![]() |
SH3 has come finally come full circle for me
I must say when i originally picked up SH3, i was impressed. It was the first Sub Sim i've played since The orginal Silent hunter. For some reason that game just didnt grab me like Aces of the Deep. It was too cut and dry, lacked atmosphere. However, almost immediatly when i started playing SH3, i found things which annoyed me for whatever reason. These annoyances are what led me to this forum.
Orginaly i did not consider myself a modder, but a user of mods. And like the stock Silent Hunter 3, I found some aspects of mods which were cool, and others which annoyed me. So began the long and winding road of tweaking your game. So to that end i'd have admit that 90% of the mod material i used was not my own, just a revision of someone elses. The strikve was to find the ideal settings which you, for whateve reason, thought were the best. And in that strive eventually you cross from mod user, to mod tweaker, to mod maker. Over time you develop a fairly good idea of how many facets of the game work, and over time, i think it looses it's luster. For me now, it doesnt matter where i play SH3. Caribean, North atlantic, south atlantic, Indian ocean, the med, or even what boat, it doesnt matter to me anymore because the action is always the same. Find em, chase em, sink em in a German Uboat. So im at a point now where to me, it's all the same. In sum, im ready for a little break (although id be lying if i said i wasnt going to play SH3 at all), and im REALLY ready for SH4. At any rate, i feel compelled to summerize my contributions to the SH3 community. Im not talking about other peoples stuff, just the stuff I did. I dont think anyone can truly claim that i can't talk about my own work. Some may accuse me of being eogtistical. To this i disagree. My contributions to the SH3 community have been few, and i feel minor by comparision to other works. I acknowledge this, my only cavet being im quite proud of what few orginal works i did do. Others may be angry at me for talking about what little i did, or just angry at me for just being me. To them all i can say is, don't blame me, blame your mouthpiece's amazing ablity to piss someone off enough to say to themselves," Ok thats it, ive had enough." This goes to both sides the supermod fence. To conclude, the following is my meager contributions, im a bit burned out on alot of things, albiet im still addicted to sub simming. I wish i could say i quit, i feel like im hanging up the hat, I want to hang it up, but i know thats's a lie because id be back here sooner or later. For now I bid thee adieu. |
Cloak and dagger aside, here is the summation of what little orginal work i did, and how to do them. Feel free to use any of this as you see fit, all i ask is you cite your source.
Type XXI uboat recharging bug "fix" I came up with the orginal concept, If you want to know the gist of it, heres the threads: http://www.subsim.com/radioroom/showthread.php?t=87168 http://www.subsim.com/radioroom/showthread.php?t=87140 Von Helsching has fine tuned it further i beleive and i would most certainly use his mod. AI Hydrophones: I'm not sure if i can claim this as a mod, but i beleive (and i could be mistaken) that i was the first one to experiment with this. http://www.subsim.com/radioroom/show...=86629&page=16 (theres also a wealth of other info in that thread) In a nutshell: Quote:
Quote:
|
Finally we come to what is arguably my best achievement. At first glance it seems hard, but once you understand it, its incredibly simple.
How to do New Flotilla's and Bases. I've talked about them quite a bit in the past: http://www.subsim.com/radioroom/showthread.php?t=87316 http://www.subsim.com/radioroom/showthread.php?t=89619 http://www.subsim.com/radioroom/showthread.php?t=93647 Ironiclly my orginal release of new base's arrangements appears as a file called "GPLAY_MONSUN_BOATS.zip" . You can find it on UBRS in the SH3/SKINS section of all places. How it got there i don't know, i've never uploaded anything to UBRS. Anyway here's the gist. You cannot create an entirely new flotilla. At least i dont think you can, and ive poured over this for hours upon hours. I belelieve the number of flotilla openings (i call them slots) is hardcoded. To allow more flotila's, i think (not sure) that you'd have to totally rewrite the 1024_ini.file and that is simply out of the question and well beyond anyones ablity to mod. So You have 8 flotilla slots. They are occupied by: 1.) 1st 2.) 2nd 3.) 7th 4.) 10th 5.) 11th 6.) 12th 7.) 29th 8.) 33rd. You can however, define what these flotilla openings are any way you see fit. I wont go into full concepts on how to best utlize and get the most use out of each flotilla slots, ill just tell you how to edit them. Lets take the 3rd flotilla mod. You can find this in NYGM's documentation directory. All the 3rd flotilla mod, is a rewrite of the 10th. So heres a step by step process of how this is done: Step 1: Make sure the base you want to start your flotilla in exists in the LND layer. If it does not, place it. Preferbly where theres a harbor defined in the locations.cfg ;) Step 2: Open the file sh3/data/menu/en_menu.txt Using the find function, type in "10th". That will bring you to this line: Quote:
