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sh4 and sh5 difference??
Hi
What is the difference between sh4 and sh5??? |
Hi and welcome to Subsim :)
I don't own SHIV but I believe the main difference is that SHIV is set in the Pacific and SHV is the Atlantic. So SHIV is America V Japan and SHV is Germany V the Allies. |
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"...SHIV is set in the Pacific and SHV is the Atlantic..." But you can play SHIV on Atlantic as well if you use a mod. Graphically both are identically probably SH5 has few extra tricks Rooms inside the sub, SH5 beats SH4 until the day SH4 gets a mod with rooms and then will be SH4 beating SH5 main difference SH5 you need to play online and have a estable internet connection or you lose the game. By mention that SH5 only plays if online, this doesn't mean that you will see other players while you play online. Sh4 doesn't need all that online crap |
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OBLIGATORY DISCLAIMER ------> Personal opinion !!
I still have SH3 and 4. SH4 was initially buggy as all get out, but the modders did their magic and made it MUCH better! If I were to buy ONE subsim, even now, it'd be SH4 with the U-Boat expansion pack. The last version published, and, as far as I know, still available, includes all the patches and formerly extra-cost U-Boat add-on. Mods are still available, and plentiful, in another thread.
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Many people think SHV is unfinished but there was so little care that went into SHIV.
Mainly patterns occurred that was soooooooooooooooooooo annoying: All merchants were armed more than you. All merchants were escorted You got the same objective over and over U-Boat campaigns had you patrolling areas forever Problems with the fixes: In the U-boat campaign fix (atlantic) planes could see you from 500 feet down and they never ran out of bombs No real interior Many campaign features i.e. New sub, relocation etc. never show up All in all SHIV wasn't buggy but it gets boring sooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooo fast Edit: I don't want to say I wish I hadn't bought SHIV because it lead me to buying SHV which is very good but has many minor to major bugs |
SH5 is more more modable than SH4.
:rock: |
The sub interior is a pointless waste of time, IMHO.
It adds many requirements that are literally impossible for the devs to be truly immersive. 1. More of the sub must be accurate, that's a lot more work. An inaccurate interior is no better than no interior, IMO. I've been in a fleet boat, so the inaccurate insides in SH4 made me just want to look at the map or out the scope, instead. 2. More crew, and crew acting as "people" not just men following your orders is a liability to immersion. Why? Because it demand they act HUMAN. That means they cannot repeat themselves, etc. Your men during an attack follow orders, appropriate responses are to directly answer questions in a prescribed way, or repeat and follow orders. Repeating themselves is realistic, you EXPECT to always hear "yes, sir, all ahead full" in response to an order to that effect. As soon as they start bantering, they better damn well have so many phrases you never hear one twice, or they should not have bothered. 3. What use is it? Really, they can make bogus reasons to walk around, but it sounds hamfisted and contrived. |
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The beauty about SH4, is, in essence, assuming you have the UBM add on, it is two simulations rolled into one.
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interior is a good idea.. I like it, would like shortcuts for automatic walking from 1 compartment to another...
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the time it takes to load is long which reminds me of sh3 (just a coincidence maybe) it really is my belief they just added a new grafics environment and game engine to sh3 and renamed it, but not before ruining the whole UI system |
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But I quickly thought, "aside from a "virtual tour" now and again, what USE is it?" The only answer is "no use at all." Immersion? Again, and empty boat is not immersive, and a boat populated by avatars is only as immersive as the least immersive interaction you have with them. It's an impossible bar for the devs, IMO. We deal with real human beings daily. We evolved to read faces, subtle body language, and other indicators of human emotion. As a result, even tiny flaws in such virtual interactions jar us far more than technical stuff since we do this unconsciously every waking moment we are with other RL people. Keeping the 3d person avatars in a constrained setting of accepting orders, while adding just minor variations in the statements, tone, etc, is a far more successful strategy, IMO. |
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