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-   -   More gameplay from youtube (https://www.subsim.com/radioroom/showthread.php?t=240644)

Paajtor 04-09-19 05:41 PM

More gameplay from youtube
 
https://youtu.be/7et0o50qsqA

Onkel Neal 04-09-19 07:01 PM

This looks like a game you can spend many hours enjoying. :Kaleun_Thumbs_Up:

Jotte 04-10-19 01:33 PM

Thanks for posting this video. Very informative. :Kaleun_Thumbs_Up:
It's at the top of my list now.

THEBERBSTER 04-10-19 03:42 PM

Looking forward to this release at the end of the month although I am not aware of what the price is going to be?
Like Wolfpack this an in depth sim and quite complex.
I like the idea that in 2019 there will be 2 up to date sims, currently catering for the multi player and single player.

The YouTube tutorial has been very useful and I thank you for that Taff rather than just the over views that have been available to date.

It will be useful to see a range of different tutorials as to how the different processes work.

I was hoping that there would be a pdf tutorial which would explain some of the relevant features.
This is something that Wolfpack has done ahead of its release.
Peter



Bonfleck 04-10-19 05:08 PM

DEVELOPMENT TEAM, PLEASE HELP THE MASSES!
 
I'm so jealous of those who get 1st crack at this one! It looks so awesome! DEVELOPMENT TEAM, PLEASE MAKE THIS GAME AVAILABLE ON A MAC OR CONSOLE FOR THOSE OF US THAT DON'T "PC" ANYMORE! PLEASE PLEASE PLEASE!

Paajtor 04-11-19 04:05 AM

Another video, from right after the NDA got lifted:

https://youtu.be/-Kd3ujB1HxU

Elphaba 04-11-19 12:04 PM

Yesterday’s video from one of these beta’s said there is no manual TDC.

Searched the forum; no results.

Anyone have clarification?

LtCmdrRat 04-11-19 02:34 PM

Quote:

Originally Posted by Elphaba (Post 2602748)
Yesterday’s video from one of these beta’s said there is no manual TDC.

Searched the forum; no results.

Anyone have clarification?

It's semimanual, you collect data using stadimeter, set AOB, you use watch to define the speed and you identify the target by using the ship identification book. When you collect all these data you can launch torpedoes

LtCmdrRat 04-11-19 02:41 PM

Quote:

Originally Posted by Elphaba (Post 2602748)
Yesterday’s video from one of these beta’s said there is no manual TDC.

Searched the forum; no results.

Anyone have clarification?

And you probably will have possibility to use periscope divisions to define all parameters to launch torpedo according periscope 's heading (works on short distance only 450 -850 m). It's not implemented yet but Marek said that it's short time work to make this feature available. He asked to remind him about it 2 weeks before release

Elphaba 04-11-19 05:22 PM

Ok, well, that's better than what I've seen.

The player just clicked a button and then a bar slowly filled up, and when full it signalled that the solution was complete and he just flooded a tube and clicked fire.

No grey matter involved. :k_confused:

I'm guessing it's an option? Or was it because he was in a 'tutorial' of some kind?

Sailor Steve 04-11-19 06:07 PM

Looks fantastic! I like the way it's laid out, and the way you interact. Very realistic feel to that.

Negative:

Nice looking bow wake, but no propeller wake? That just looks wrong.

While I like seeing so much of the crew, the whole Experience Points thing is a game-killer for me. Designers keep adding stuff that is fine for gamers but kills the Sim aspect, at least for me.

The opening scenario looks like fun, but a sunken ship is sunk, not floating along waiting for you to come steal stuff. I hope the other scenarios are more realistic. But...other scenarios? Sorry, but the same old "Attack and Sink Ships" may be boring, but that's what they did.

Type VII only? I can't criticize that too much, because they're still in development, but given how much they've invested so far in the "First Person" mode, I can't see them doing another type of boat any time soon.

Depending on the release price I might still get it. Some things annoy me, but it still looks like fun, and the details you can apply to your "character" are quite thorough. We'll see how it goes.

Parkera 04-12-19 02:01 AM

Yeah Ive seen Tafts video on Yt and also the 3 streams from above mentioned TMTC channel.

Lots to love and hope for and as mentioned still very much in development. One thing Im not keen on is the research function and how thats implemented.

But still looking forward to seeing how it goes and tempted to buy for sure.

italianmarine 04-12-19 02:47 AM

Quote:

Originally Posted by Sailor Steve (Post 2602796)
Looks fantastic! I like the way it's laid out, and the way you interact. Very realistic feel to that.

