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Swordfish torpedo attacks on U-boats
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Wow... have not seen that before...Did the rear gunner cut loose on you.:cool:
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Cool Serg
Is that with an AI torpedo or the same as the PT boats mod ? |
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Looking forward to it being released. Would be great if it was packed into the GWX mod.
Shouldn't a direct hit from a torpedo mean death to your sub, though? |
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Got any screenshots of them Serg ?
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http://usx218.fysik.uu.se/users/Serg...es/Wildcat.jpg http://usx218.fysik.uu.se/users/Serg...atAttack01.jpg http://usx218.fysik.uu.se/users/Serg...dcatAttack.jpg |
Sweet
You going to release them ? |
Some day.
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So you guys have made AI torpedoes work? What about enemy subs?
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AI torpedoes have actually worked for some time. Check out Serg's site (see his signature;)).
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OK, how do rockets work? Do they have a smoke trail? |
As much as I like what Serg does (when he finaly posts screen shots that is) I never get excited any more since its now seems to be a trend of his to tease the hell out of ppl then leave em hanging - forever.
Case in point: Originally Posted by sergbuto Some day. Another 1 in the same boat is Ibecomelife, simply out standing work, nice screen shots, never see a damn thing (well not very much). So I have to ask, why bother posting screen shots if you never intend to release what the screen shots about, of if its your intent to release it near on a year later. At least the bigger mods only post screen shots an bits when a release is close. Constantly waving a red flag under a bulls nose is parmount to suicide. |
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The problem with using rockets is finding the way to tell the game engine that the loadout with rockets should not be used in the beginning of the war. In the EQP and CFG files defining the loadouts the date definitions are not used. That forces to create another copy of the aircraft with different EQP file and later entering date in the game. |
Yes, it does. A stock swordfish attacks and bombs with diving. I have set it up as a level bomber. Then at low heights this fairly looks as a torpedo bomber run. The question is how to make these planes always get spawned and do the attack approach at low heights.
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