NYGM 3 Super-mod (Current: 3.6 F, January 13th 2015)
NYGM 3 Super-mod (Current: 3.6 F, January 13th 2015)
This new patch replaces patch 3.5/3.5A, see here: http://www.subsim.com/radioroom/show...&postcount=582 Download the new version from my signature, at the bottom of this post. The SubSim web-page contains full details of which downloads you need to make, depending on how much of NYGM you have installed already. Details of the original version 3.0 are given below: New Features (for NYGM 3.0): 1. The new Type XXIII boat. 2. The Real Weather Fix. 3. Racerboy's exhaust smoke for all U-boats. (Used with permission.) 4. Iambecomelife's new merchant fleet, incorporated into convoys. 5. Key changes made to stop the way in which a U-boat could pass into a convoy from the front, at periscope depth, without ever being detected by the front escort. You will have to be much more careful now. 6. Schnorchelling improved, so that the crew doesn't die of exhaustion in stormy weather. (This is much more complicated than it sounds.) 7. 'Bold' asdic decoy made much more realistic with new, unpublished, research. 8. More realistic battery ranges underwater. 9. SH3Patrol program updated with new patrol grids for the Type XXIII boat. (Also other changes.) 10. New updates for NYGM for those who use SH3Commander. 11. The east-coast minefield mod included, marks the giant British east-coast minefields on your map. There are numerous small changes, fixes, adjustments to the campaign files and air power, and similar. Stiebler. NYGM pictures (Thanks to LemonA) Start http://img.xrmb2.net/images/222805.jpeg Menu http://img.xrmb2.net/images/127928.jpeg SingleMission start: http://img.xrmb2.net/images/167747.jpeg Loading screen Single mission http://img.xrmb2.net/images/147236.jpeg Ingame with FM's NI http://img.xrmb2.net/images/770541.jpeg |
Wow great job and just in time for the weekend patrols :D :up:
If time permits, I hope you can somewhen upload a full 3.0 version, as for those who are like me using 2.2 as basis and updating with all succesive patches it becomes a bit of a mess sometimes :doh: |
Nice work :yep::up:
RDP |
Nice work Steibler and all who mod with him
Great to see the mod still being updated and supported Quote:
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@Hitman:
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I'll make a complete package if there is sufficent demand. In the meantime, you can start again with NYGM 2.5 (stand-alone) + NYGM 3.0. The IABL ships really have to be supplied separately, so that updates can be provided at some later date, without need for a complete re-installation. Stiebler. |
Nice, stickied.
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@BBW:
IABL ships are released as a selection of his merchant fleet (not single releases from IABL, although some of these are included too). Some are completely re-zoned, and also given NYGM's 'phase-2' slow-sinking mod. Others have not been re-zoned (yet), but also have our 'phase-2' slow-sinking mod. Stiebler. |
@Neal Stevens:
Thanks Neal, 'sticky' is appreciated. Stiebler. |
Thanx for you answer
Look forward to having a sail over the weend somtime :up: |
Thanks, NYGM Team! It's time to begin another campaign! :up:
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Congratulations, Stiebler, and the entire NYGM team! :up: :up:
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That's great news. I am sure loads of people were waiting for this :up:
I will download the latest version and give it a shot over the week end. |
Well done NYGM Team! Looking forward to going back to SH3.
Thank you! |
Finally...A reason to re-install SH3. :up:
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Hi!
Do limitations on minimum torpedo launching depth and lack of contact fuse are still present in NYGM 3.0? |
I suppose the important question, and perhaps a taboo, is:
How does it compare to GWX? |
Excellent...downloading now. :up:
Mast |
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Some questions re the latest NYGM3
HI great to See NYGM is still going strong, I used to play the original and it was fantastic but then I wnet to GWX when that mod was updated.
However I saw this new version and thought to give it a try. I hope I dont cause any upset, I always hoped GWX and NYGM would be merged, but as they are not I guess we have to see which suits our tastes. Both are great mods and their respective teams deserve full praise for their time and effort in producing these amasing mods. Having said that, I am assuming the latest NYGM is not compatable with the latest GWX, and I am assuming that those of us who are coming at NYGM3.0 for the first imte need to update first with NYGM2.5FULON, then update to 3.0 and that we shoud remove any GWX mods can you confirm? Also will OLCE2 work with the latest NYGM, please excuse me if my questions appear a bit dumb or lame, I have been away from the forums for quite a while with serious and ongoing computer issues so ham not enirely up to date with whats what and whose who Quote:
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I haven't tried NYGM yet, but hope to in the near future.
I should imagine GWX and NYGM are not compatable....they certainly haven't been in the past. |
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