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-   -   [REL] SH-5 Water for SH-3 ULTIMATE V10 (https://www.subsim.com/radioroom/showthread.php?t=185646)

rik007 07-16-11 12:41 PM

[REL] SH-5 Water for SH-3 ULTIMATE V10
 
http://i3.photobucket.com/albums/y77...h12h15msw0.jpg

Intro
This mod will provides an environment which is realistic and immersive. It will raise Sh3 to the next level.

Concept
I created a model which I calculated values of the parameters for the various scenes instead of tweaking them one by one. This idea I already used to mod SH-5 but I lost my interest in that game. The model directly changes the EnvColor.dat file. Of course still a lot of tuning and testing is needed but it gives consistent and results.

Features
· Great immersion. Many improvements over the previous versions but reuse of the goodies like the wave motion.
· More Natural colours based on real life pictures
· Consistent inter-scene colours. Colour adjustment with a natural result during the transition between two scene.
· Storm/cloud based on grey sky and improved green "Das Boot" like water.
· Improved rain. Thinner and more grey so rain becomes less visible, more as it is in reality and at night the effect of unnatural white rain has been reduced to a more acceptable degree.
· Improved sunset and colour changes during the day.
· Night scene kept lighter so it can be played more easier.
· Colour above and underwater are consistent.
· Natural wave motion as in the previous version.

Important Notes
· You may need to adapt Anti Aliasing and Anisotropic filter settings in your graphic card drivers to enhance visual quality. But be careful and check if it does not effect colour quality. I had for example very bad experiences with the Ati tray tools.
· This Mod has been tested with GWX and LSH. For LSH-users a foam mod is included. I expect that it will work with other mega mods.
· Like the previous version of SH5 Water for SH3 this mod will need some extra effort from your hardware.
· I did not create different versions for the Mediterranean or Artic like in the previous version. I noticed that most people use the Atlantic version (default). During campaigning the game is stuck in the Atlantic version where ever your are. This is a stock bug.
· Right now the 8 Km and 16 Km are available. The 20K has issues on which I'm still working.

Installation
· Unzip the archive to your MOD map and activate with JSGME.


You can download the mod here:

V10: http://www.mediafire.com/file/scynyg...mate%20V10.zip

Optional bigger sun mod (two versions):

http://www.mediafire.com/file/s6nc5f...gger%20Sun.rar

20 Km version: (unfortunately a 24 km run into trouble but a 20 km is good consolation):

http://www.mediafire.com/download.php?ca7a3lbrneb49b3

Screenshots

http://i3.photobucket.com/albums/y77...h15mstorps.jpg
Mid-day. I experienced a lot with this scene as it is very dull. I found out that this scene lives up when the sky is made light blue rather than just blue.

http://i3.photobucket.com/albums/y77...8h8mstorp2.jpg

Afternoon. I love this one! From three hours and more around sunset/sunrise yellow creeps into the sky and sunlight. Notice the change in the underwater colour, the foam and overall scene. By using a model high consistency is achieved.


http://i3.photobucket.com/albums/y77...r18h8mssun.jpg
Another evening shot.


http://i3.photobucket.com/albums/y77...h1915h8ms2.jpg
I learned that there are many sunsets. This one is just great. Problem with the sunsets/sunrises is that it should fit with the scenes before and after.


http://i3.photobucket.com/albums/y77...ne1915h8ms.jpg
Beautiful Black Swan destroyer.


http://i3.photobucket.com/albums/y77...ris19158ms.jpg
Sunset: through the periscope.


http://i3.photobucket.com/albums/y77...oyer20h8ms.jpg
Destroyer just after sunset. Colours are consistent as the model calculates them marvelous.


http://i3.photobucket.com/albums/y77...rgp20108ms.jpg
This is a complicated scene. It would have been easy to make it blue. But in reality the sky turns to a kind of blue green before it turns blue during the night.


http://i3.photobucket.com/albums/y77...ghtstalker.jpg
I made the night playable by not making it too dark.


http://i3.photobucket.com/albums/y77...lson22h8ms.jpg
... you should still be able to hit something instead of wondering if your scope is above or still under water.


http://i3.photobucket.com/albums/y77...7/Orion23h.jpg
The sign of Scorpio through the persiscope.

