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-   -   Swordfish torpedo attacks on U-boats (https://www.subsim.com/radioroom/showthread.php?t=100235)

sergbuto 10-30-06 12:48 PM

Swordfish torpedo attacks on U-boats
 
http://usx218.fysik.uu.se/users/Serg...rdAttack01.jpg

http://usx218.fysik.uu.se/users/Serg...rdAttack02.jpg

My boat after such an attack
http://usx218.fysik.uu.se/users/Serg...rdAttack03.jpg

Roads88 10-30-06 12:55 PM

Wow... have not seen that before...Did the rear gunner cut loose on you.:cool:

bigboywooly 10-30-06 01:22 PM

Cool Serg
Is that with an AI torpedo or the same as the PT boats mod ?

sergbuto 10-30-06 03:07 PM

Quote:

Originally Posted by Roads88
Wow... have not seen that before...Did the rear gunner cut loose on you.:cool:

The gunner is not there just for the ride. His job is protect the plane against attacks from behind/above. Although at some angles, he can shoot at the boat as well. However, this is just a 7.62-mm gun which can't do much damage. The problem with the stock damage model for U-boats is that the watch crew on the bridge does not get killed under gun attacks, but only when you manned the deck or AA guns. Hurricane and Fulmar when strafe with their eight 7.62-mm guns are suppossed to wipe off most of the watch crew from the bridge but that does not happen even upon accurate shooting.

sergbuto 10-30-06 03:10 PM

Quote:

Originally Posted by bigboywooly
Is that with an AI torpedo or the same as the PT boats mod ?

It is based on similar principle as in the PT boats mod.

bigboywooly 10-30-06 03:19 PM

Quote:

Originally Posted by sergbuto
Fulmar

Fulmar ??

Safe-Keeper 10-30-06 03:27 PM

Looking forward to it being released. Would be great if it was packed into the GWX mod.

Shouldn't a direct hit from a torpedo mean death to your sub, though?

sergbuto 10-30-06 03:48 PM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by sergbuto
Fulmar

Fulmar ??

Yes, Fulmar. The same goes for six 0.5in guns of Wildcat.

bigboywooly 10-30-06 03:50 PM

Got any screenshots of them Serg ?

sergbuto 10-30-06 03:52 PM

Quote:

Originally Posted by Safe-Keeper
Shouldn't a direct hit from a torpedo mean death to your sub, though?

Yes, it should. But SH3 subs in the stock game are on-purpose greatly strengthened by Devs for playability reasons (and I would guess they remain so in different mods).

sergbuto 10-30-06 04:14 PM

Quote:

Originally Posted by bigboywooly
Got any screenshots of them Serg ?

Only Wildcats screenies at hand at the moment, taken during the rocket and strafe attack

http://usx218.fysik.uu.se/users/Serg...es/Wildcat.jpg

http://usx218.fysik.uu.se/users/Serg...atAttack01.jpg

http://usx218.fysik.uu.se/users/Serg...dcatAttack.jpg

bigboywooly 10-30-06 04:39 PM

Sweet
You going to release them ?

sergbuto 10-30-06 04:42 PM

Some day.

bigboywooly 10-30-06 04:43 PM

Quote:

Originally Posted by sergbuto
Some day.

:rotfl: lol ok mate

stabiz 10-30-06 07:00 PM

So you guys have made AI torpedoes work? What about enemy subs?

Safe-Keeper 10-31-06 02:54 AM

AI torpedoes have actually worked for some time. Check out Serg's site (see his signature;)).

Quote:

Only Wildcats screenies at hand at the moment, taken during the rocket and strafe attack
You're just begging me to ask how rockets work, aren't you?

OK, how do rockets work? Do they have a smoke trail?

Cdre Gibs 10-31-06 03:46 AM

As much as I like what Serg does (when he finaly posts screen shots that is) I never get excited any more since its now seems to be a trend of his to tease the hell out of ppl then leave em hanging - forever.

Case in point:
Originally Posted by sergbuto
Some day.

Another 1 in the same boat is Ibecomelife, simply out standing work, nice screen shots, never see a damn thing (well not very much). So I have to ask, why bother posting screen shots if you never intend to release what the screen shots about, of if its your intent to release it near on a year later. At least the bigger mods only post screen shots an bits when a release is close.

Constantly waving a red flag under a bulls nose is parmount to suicide.

sergbuto 10-31-06 10:52 AM

Quote:

Originally Posted by stabiz
So you guys have made AI torpedoes work?

AI "virtual" torpedoes. ;)

sergbuto 10-31-06 10:53 AM

Quote:

Originally Posted by Safe-Keeper
OK, how do rockets work? Do they have a smoke trail?

No, but you just gave me an idea to try out. ;) It is the same principles as for shells.

The problem with using rockets is finding the way to tell the game engine that the loadout with rockets should not be used in the beginning of the war. In the EQP and CFG files defining the loadouts the date definitions are not used. That forces to create another copy of the aircraft with different EQP file and later entering date in the game.

sergbuto 10-31-06 06:23 PM

Yes, it does. A stock swordfish attacks and bombs with diving. I have set it up as a level bomber. Then at low heights this fairly looks as a torpedo bomber run. The question is how to make these planes always get spawned and do the attack approach at low heights.


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