Step 3: Continuing with the find function of "10th" will bring you to this line: Quote:
Quote:
Step 4: Again continuing with the find function of "10th" will bring you to this line: Quote:
Quote:
Here we are going to define the base number that the rewritten flotilla will use. For simplicities sake, just search for "Kiel" in the EN_menu.cfg, After hiting "next" once, you should arrive at this block of code: Quote:
Quote:
Step 6: Open the file sh3/data/cfg/flotilla.cfg and search for "10th". That will bring you this like block: Quote:
Now note the italicied parts. It's the starting position, We'll get to that next step. For now, change: Quote:
Quote:
Step 7. Time to get those coordinates for the starting position. Open sh3/data/campaign/campaigns/Campaign_LND.mis in WORDPAD. Search for "La Rochelle". Make sure its a german naval base, and then copy the lat and long coords you find there straight into your flotlla.cfg in the appropriate place. Congradulations, you have now moved the 10th flotilla to La Rochelle, and renamed it as the 3rd flotlla. (note, in the flotilla transfer menu in game, it will still be listed as the 10th, you'll have to edit the 1024_768.ini file for that, but it's not neccessary, and honsetly i woudlnt advise it) But, where not done yet. Step 8: File sh3/data/menu/cfg/Flotillas.cfg If you want to properly place the flotilla on the map in the flotilla selection screen, this is the Not so much fun file to play with. I wont go into too much detail here except its trail and error. Heres a basic example, ill use the 2nd flotilla which moves starts in wilhelmshave and moves to Lorient later on.: [FLOT903] Quote:
PosFlot i think is the flotlla name PosBase i think is the cirlcuar dot PosBitMap the word flotilla PosSubM is the sub icon. The coordinates are a sort of grid that behaves like an XY grid. I could be mistaken on what does what where, it was sort of a trial and erorr thing and while ive adjusted flotlla locations on the slection screen before, its not something i documented very well. Quote:
Step 9: The rest of this is just sort of cleanup to make sure you got the flolilla dates correctly. I can't go into any major detail here without explaining how the flotilla.cfg file works. Instead ill give you a before and after blocks of code, highlighting changes youd be making about now and hopefully the picture will become clear for you: BEFORE: Quote:
Quote:
|
Last but not least we come some map work ive done. I don't claim to be any ace campaign writer, but i dabbled in it here or there and learned as i went. Both of these files are add ons to your existing campaing layer. You simply merge them into the campaign_RND.mis, and they become intergrated into your campaing game. These files are compatiable with Unified Campaign Vanilla, and GW11a. NYGM users will have to make some changes the NYGM/data/rooster/English.cfg (or German.cfg) or go through the files and remove all generic entires.
The instructions for NYGM users and how to merge the files are outlined in this thread: http://www.subsim.com/radioroom/showthread.php?t=99422 The file additions themselves. The Caribean. http://www.ducimus.net/sh3/addition.jpg http://www.ducimus.net/sh3/Carribean_2.zip The other is a bit i did in the indian ocean: http://www.ducimus.net/sh3/indian.jpg You can grab that file here: http://www.ducimus.net/sh3/indian_convoys_3.7z |
http://img420.imageshack.us/img420/5...ticon13ry4.gif
Don't go, you have a wealth of information that many people find useful. Water under the bridge and all that. |
I have played every sub game since Silent Service, and in the end they were all about find them, chase them, sink them... In SHIV you will probably end doing the same job in a US sub instead of a german one. ;) I usually make pauses between my patrols while the sub is refitted and go fly some prop sim or F4 for a couple of weeks or sometimes more until I have the feeling I need my fix.:D
|
Yeah man, you can't play everyday ( or you can if want). I usually take a week of between patrols then one day I just want to escape the screwed up world we live in so I just disappear for half the day in a U-boat. :smug:
|
Ducimus, you've done a good job. I've been unable to play SHIII for 2 weeks now and I'm getting antsey. So I'll wager you will be back before too long. Besides, we be looking for more mods from you soon. ;) SHIII has become the "drug" of choice for us all and you're no different. LOL
So... see you soon for your fix. :yep: :D |
I don´t play every day, usually one time at week or two weeks.
