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NYGM Ship Damage Mod and why NOT to use the Auto TDC
OK, we need to make sure that any user contributing feedback is NOT using Auto TDC .
Not to offend, but the Auto TDC has a gamey feauture to ensure that ships go BOOM regardless of what the Zones.cfg settings say. Manual TDC example of how the Critical Chance works: If the Zones.cfg say that a ship should have a 10% to go BOOM, then when a player using the manual TDC hits one of the original Critical Zones then the dice rolls and there is a 10% chance that the ship may go BOOM. Auto TDC example of how the Critical Chance works: If the Zones.cfg say that a ship should have a 10% to go BOOM, then when a player using the Auto TDC hits one of the original Critical Zones then there is NO dice roll, the 10% chance is ignored, the ship WILL go BOOM. Critical Chance: A Critical Chance is a setting in the zones.cfg that works like this. If the compartment has a Critical Chance associated with it, when a torpedo successfully damages that compartment, then there is a chance, as specified by the Critical Chance, that the torpedo will, without exceeding the ships HP’s, cause the ship to destruct with an almighty BOOM. In the standard game only the fuel bunker, engine space, keel and ammo space all had a critical hit chance associated with them. The merchant ships ‘cargo’ and the warships ‘cargo’ spaces do not have a Critical Chance. The Auto TDC’s ‘Silver Bullet’: The Auto TDC has a ‘Silver Bullet’ attribute. Essentially, the Auto TDC ignores the Critical Chance= specified for a player not using the Auto TDC, If your torpedo hits the location it will always result in a critical hit. This has been confirmed by the Dev Team, I quote “This was the original design, that when using the Auto TDC and the recognition manual for "designated critical shots", you ALWAYS get the critical effect (amplified torpedo damage).” I am unsure if the 'Silver Bullet' affect or any advantage (other than instant 99% correct data) is gained when using the Weapons Officer. I appreciate the feedback :up: |
Is it ok to use manual TDC plus help from the WO?
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But again, thats an assumption. |
Whats auto TDC? Do you mean auto targeting? That just targets a ship in general. I'm not having 100% boom. I'm confused...
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But wat about using auto-TDC but not using the recognition manual? :hmm:
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So, Auto TDC without using recognition manual still = Boom Modifyer = 'Silver Bullet' FYI, when you use the Auto TDC with the recognition manual in say 5 knot winds, after selecting a compartment go the the F6 screen you will actually see the depth of the torpedo change with the ships travel up and over the waves :o On a moving target when the water is not glassy smooth even the Auto TDC will not always get the exact spot to set off the 'Silver Bullet' affect. |
This is where I'm confused. I am not able to use the recognition manuel to target specific parts of ships, only the center of mass whn I hit lock, and I am getting far from 100% boom, even at close range with dead on hits. If I unlock, I can target any point on along the ship but the depth is always 4m unless I change it by myself. :-? Are you alking about a recognition manual mod, because I don't have one. I use auto TDC and have been getting plenty of dead in the water ships that need a coup de gras after a few hours (ie your mod works fine here), its been great. :D
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Don't lock when firing. That way, you can aim at any point along the hull, and provided your manual calculations are spot on, you will hit the point that you aimed for.
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The 'Silver Bullet' affect does not always result in a ship going BOOM, even when using the Auto TDC/Recognition Manual. What the Auto TDC does, is this, if you hit the Critical Hit 'zone' instead of a random chance that the Critical Chance occurs it will always occur. Note: the "if you hit the Critical Hit zone" The Critical Hit zone is a small area of the compartment. So, it is possible to hit the fuel bunker when using the Auto TDC/Recognition Manual but miss the smaller Critical Hit zone. With the Auto TDC and the BOOM effect. A lot depends on the sea state and if the ship changes course. So when the sea state is glassy your BOOM ratio will be way high and when the weather is poor it will be very low. When using the Auto TDC and the Recognition Manual to target a critical area, such as the keel, fuel bunker, engine room, ammo bunker etc the Auto TDC will set the torpedo height to that of the Critical Hit zone i.e. even though the engine room goes all the way to the keel, the Auto TDC & Recognition Manual will set it at 3 metres (this is on a per ship bases, not the same for all ships), the height of the Critical Hit zone. Hit somewher less or more than 3 metres and no BOOM. Also, the Auto TDC torpedo depth will actually mimic the ship riding up and down the waves. Now lets get back to hiting that sweet spot, the Critical Hit zone. If I hit the Critical Hit zone and the Critical Chance is 10% I have a 1 in 10 chance of BOOM, when you hit the Critical Hit zone you will have a 100% chance of a BOOM. Hope this helps. |
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Is everyone talking about downing ships in 1 or just getting a big boom? |
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I have no way of targeting the critical hit zone with the depth adjusting for waves. I've never seen this. How do you do this?
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"This was the original design, that when using the Auto TDC and the recognition manual for "designated critical shots", you ALWAYS get the critical effect (amplified torpedo damage).” They did not say "and/or" - just "and". Had they meant "and/or", they could have simply stated: "This was the original design, that when using the Auto TDC, you ALWAYS get the critical effect (amplified torpedo damage).” They would have had no need to mention the recognition manual but they did! The implication is that you will NOT be guaranteed to get the critical effect without the recog manual's compartment selection. However, auto-TDC alone gives no such guarantees. Now, why is what I'm stating incorrect? :hmm: |
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