Negative:

Nice looking bow wake, but no propeller wake? That just looks wrong.

While I like seeing so much of the crew, the whole Experience Points thing is a game-killer for me. Designers keep adding stuff that is fine for gamers but kills the Sim aspect, at least for me.

The opening scenario looks like fun, but a sunken ship is sunk, not floating along waiting for you to come steal stuff. I hope the other scenarios are more realistic. But...other scenarios? Sorry, but the same old "Attack and Sink Ships" may be boring, but that's what they did.

Type VII only? I can't criticize that too much, because they're still in development, but given how much they've invested so far in the "First Person" mode, I can't see them doing another type of boat any time soon.

Depending on the release price I might still get it. Some things annoy me, but it still looks like fun, and the details you can apply to your "character" are quite thorough. We'll see how it goes.

Sorry, but the sunken ship in the opening scenario is on the ground. The stuff which was looted, were crests floating. There are videos were you see clearly that a diver is going to the wreckage. Don`t know what you mean it is not realistic.

Parkera 04-12-19 02:50 AM

Quote:

Originally Posted by italianmarine (Post 2602834)
Sorry, but the sunken ship in the opening scenario is on the ground. The stuff which was looted, were crests floating. There are videos were you see clearly that a diver is going to the wreckage. Don`t know what you mean it is not realistic.

I think its most likely the fact that a diver from a Uboat would dive to the bottom of the Nth Sea to a wreckage. Very much doubt this would be realistic or dare I saw possible.

italianmarine 04-12-19 02:58 AM

Quote:

Originally Posted by Parkera (Post 2602835)
I think its most likely the fact that a diver from a Uboat would dive to the bottom of the Nth Sea to a wreckage. Very much doubt this would be realistic or dare I saw possible.

ok regarding this, I don`t know if it was really possible from an U-boat and if it was historically correct.

What we know is that the game will not be really a Sim. I am confident that modders will make it more simbased. :-)

bstanko6 04-12-19 04:27 AM

Uboat participated in many different types of missions. Not just patrols. It's possible they did dives. This is just the demo so I think it's ok for now. I want to know how to get historical flags!

Sailor Steve 04-12-19 02:03 PM

Quote:

Originally Posted by italianmarine (Post 2602834)
Sorry, but the sunken ship in the opening scenario is on the ground. The stuff which was looted, were crests floating. There are videos were you see clearly that a diver is going to the wreckage. Don`t know what you mean it is not realistic.

Thanks for the explanation. I didn't realize it was aground. When I say "not realistic" I have to answer with another question: How many u-boats looted sunken ships? Did u-boats carry diving suits? If the answer to either of those is "no" then it's not realistic at all.

All that said, it still looks like fun and I'm still thinking about getting it.

Pisces 04-12-19 04:06 PM

Quote:

Originally Posted by Sailor Steve (Post 2602796)
...
Negative:

Nice looking bow wake, but no propeller wake? That just looks wrong.

...

Rule of subsims: No submarine game shall ever be released, ... without complaints made about the propeller modelling. ;)

AKD 04-12-19 04:28 PM

Quote:

Originally Posted by Parkera (Post 2602835)
I think its most likely the fact that a diver from a Uboat would dive to the bottom of the Nth Sea to a wreckage. Very much doubt this would be realistic or dare I saw possible.

From what I saw in the videos, it is so implausible as to be downright silly. Not sure what it adds at all. Would much rather see boarding a disabled ship, seizing intel, scuttling the ship with explosive charges (something else to acquire and manage in port) then having to make a decision on what to do with the crew (allow to leave in boats, capture, or kill) with different consequences.

Or if the devs insist on the need to make a decision that costs the life of a crew member: you send boarding party to seize intel and bring back to the sub, while intel is being brought back to the sub in the launch, one of your officers remains aboard the disabled freighter to emplace demolition charges. During this time the enemy is detected approaching and you must make a decision to torpedo the freighter with your officer still on board to hide of evidence of the intel seizure. Would also be a handy introduction to torpedoing a very easy target (unarmed and not moving).

JU_88 04-13-19 05:26 AM

Yeah the diver & looting thing got a bit of flak on the steam forums too, since its not too historical, but IMO its no big deal as its a really tiny part of the game.
Plus You don't HAVE to do it if you don't want to.


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