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-   -   Torps exploding in bad weather (https://www.subsim.com/radioroom/showthread.php?t=102532)

Stix 12-23-06 01:43 AM

Torps exploding in bad weather
 
I have a real problem with torps exploding well before target in bad weather. I don't mind the odd one or shallow running torps but even with depths of 12m they are exploding within 100m of me at times.

Are there any ways to counter this or make it more infrequent other than simply not attacking in bad weather.

Stix

Letum 12-23-06 01:47 AM

Set the torpedo pistol to impact.

Don't change back to magnetic until at least 1942.

That will solve 90% of premature detonations.

FongFongFong 12-23-06 01:48 AM

first guess

are you using magnetic pistols?

Stix 12-23-06 02:07 AM

Ahhh cheers guys, i use a mixture of impact and magnetic. I hadn't realised it was the magnetics blowing up early.

Damn that means i've actually got to setup properly for all my shots in bad weather :roll:

Jimbuna 12-23-06 07:42 AM

You could also have 'dud torpedos' ticked in your options page :arrgh!:

AVGWarhawk 12-23-06 08:04 AM

Man, premature detonation...bad for uboat warfare...bad for your girl.....;) Do as the others said!

_Seth_ 12-23-06 09:44 AM

Quote:

Originally Posted by AVGWarhawk
Man, premature detonation...bad for uboat warfare...bad for your girl.....;) Do as the others said!

:rotfl::rotfl:

Hakahura 12-23-06 09:49 AM

Covering your eel with lubricant can help according to a friend I know.

bigboywooly 12-23-06 09:55 AM

Quote:

Originally Posted by Hakahura
Covering your eel with lubricant can help according to a friend I know.

:rotfl: :rotfl:

Sailor Steve 12-23-06 11:59 AM

Quote:

Originally Posted by Stix
Ahhh cheers guys, i use a mixture of impact and magnetic. I hadn't realised it was the magnetics blowing up early.

Damn that means i've actually got to setup properly for all my shots in bad weather :roll:

They didn't realize it either. Premature detonations were a part of real life for the u-boatmen in the early part of the war. Using impact only totally destroys the simulation of the way it was.

mookiemookie 12-23-06 12:24 PM

Quote:

Originally Posted by Sailor Steve
They didn't realize it either. Premature detonations were a part of real life for the u-boatmen in the early part of the war. Using impact only totally destroys the simulation of the way it was.

:yep::up:

U-boats generally couldn't attack in very poor weather anyways.

MRV 12-23-06 02:35 PM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by Stix
Ahhh cheers guys, i use a mixture of impact and magnetic. I hadn't realised it was the magnetics blowing up early.

Damn that means i've actually got to setup properly for all my shots in bad weather :roll:

They didn't realize it either. Premature detonations were a part of real life for the u-boatmen in the early part of the war. Using impact only totally destroys the simulation of the way it was.


The real U-boats also had that option to use impact only, BdU has ordered to do so after the wave of torpedo failures demoralizing many submariners...

Sailor Steve 12-23-06 05:34 PM

How did they apply that option. Is there a photo of how this was done?

Some US captain had their torpedo chiefs disable the magnetic pistol, but this was a time-consuming process.

FongFongFong 12-23-06 06:31 PM

Quote:

Originally Posted by Sailor Steve
How did they apply that option. Is there a photo of how this was done?

Some US captain had their torpedo chiefs disable the magnetic pistol, but this was a time-consuming process.

its a switch on the TDC. (f6)

AVGWarhawk 12-23-06 06:42 PM

Quote:

Originally Posted by Sailor Steve
How did they apply that option. Is there a photo of how this was done?

Some US captain had their torpedo chiefs disable the magnetic pistol, but this was a time-consuming process.

Time consuming yes but modification were done. US subs captains had their torpedomen modify to impact even against orders from subcompac.

eolian 12-24-06 08:54 AM

I am playing GWX and at times the waves are so huge the target ship is bobbing up and down so much the torpedo will go right under the hull and miss even when set to 5 or 6 meters. " i see this with the cam waiting for the big boom" , I now set mine to impact and run at 3 meters and sometimes the torp will fly out of the water on the surface and explode. sooo its a catch 22.
GWX is extreme!!!

Jimbuna 12-24-06 10:03 AM

That was always a dilemna for kaleuns in extremely rough conditions...often they would deem the weather too bad for attack purposes and just try to shadow their prey until conditions were more favourable :arrgh!:

Corsair 12-24-06 11:23 AM

That's right, no one says you have to attack anything that moves in any conditions. Some time you are in a favourable situation and sometimes not. Your torpedo stock being limited, I would better wait for good conditions rather than gambling them.;)

Letum 12-24-06 11:37 PM

Quote:

Originally Posted by Sailor Steve
How did they apply that option. Is there a photo of how this was done?

Some US captain had their torpedo chiefs disable the magnetic pistol, but this was a time-consuming process.

The change could only be made when the torpedo was out of its tube. I don't know any more than that, sorry.
It's a good question :hmm:

Mav87th 12-25-06 04:07 AM

Quote:

Originally Posted by eolian
I am playing GWX and at times the waves are so huge the target ship is bobbing up and down so much the torpedo will go right under the hull and miss even when set to 5 or 6 meters. " i see this with the cam waiting for the big boom" , I now set mine to impact and run at 3 meters and sometimes the torp will fly out of the water on the surface and explode. sooo its a catch 22.
GWX is extreme!!!

From the U.Kdt.Hdb. 1942

Section I. D. # 78
A rough state of the sea restricts the use of submarines as a weapon of war.

a) as regards the underwater use of torpedoes: as soon as the underwater steering gear can no longer be controlled at periscope depth. In case of small submarines, the dividing line will be sea No. 5 or 6, for medium and large boats, sea No 6 or 7, approximately.

b) as regards the surface use of torpedoes: the dividing line is in this case reached in somewhat less rough conditions then apply to the underwater use of torpedoes, on account of the unfavorable influence of the rough sea on the maneuverability of the vessel on the surface.

c) as regards the use of gunnery: as soon as it becomes impossible to man the gun.

From Section II. A No. 101

101.) Unfavorable conditions for attack

a) heavy seas or swell: It is difficult to keep the submarine at the right depth for attack, especially when the attack has to be carried out against the sea. According to the qualities (efficiency) of the underwater steering gear of the boat, this will soon put a limit to the possibilities of underwater attack (see No.78). It is in a rough sea that an attack in a direction parrallel to the waves is more likely to succeed most favorable for the underwater steering of the submarine and the depth course of the torpedo.


Now all you need is the "World Meteorological Organization Sea State Code" and the "Beufort scale of wind force and its probable wave height"

the limits can be read on the first one - sea 5, 6 and 7
Sea state -text description - wave height
5 - Very rough sea; waves heap up, forming foam streaks - 8-13 feet
6 - High sea; sea beggins to roll, forming very definite foam streaks and considerable spray - 13-20 feet
7 - Very high sea; very big, steep waves with wind-driven overhanging crests, sea surface whitens due to dense coverage with foam - 20-30 feet.

Now ask your navigations officer for a weather report. The Beufort scale can convert the wind speed to sea state via wave height.

Reading from that its seen that a wind speed of aprox. 22-27 knots (10.8 m/s) will give sea state #5. 13-20 m/s will give sea state #6 and 20-25 m/s will give sea state #7.


No dont even start to read Section I. D. # 79....:o


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