SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Wolfpack (https://www.subsim.com/radioroom/forumdisplay.php?f=277)
-   -   Has this community been overtaken by this game. (https://www.subsim.com/radioroom/showthread.php?t=253732)

LCDR Phoebus 10-02-22 10:10 PM

Has this community been overtaken by this game.
 
I know that this is a game made by subsim and it's a mind-blowing piece of art. But my question is do all subsim members, or at least the most play this game making it the main subsim at this time, or it's just another very good subsim. Are there any prominent members who never played this game or just don't own it.

Onkel Neal 10-02-22 10:36 PM

Unfortunately, there are a lot of Subsim members who have not played Wolfpack. I think they are waiting for Ubisoft to release SH6 :arrgh!:

LCDR Phoebus 10-02-22 10:54 PM

Ha Ha! a good one, but ahh i think i am one of them. :Kaleun_Cheers::subsim:

Ulrich Kröpke 10-03-22 03:03 AM

I think a lot of SH.5 players don´t play the "Wolfpack" game because for Single player modus there is no "Save funktion" or "Pause funktion.

Cyborg322 10-03-22 04:09 AM

Quote:

Originally Posted by Ulrich Kröpke (Post 2830599)
I think a lot of SH.5 players don´t play the "Wolfpack" game because for Single player modus there is no "Save funktion" or "Pause funktion.

I agree totally with that, at first I was a little disappointed with Wolfpack, I was hoping for a SH6
I play both, for me I found it difficult to get the hang of initially, the focus was quite clearly multiplayer but the developers proved to be flexible and more importantly they demonstrated a willingness to adapt based on feedback. Bilateral communication, a rare quality, I wish there were much more of in the games industry

Wolfpacks concept and vision I find staggeringly impressive given its Indi status, my only reservation is as above. Its not so much a case of not liking multiplayer, its finding the time to dedicate to a team effort uninterrupted, it places me in an uncomfortable position of obligation, or at least it feels that way.

Over time I've pretty much mastered the game, aided by the developers solo player user friendly adaptations. A bit of time and persistence in learning the games mechanics pays off in bucket loads its a good investment of free time

Simon

Bilge_Rat 10-03-22 08:28 AM

I think many players are put off by the fact that this is : 1) a "hardcore" sim (no easy targeting mode; with 2) a MP focus, although it is very playable in SP; with 3) a limited, tactical focus since you can only play the few hours around a convoy attack in real time.

I think it is really a question of what players are looking for in a subsim.

Personally I think Wolfpack is currently the best subsim on the market and what hardcore players have been wishing for for decades. It has the most realistic simulation of U-Boat systems ever seen in a simulation (just controlling the dive systems is a game in itself), convoys zig zag, enemy escorts are deadly, nights are black, night surface attacks are very satisfying (and scary).

ReallyDedPoet 10-03-22 09:46 AM

Quote:

Originally Posted by Onkel Neal (Post 2830580)
Unfortunately, there are a lot of Subsim members who have not played Wolfpack. I think they are waiting for Ubisoft to release SH6 :arrgh!:


Eventually will get to this :yep: Just not sure when....

Shady Bill 10-04-22 09:03 AM

Wolfpack question
 
I want to get this on Steam soon, but read somewhere it is quite difficult.
I like difficult games, but difficult multiplayer games can be somewhat intimidating. Mostly since I feel my mistakes, can actually change someone else's gaming experience.


Is Wolfpack pretty much the same difficulty as SH3 on 100% realism (quite difficult for a beginning player), but than
multiplayer? I checked it out on Steam. It looks incredible.



:Kaleun_Cheers:

Dieselglock 10-04-22 07:05 PM

Quote:

Originally Posted by Shady Bill (Post 2830820)
I want to get this on Steam soon, but read somewhere it is quite difficult.
I like difficult games, but difficult multiplayer games can be somewhat intimidating. Mostly since I feel my mistakes, can actually change someone else's gaming experience.


Is Wolfpack pretty much the same difficulty as SH3 on 100% realism (quite difficult for a beginning player), but than
multiplayer? I checked it out on Steam. It looks incredible.



:Kaleun_Cheers:

In my opinion it is similar to SH3, SH5 playing at full realism. Obviously the graphics are great. The map tools and just getting around efficiently takes a little time but the basic SH concepts apply. I do like the fact that the TDC bearing updates when you change your course.
What I dont like is not being able to pause. I can understand not being able too when playing multi player mode. It would be nice to be able to pause in single player as sometimes I have to answer the phone or deal with some unplanned event at the house and have to start a mission from the beginning again.

LCDR Phoebus 10-05-22 08:09 PM

To tell you the truth as far as i can predict, it's very unlikeable to ever have an sh6. But what it is kinda realistic is a graphic update of sh3 and a community held multiplayer server.

Onkel Neal 10-06-22 09:57 AM

Quote:

Originally Posted by Shady Bill (Post 2830820)
I want to get this on Steam soon, but read somewhere it is quite difficult.
I like difficult games, but difficult multiplayer games can be somewhat intimidating. Mostly since I feel my mistakes, can actually change someone else's gaming experience.

Is Wolfpack pretty much the same difficulty as SH3 on 100% realism (quite difficult for a beginning player), but than
multiplayer? I checked it out on Steam. It looks incredible.


:Kaleun_Cheers:


It's not as bad as you might think, and there are a lot of guys who are willing to help you get started.

