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-   -   [REL] AI & Uboat tweaks (https://www.subsim.com/radioroom/showthread.php?t=163905)

Ducimus 03-08-10 01:17 PM

[REL] AI tweaks
 
Edit:
Pulled AI tweaks because they were too sensitive for most people to handle. Leaving changes i made posted below in case someone cares to duplicate for their own use.

Quote:

AI sensor changes from stock:
- sim.cfg -> increased AI connon max firing range from 6000 to 7000
- sim.cfg -> increased AI Cannons Max error angle from 3 to 4.
- sim.cfg -> increased AI AA guns max firing range from 1500 to 3000
- sim.cfg -> Visual: increased surface factor from 50 to 40.
- sim.cfg -> Hydrophones: increased noise factor from 1.3 to 0.45
- sim.cfg -> Sonar: increased surface factor from 520 to 320.


- AI_Sensors.sim -> reduced max elevation of type 123A sonar from 100 to 115
- AI_Sensors.sim -> reduced max elevation of type 128A sonar from 100 to 120

- DC_barrels.sim -> reduced Depth Percision from 5 to 10
- DC_barrels.zon -> increased DC Damage radius from 2 min, 4 max, to 4 min, 14 max
- DC_barrels.sim ->increased DC explosion to 55 (up from 40)


- /data/air/*.*/*.SNS -> changed Visual sensor from AI_visual to AI_Visual_bs

edit:
Pulled Uboat tweaks for two reasons:

1.) I think GC_height was set too high. Getting too much roll/pitch

2.) After some thought, i decided that adding 30% to surface endurance to account for flat map projection was unneccessary given the operating area of type 7 uboats, and while the intentions were good, the end result was too gamey as it removed fuel management from play.

ReFaN 03-08-10 01:20 PM

Sad to se you go Ducimus, atleast you tried. :wah:

Myxale 03-08-10 01:57 PM

Aww man. :o

I didn't think this would come this soon!

Sad to see letting go of 5, Ducy!

Maybe you will keep modding the other SH titles!

urfisch 03-08-10 02:02 PM

uhhh...this is hard. but i understand you...

sergei 03-08-10 02:07 PM

Thanks for trying Ducimus, appreciate it.

TheDarkWraith 03-08-10 02:39 PM

All please follow Ducimus's example in how he DOCUMENTED the changes he made. Everyone should follow this example :yep:

Ducimus 03-08-10 03:02 PM

Quote:

Originally Posted by TheDarkWraith (Post 1302439)
All please follow Ducimus's example in how he DOCUMENTED the changes he made. Everyone should follow this example :yep:

Heh, i don't always do that. Though i know i should. :D It also occured to me, i forgot to annotated that i reduced Thermal Layer Signal Attenuation to 1. They really weren't attainable in the atlantic, being deeper then boats could dive.

Highbury 03-08-10 04:43 PM

Thanks for your efforts Ducimus. Sorry to see the DRM drive you away. My only issue with it from the start has been it's potential to drive away modders..

The modding community will be lesser for not having you participate in it. I appreciate what you have done :up:

Jimbuna 03-08-10 04:44 PM

Quote:

Originally Posted by Ducimus (Post 1302483)
Heh, i don't always do that. Though i know i should. :D It also occured to me, i forgot to annotated that i reduced Thermal Layer Signal Attenuation to 1. They really weren't attainable in the atlantic, being deeper then boats could dive.

Now how much was that wager for? :hmmm:

:DL

Ducimus 03-08-10 04:52 PM

Quote:

Originally Posted by jimbuna (Post 1302655)
Now how much was that wager for? :hmmm:

:DL

Which one? That GWX would be back, or that i wouldn't be modding? I've definatly slipped on the later. :damn: The former remains to be seen. :O:

I know one thing though, i'm tired, a bit hung over, pissed at ubi, and pretty much done now.

GDFTigerTank 03-08-10 04:52 PM

WAIIIIT! :timeout: If they remove the DRM will you come back? :cry:

Ducimus 03-08-10 04:58 PM

There are plenty of other modders. I'm betting at least half of them are smarter then I. The game mods don't stop just because some loudmouth twit with a high post count like myself throws in the towel. :haha:

Jimbuna 03-08-10 05:01 PM

Quote:

Originally Posted by Ducimus (Post 1302676)
Which one? That GWX would be back, or that i wouldn't be modding? I've definatly slipped on the later. :damn: The former remains to be seen. :O:

I know one thing though, i'm tired, a bit hung over, pissed at ubi, and pretty much done now.

Yeah...it has been a long and at times arduous path http://www.psionguild.org/forums/ima...ies/pirate.gif

Ducimus 03-08-10 05:24 PM

Quote:

Originally Posted by jimbuna (Post 1302708)
Yeah...it has been a long and at times arduous path http://www.psionguild.org/forums/ima...ies/pirate.gif

A long and arduous path? Nooo, not at all! :haha:

kapitan_zur_see 03-08-10 06:15 PM

although you plan on leaving SH5, your contributions are much appreciated Ducimus :up:
We will miss your expertise


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