[TEC] SH5 Mission Editor Q&D Tutorial
I've made up a quick and dirty step by step tutorial for the SH5 Mission Editor. It's all pretty basic. Place a ship, turn it into a convoy, place the player, do some triggers and events and stuff.
There's a few problems that aren't working quite how I wanted them, Objectives and the Radio Contact Report, but this will hopefully be a good starting point for new users. Please let me know if you have any suggestions! You can download the PDF from here: https://docs.google.com/uc?export=do...g5N2FhNTYxMDlh Updated 4/9/2010: Added information about Player Side changing *.misge vs *.mis saving. Added information about viewing harbor overlays thanks to peri_reis' information. Added information about Objectives Also see this thread for lots of other good information about the Mission Editor and how to do things: http://www.subsim.com/radioroom/showthread.php?t=163364 |
Kylania this is excellent work, just looked through your tutorial, very good. Sure this will help many of us, thankyou.
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WoW! Stunning effort kylania!
Will you please add this link to my [TEC] Mission Editor Discussion thread? I would love to have it included in the wealth of information already growing in that thread. Thanks for your effort and time to produce this great doc! |
I like to make my own missions to play with the friendly in multiplayer, certainly your tutorial on the Mision Editor it is helpful for my.
:)Thank you very much Kylania, good work!:salute: |
Many thanks. So you don't have to check a "Human-controlled" box any more when placing subs, the game just assigns the ones available to players?
That was driving me nuts, thought there was something I had overlooked. Will try creating a mission now. |
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Thanks, it will be very useful! :up:
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Easy & usefull!
Thanks, kylania! :salute: |
Done a couple of missions now, did one with 24 merch plus escorts, an historical mission, every time i find the convoy a couple of my DD are burning or sunk and the convoy seems in disarray. Remember the same problems from sh4 and 3 also. I'll keep trying can get the missions working fine just seems end results much the same though. Cant put it down to air raids etc, guess its just the scripting may adjust the screen and distances again and see how it gets on.
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Very nice
Single missions and MP are written almost identical to SH3 and 4 though nice to see map notes will finally work ingame |
Anyone know how to change the start time ie time of day as no matter what i change it to it always seems to start at 1200 midday, although my clock says 0000. Tried to start a misssin at 1000 changed the times everywhere i could think of but still starts at 1200. Anyone else noticed this?
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There's five fields for it. Year=1942 Month=5 Day=13 Hour=8 Minute=0 CurrentYear=1940 CurrentMonth=1 CurrentDay=1 CurrentHour=0 CurrentMinute=0 That's what it defaults to in the *.misge. Just edit the Current ones to match the details above it. |
Thanks Kylania, will do that cheers.
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Thanks for the excellent tutorial kylania and your answer to Ablemaster also solved a problem I was getting after setting up a single mission where no matter what month I used in the drop down calender I was getting winter land and tree textures. The date also needs to be altered in the Mission File which solves the texture problem.:up:
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Asking to be pointed in the right diretion here, been working on a mission for some time now its almost done, works fine and loads up no problems, just dont know how to get my own picture up on the briefing screen not sure where to start here, as in when you choose your mission from the list in Historical missions then click on the one you want then to the right of it is the brief and usually a map of operations.Getting my own map there is what im after any help appreciated.
Heres the map id like to place in the briefing screen. http://i6.photobucket.com/albums/y24...1012-42-22.png |
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Opened into notepad it looks like this. [Text] MissionBriefing=<title>The Fate of U-110</title>|<subtitle>May 9th, 1941, The Atlantic</subtitle>||#u110.dds#0,0,470,372 |U-110 and U-201 were attacking convoy CB318 in the North Atlantic, when an escorting corvette responded with depthcharges. Severely damaged and forced to surface, the commander of 110 was surprised by two more destroyers on the attack run. You are the captain of U-201 and your mission is to urgently assist and prevent the destruction or capture of U-110. ||<subtitle>MAIN OBJECTIVE</subtitle>|Destroy all ships attacking U-110 before it is either sunk or captured! MissionTitle=The Fate of U-110 obj=<b>DESTROY ALL THREE WARSHIPS ATTACKING U-110</b>||U-110 is under attack by 3 escorts! Hurry up and help them before it its either sunk or captured! See in the first line the entry #u110.dds# That is the link to the mission map. In that mission folder is a dds file called u110. Amend your tsr file to include this image link. Copy one of the map dds files from another mission into your mission folder, paste your map into it, rename it what you want, and amend the above entry accordingly. I haven't actually tried this yet, I'm just surmising from what I see in the tsr file and mission folders. Let us know how you get on. :DL |
...about as handy as a pocket in a shirt, Kylandia. Well Done.
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Thanks for the help Sergei, will let you know how it goes.
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thanks you !!!
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