i have a lot of games and simulators so i´m busy with other things. :up: is a good way to evade the combat fatigue. |
Ducimus
Did i hurt your feelings some how? :cry: Well am sorry if i am, sometimes just because my English is far for perfect i can`t explaine myself corectlly :damn: . |
Thanks for the mods , have a break , go on a holiday , enjoy christmas , be back on board for SH4 sailor .
|
Life
Ducimus,
All life is a variation of find them chase them and then do something to them. Thanks for the mods and the instructions. Take a couple of weeks off and come back here to keep us in line. |
@ Ducimus: You are an icon of this site, loosing you would be like loosing a shipmate or another brother in arms... :cry: Good to hear that you will be back sooner or later, but its sad anyway (Take a nice Christmas break, drink beer and eat, and you will soon be back to "your old self", mate!)..... your work has been really excellent, and i know that your future work will also be. You are a real contributor, no doubt, and a lot of folks appreciate your efforts.... Know this: you will always be welcome here on subsim, and i dont think anyone could disagree on that! If so, they have to answer to me..:rock:
|
Hay Sober,
You look a lot like me. I guess my father wasn't such a good boy when he was stationed in Australia. |
Quote:
|
You have every right to brag when you work hard and especially for free....thanks for all the goodies....enjoy your break....you will be back...I got sucked back into sh3 after taking a break over the summer....
I try not to play one game too much...I kinda go through rotations so I never really get burnt out on one specific game. I'm kinda moody when it comes to gaming...sometimes I like dropping GBU's from an F-16 at 30,000 ft, other times I get a craving to skip bomb ships in IL2, sometimes I like to go infantry and guide in LGB's with my laser sights in Operation Flashpoint or direct in artillery support, other times I just want to fly around and navigate the world in my Flight Simulator campaigns, and sometimes I just like to make money like mining, crafting, or creating some kind of multilayered pyramid scheme to get filthy rich in an MMO like the old star wars galaxies or eve online. All depends on my mood. I like SH3 because I can just cruise along and listen to authentic ww2 and german music. There is something just relaxing about it that you really cant get anywhere else. See you when you get back. :D |
Ducimus, thanks for all your contributions, help and encouragment on the forums.:yep:
I for one would be sad to see you go and hope you don't fade off the forums. I had a month off earlier this year away from SHIII computers and the internet and came back much envigorated and keen to start mucking about with it again.:sunny: My advice is to take a break for a while and see if the addictive nature of the beast comes back. Who knows if GWX is as good as the beta testers say you might have a reason to get back into it by Xmas. |
Iam going back and forth to this game (and sh2 also)
When you do something to much it become a boredom. I use to check this site now and then, even between my gaming sessions. It can take up too 1-2 month between my gaming sessions. just check my date when i joined this forum and my post count :) But i still think this game can offer me more gaming experience and joy so therefor ive keept it installed on my computer ( also becuse its a pain to do all tweaks and install mods etc when i want to play it) So just take a break from it cuz it seams you feel sorry for leaving and that you really dont want to do it but are bored of the game. This community is also one of the best ive faced and i think you also agree on that and that keep you going. But everything needs to take in moderation. Do something els but keep you updated whats going on in the community and iam sure u will get the spirit back one day. Anyway, sad to se you go but i think you will come back. :) Vikinger. |
i dont know what you are talking about when you say "both sides of the supermod fence" or what ever. I am glad i dont know, and my personal advice to you is to get some time off, and then Play again. SOME isnt meant to be a few hours. i do think a few months, 3 or 4 might be more what you need.
And when you come back, Play it. take the newest version of any supermod, and get your head around all the "sucking" problems it poses you, return to base if you ever manage to. You say you foiund your own representation of how you feel SH3 should be.That can not be a good thing, because , under the surface of historical accuracy, complexity,etc... you engineered all that. Correct? It is, to a major extent, your variant of VIII and IX type subs bashing that Allies. So... take Someone elses Variant, PLAY IT PLAY IT and survive. While you play it, do not partake in modding discussions, jhust USE mods and talk about your experiences in the main Forum. I know how you feel (CFS3) and i have been there. done what i jhust advised you. Now get the feck outtahere, and visit the Pubs and playhouses in Brest and Lorient, La Spezia and Kiel. See you in a few months, but make shure you come back:doh: :arrgh!: |
And i DID forget a Major pert of the above post.
Thank you for your time, for the time you invested makes me smile and sail the seas. may you find peace of mind and a taste of ubnboats when you come back |
All times are GMT -5. The time now is 08:33 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.