What about bad wheather?


http://i3.photobucket.com/albums/y77/rik007/DasBoot.jpg
"Das Boot" like water.

http://i3.photobucket.com/albums/y77...iin12h15ms.jpg
The green-grey storm scene has been a huge effort to create. Unfortunately the SH-3 reflection has a will of itself. SH-3 has a tendency to spoil a scene by adding red. At certain moments I really doubted that it would be possible.


http://i3.photobucket.com/albums/y77..._19941_511.jpg
This is just great! Compare it to stock...


http://i3.photobucket.com/albums/y77/rik007/Rain.jpg
I made the rain thinner and darker grey. This makes rain less visible during the day and night.


http://i3.photobucket.com/albums/y77...yer20h15ms.jpg
At dawn with storm and destroyer. The sky becomes more blue.


http://i3.photobucket.com/albums/y77...aon12h15ms.jpg
Storm through the periscope during storm.

Have fun with it! Looking forward to your reactions and experiences!

Rik007

danasan 07-16-11 02:22 PM

I am fiddeling around with my "own" SH3:

http://img7.imageshack.us/img7/961/c...7201123023.jpg

I have to use the 8km version for some reasons. Today is May, 22th, 1941, 22:00...

I tried (I think so...) every environment mod, I could get my hands on. Even your v.9

Your v.10 looks really good so far. The fps on my laptop drops around 5 - 9, so no big deal. VSync on. I am going to try it out tonight.
Really nice one, thank you very much. These shots are with your v.10:

http://img148.imageshack.us/img148/7...7201121040.jpg

Edit: Wind is around 7 m/s

http://img199.imageshack.us/img199/2...7201121041.jpg

rik007 07-16-11 02:41 PM

Hi Danasan. Thank you! Looking at your screenshots I would suggest to cranck up the AA and/or AF but that would yield 5 fps... :)

danasan 07-16-11 02:46 PM

Hi,

It was just a quick test while sitting at my laptop. So when it comes to the PC, I'll squeeze everything out of it. Both have the same "version" installed.

Unfortunatly, my girlfriend is playing the incredible settlers II on my PC atm...:rotfl2:

Depesz 07-16-11 03:28 PM

Oh my a new version! I will wait for the 20km version though ;) It looks gorgeous!. Nice job!

reaper7 07-16-11 05:01 PM

Looks stunning, best to date :yeah:

Sailor Steve 07-16-11 11:48 PM

I guess it's just me, but I like the older one better.

Old

http://i14.photobucket.com/albums/a3..._22372_187.jpg

New

http://i14.photobucket.com/albums/a3...223240_359.jpg

urfisch 07-17-11 05:41 AM

thanks for your efforts in this...but the water does not stand the comparison with sh5! the sh3 water is not very tweakable as some basic instruments are missing for a good/real looking water -> nice shaders!!!

using the sh3 ressources, we will never get a nice looking water.

clouclou 07-17-11 06:04 AM

Congratulations on the progress in the environment of sh3.
But it lacks a bit, perhaps, are the reflections of clouds and those ships in the water.
If now, the water does not seem too sh3 transparent, it would give the effect of mirror objects that are above.
This is not a criticism but a notice to change this mod.
Claude.
Translation logi.google

rik007 07-17-11 08:01 AM

Quote:

Originally Posted by urfisch (Post 1706596)
thanks for your efforts in this...but the water does not stand the comparison with sh5! the sh3 water is not very tweakable as some basic instruments are missing for a good/real looking water -> nice shaders!!!

using the sh3 ressources, we will never get a nice looking water.

That's obvious & I fully agree with you. The name of this mod came as the first version was released a few months before SH-5. I was then inspired by the preview-screenshots.

rik007 07-17-11 08:02 AM

Quote:

Originally Posted by clouclou (Post 1706611)
Congratulations on the progress in the environment of sh3.
But it lacks a bit, perhaps, are the reflections of clouds and those ships in the water. If now, the water does not seem too sh3 transparent, it would give the effect of mirror objects that are above.
This is not a criticism but a notice to change this mod.
Claude.
Translation logi.google

I will check that. Thanks!

java`s revenge 07-17-11 10:51 AM

Rik007 i will give your mod a try.

frau kaleun 07-17-11 12:28 PM

Cool, keep us posted on the 20k version - looking forward to trying it out!

rik007 07-17-11 11:19 PM

Quote:

Originally Posted by Sailor Steve (Post 1706537)

The Old version is just the mid-day seen and then a bit darker. The newer scene has the colour which the sun gives in the afternoon. Go outside and check it! :DL

Magic1111 07-18-11 03:50 AM

Hi rik007 !

IŽll give your MOD a try, screenshots are looking very nice !!! :up:

Best regards,
Magic:salute:


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