Here's a training session I did with a new captain a while back
https://youtu.be/Jso4vXBYTQ8

Tazer691 10-08-22 06:59 PM

Quote:

Originally Posted by Dieselglock (Post 2830937)
It would be nice to be able to pause in single player as sometimes I have to answer the phone or deal with some unplanned event at the house and have to start a mission from the beginning again.

This is the main reason I have never really gotten into this game. It's a fantastic achievement but extremely difficult to learn if you want to play it properly.

I come back to it periodically, and then realise why I put it down. I'll spend a few free hours starting to learn stuff and then inevitably real life will intervene and I remember there's no save/pause function. I then get frustrated and put it down till the next time.

Aktungbby 10-08-22 10:33 PM

Welcome Aboard!
 
Taser691!:Kaleun_Salute: finally on the surface...after 12 years 'silent running'!:up:

Onkel Neal 10-10-22 09:34 AM

Quote:

Originally Posted by Tazer691 (Post 2831606)
This is the main reason I have never really gotten into this game. It's a fantastic achievement but extremely difficult to learn if you want to play it properly.

I come back to it periodically, and then realise why I put it down. I'll spend a few free hours starting to learn stuff and then inevitably real life will intervene and I remember there's no save/pause function. I then get frustrated and put it down till the next time.

See if you can carve out 2 hours to play this Sat, I can help you. And if you need to leave, that's ok.

Tazer691 10-12-22 04:50 AM

Quote:

Originally Posted by Onkel Neal (Post 2831850)
See if you can carve out 2 hours to play this Sat, I can help you. And if you need to leave, that's ok.

I'll probably take you up on that offer at some point.... although this weekend is probably out. Also I'm in OZ so it will probably be some weird ass time down here when you're playing lol. Thanks Neal.

von faust 10-12-22 03:16 PM

Quote:

Originally Posted by Ulrich Kröpke (Post 2830599)
I think a lot of SH.5 players don´t play the "Wolfpack" game because for Single player modus there is no "Save funktion" or "Pause funktion.

1) For me Wolfpack is fantastic.
2) I agree, in addition to the reasons mentioned at this time, the usual game mode in the long run, you start the game and you immediately have the convoy within range. All the starting point is missing, reach the area to be patrolled and search as the SH series.

I hope it will be implemented in the future.

(I apologize for my english)

BrendaEM 10-22-22 12:05 AM

No, I would not say that Subsim has been taken over by Wolfpack.

Given that Silent Hunter 4 and 5 are now unsupported orphan-ware, they still get a lot of activity on these forums. When Ubisoft shut down their servers, they could have implemented direct IP connection so their customers could still play online--without the hassle and expense of a VPN. Civ4 did direct IP.

I will avoid buying Ubisoft products.

Oubaas 12-02-22 03:30 PM

I have Wolfpack and play it now and then. Thus far, I'm quite impressed. But I tend to be a bit of a lone wolf. The more single player features added, the more I'll be playing.

There would also probably be more interest if there was more scalable difficulty settings. I don't mind hardcore, I'm one of those types who own Sub Buddy and all that. But there are lot of players who might like the option to tailor their playing experience.

But overall, Wolfpack is definitely worth the money. I felt a great feeling of accomplishment when I sunk my first target. Great explosions too, LOL!

If you ask my opinion, buy it. You need it in your naval sim library.

:Kaleun_Salute:

mia389 12-20-22 03:28 PM

I avoided Wolfpack for quite sometime knowing it was in a very early stage. I was playing uboat when a friend in discord told me to get wolfpack so we could play together. He knew I liked WWII games as he has seen me play all the SH series and uboat in steam. He wasnt into all previous uboat games like I was. He wanted some help in wolfpack

I finally told him I would give it a try and I was mind blown! The multiplayer aspect brings so much! I have a hard time not playing this game. I cant wait to see the future of it. The community is very helpful for new guys coming in. The wolf pack discord host many events.

I found it fun learning the stations of the boat. We all know how a TDCs, Plotting courses and intercepts work coming from other sub sims, but to learn how to trim a boat, dive and even manage compressed air was awesome for this simmer! Soon we get to manage engines. I stay away from the enigma but there is that too.

If your going to lonewolf, I would stick to SH5, Uboat. You can do it in lonewolf but that is not where the fun comes from for me. If you want to be freaking out 150m thinking this could be the end with someone thinking the same, wolfpack is great! I also found more surprises with wolfpack. With the other games I pretty know what going to happen. With wolfpack you can be going to periscope depth in the front row of a convoy with destroyers around and your dive master accidently brings you to the surface :D:D:D

Captain_AJ 12-24-22 04:20 PM

Quote:

Originally Posted by LCDR Phoebus (Post 2830578)
I know that this is a game made by a sub sim and it's a mind-blowing piece of art. But my question is do all sub-sim members, or at least most play this game making it the main sub-sim at this time, or it's just another very good sub-sim? Are there any prominent members who never played this game or just don't own it?

I am now playing Wolfpack primarily. But nothing up to this point & at this time, until I re-learn principles that I learned using sh5, will be an awesome game. in real-time in SH5, you have access to the TDC. while in wolfpack it switches from bringing up the menu to losing the real-time effect of Sh5 TDC. You have to come off the AP and go back and forth to make changes to the TDC, while In SH5 that was already embedded in your scope without having to switch back and forth. but I love Sub swimming I have done it off and on since 2008 Captain Aj Aka metal rocker On steam add me if You like...


All times are GMT -5. The time now is 08:28 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.