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What setting file?
Hi,
Could someone tell me in wich file and mod (IRAI?) i can set back my torpedos damage accuracy please? Hitted a medium heavy boat with 2 torpedos, and after a slow down and few flames he kept on going like if nothing happened! :wah: while an other (liberty ship) hitted in same convoy by only one torpedo just stopped and sank... In RL, noway a boat even a big one could keep on going with 2 torpedos holes! I agree time for sinking can vary by far, but no merchant can escape with 2 torpedos hit. Furthermore, i never saw a boat hitted sinking right after hit. Though it happened in RL, and it wasn't very rare! IRAI is nice, but need some adjustment IMO :yep: EDIT: one more thing: merchants can hit your sub from 6Km?? What kind of armament they have? They are deadly accurate like destroyers!! One hit from 6Km and sub hull integrity decreased to 51%?? Isn't it a bit too much? I suspect TDW working for Tommies! haha |
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one ship one torp by fromhell Critical hits for torpedos by Darkreaver1980 (working dowload link toward the end of the thread) Quote:
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Hours and hours for nothing (or so little) and cherry on the cake, my sub took very bad damage from merchant guns 6Km away! I'm also using Reworked Morale and Abilities, and even asking torpedo man for heating torpedo doesn't made any change...2 torpedos, and boat gone :o I'm not sure i am looking for 'One Ship One torpedo' mod either:hmmm: Don't want to cheat, and i'm aware some boats need more than one torpedo to definitely sink, if we are in a hurry...but with 2 torp hits, no merchant could run away! Maybe i should consider the 'Critical Hits for Torpedos' mod as it seems interesting, and not cheating. But is it really compatible with latest IRAI, FX Update, and RM&A? |
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Try to enable Collateral Damage and Zone AP damage when Zone damaged in the patcher.. Also find the mod - Alternate Sinking Mechanism.. I use it and I had to reduce the damage of stock torpedoes.. |
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It should only affect min and max torpedo effects, in their respective zon files, and it should be compatible with any version of the mods you have mentioned. Quote:
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On other hand, the Liberty ship i also hitted with only one torp, stopped and sank pretty fast...so i don't understand what happened:06: Quote:
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I have activated Critical Hits by Torpedos V1.1, but still useless :hmmm:
Made a test in my career, hitting a small merchant with one torp, and 6 hours later he was still navigating 5 knots and all in flames! :o:o Definitely a problem here. I'm considering changing IRAI version (have the latest) or even running without... |
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You can also try BRF (Better and realistic floatation) mod |
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- Depending upon damages, Gap. If, f.e. the hull is gone to 2 pieces after explosion, she is not going to pass too far:haha |
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I should have noticed that you were using the Damage Control patch. This mod is sort of experimental and has been reported that when using it ships refuse to sink even if heavily damaged. Quote:
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Yeah, thanks again Gap :)
I don't want to deactivate my IRAI. Was upset when was saying that! :haha: I've deactivated "AI Crew Damage Control" patch in TDW's Generic Patcher, and it seems better! :up: Quote:
A shame because BARF looks nice :yep: |
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Vlad deserved a medal! Quote:
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