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-   -   LwAmi update. (https://www.subsim.com/radioroom/showthread.php?t=89230)

Bellman 02-08-06 11:57 AM

LwAmi update.
 
:sunny: Sorry if I have missed a post somewhere but I am sure a lot of us are eagerly waiting for an update on
work in progress for the next version of the superb LwAmi mod. :|\

I have picked up titbits from posts and as usual I make 2+2=5, so please guys, I know you are beavering away,
but please throw us a crumb or two. :-? :D

LuftWolf 02-08-06 12:49 PM

LWAMI 3.00 should be released within the next 6-12 hours. :up: :)

Bill Nichols 02-08-06 01:57 PM

Standing by.... :rock:

LuftWolf 02-08-06 02:00 PM

We are focusing all our efforts now on trying to get the torpedoes to function correctly for pre-enable and enable features.

If there is a light at the end of the tunnel for a quickfix or workaround, we may delay the release a bit until it is ironed out, as I am taking a break from the rest of the work that has to be done to try to find a solution to this gamebreaker. :damn:

Bellman 02-08-06 02:30 PM

:sunny: Heck - I know I've said it before but you guys are simply the best. :|\ :rock:

Theta Sigma 02-09-06 04:42 AM

Even though it's not on the server yet, could you give us the url early?

That way, I can set my download manager. ;)

LuftWolf 02-10-06 02:04 AM

Well, I got delayed in finishing up the last database and doctrine changes yesterday so I finished them up this morning... so LWAMI 3.00 is done. :up:

I now have to rewrite a 16 page readme... which is no fun task... and then make my mind up about some last minute things and I will post the new version of LWAMI 3.00 hopefully by the afternoon in Europe.

The good news is that if SCS is able to get a patch out, LWAMI 3.00 should work for that version as well, so no new work. The bad news is that we were unable to fix the torpedo problem with doctrine, there is some kind of problem in the engine itself that needs to be corrected.

Some more good news is that I think the AI will be a bit more challenging and quicker on the draw as far as enemy submarines go, reading that AAR from TLAM in the RSR campaign when he sank six red submarines made me think that he wasn't being challenged enough, so I wanted to help him push himself. :up: :know:

Ok, now to sort through some very dense readme detritus... :88) :stare: :hulk:

Driftwood 02-10-06 06:39 AM

Exxxxcellent! :up:

LuftWolf 02-10-06 06:41 AM

Ok, in case I accidently splash a bottle of bleach in my face or otherwise decide to take a nap before this readme is done, so I don't feel like I'm leaving you guys hanging, you can download LWAMI 3.00 PREVIEW at the CADC now!

http://www.orionwarrior.com/forum/sh...3760#post13760

In case I do decide to change something, be sure to download and install the official distribution when I release it. ;) :)

Enjoy! :) :up: :rock:

Cheers,
David

PS Please DO NOT post this file to any other sites, as it IS NOT the official LWAMI 3.00 distribution. Thank you

UglyMowgli 02-10-06 01:46 PM

thank s a lot, will try now :up:

Amizaur 02-10-06 02:12 PM

I have to add that I HAVE NOT sent advanced torpedo doctrines to Luftwolf yet so they are not included in 3.00, sorry...
They will be included to 3.1 probably.

BTW demo of another mod, advanced torp control is ready to download and test. If it works, then I can merge it (oh no! not merging mods again... :o ;) ) with all previous mods and torpedo control will be in 3.1 as well.

Driftwood 02-10-06 02:20 PM

Quote:

Originally Posted by Amizaur
BTW demo of another mod, advanced torp control is ready to download and test. If it works, then I can merge it (oh no! not merging mods again... :o ;) ) with all previous mods and torpedo control will be in 3.1 as well.

Ok, I give up.........Advanced Torpedo Control?????

Amizaur 02-10-06 02:35 PM

OK, name it just "torpedo control" - it's not very advanced yet after all, just three depths and two speeds to choose ;)

http://subsim.com/phpBB/viewtopic.php?t=48430

Molon Labe 02-10-06 02:50 PM

Quote:

Originally Posted by Driftwood
Quote:

Originally Posted by Amizaur
BTW demo of another mod, advanced torp control is ready to download and test. If it works, then I can merge it (oh no! not merging mods again... :o ;) ) with all previous mods and torpedo control will be in 3.1 as well.

Ok, I give up.........Advanced Torpedo Control?????

If I only had this in the last game we played, I'd have smoked your bitch ass. Oh wait, I won without it. Never mind.

Hey, will this work for UUVs?!!?!?!?

Driftwood 02-10-06 02:54 PM

Ok, now I understand. Is it possible to get the torpedo doctrine that you guys tried way back when that gave you data similar to a UUV? It's my understanding that this is closer to RL and I never did get a chance to try that. I know it was taken out for balance reasons but I would like to take it for a test drive. :know:

LuftWolf 02-10-06 02:55 PM

Code:

Hey, will this work for UUVs?!!?!?!?
No. :stare:

It could but it would be a waste, seeing as they don't go anywhere. :hmm:

Driftwood 02-10-06 02:56 PM

Quote:

Originally Posted by Molon Labe
Quote:

Originally Posted by Driftwood
Quote:

Originally Posted by Amizaur
BTW demo of another mod, advanced torp control is ready to download and test. If it works, then I can merge it (oh no! not merging mods again... :o ;) ) with all previous mods and torpedo control will be in 3.1 as well.

Ok, I give up.........Advanced Torpedo Control?????

If I only had this in the last game we played, I'd have smoked your -spank me!- ass. Oh wait, I won without it. Never mind.

Hey, will this work for UUVs?!!?!?!?

Get you mind back in your books Mattlock! :rotfl:

Molon Labe 02-10-06 03:07 PM

Answer: no, it doens't work on UUVs. And I found that the ping bug has affected UUVs too in the process.... No pings for enabled UUVs in 1.03 and no active data reported. And no, the torp mod didn't do it, I checked... duly reported to SCS.

Anyways, so just because this torp mod doesn't let us change uuv depth yet.... doesn't mean that the final version won't! Right, Amizaur?! You know you want UUVs that can cross the layer on command! (give us an inch, we'll take a mile...) :rock:

LuftWolf 02-10-06 03:33 PM

It's a whole different doctrine and interface.

Amizaur would have to do the work all over. I suppose its up to him... :yep:

Amizaur 02-10-06 03:46 PM

UUV uses it's own (very simple) doctrine, not torpedo doctrine... So rather yes, similar controls can be implemented for UUVs as well.

P.S. As speed chose between 3 and 5kts is not very attractive :) probably instead there could be start/stop command passed somehow to UUV, only I'm not sure yet what would be a life-time of stopped UUV, if it lasted longer or not... yes, with current speed-range bug as speed comes to zero, range comes to 0.2 of max range and it's >0 so life time should be unlimited for stopped UUV :) Anyway I wonder why it have limited range when it can take electric energy from the ship by the wire ? Or maybe it can't ? And why ?


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