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-   -   Trouble with textures (https://www.subsim.com/radioroom/showthread.php?t=147968)

jmardlin 02-08-09 09:40 PM

Trouble with textures
 
I am doing a playable Montana class and every model I import Show's up black. I have the bumpenable turned off in the render controller so that isn't it.

Sledgehammer427 02-08-09 09:44 PM

Black means there is no texture at all. check through your .cfg and upc files in notepad to make sure the paths are correct

Webster 02-08-09 11:34 PM

i was never good at that stuff but you have different channels (alpha channel i think) and if you dont apply them correctly it can cause washed out images and other issues such as weird colors and transparent things sometimes.

skwasjer 02-09-09 12:08 AM

Turn of the lightmap. This generally is responsible for black renderings. Until you bake a new lightmap of course (I'm assuming you don't have one yet).

jmardlin 02-09-09 12:44 AM

I don't know how to do either. If I put null for lightmap and normal it is very bright. If I do it for just lightmap the color becomes very flat. I do have adobe photoshop v8

jmardlin 02-10-09 10:20 AM

does anyone know how to create lightmaps or give me a link to a tutorial on how to create them.

keltos01 02-10-09 10:45 AM

here it goes :
rodan54 [TEC] Ambient Occlusion Tutorial
Quote:

1. This was all done in 3dsmax 9, so methods in other modeling suites may vary.
2. This is done using a completely original Mesh, so don't assume that it works in the same way for modded/kitbashed stock ships although I'd imagine it'd be pretty similar.
3. I haven't spent too much time adjusting the various parameters mentioned throughout this tutorial, so feel free to experiment.
4. Finally, I don't claim to be literate with 3dsmax in anyway shape or form, and am still slowly learning; therefore, if there are any errors, ommissions, or perhaps better methods than what is desribed here, then please do say so.
http://www.subsim.com/radioroom/showthread.php?t=136354

that's how I do it, but I also change the base colors from white to light gray and from black to dark gray, otherwise the contrast it too large -> white = shiny...

keltos

jmardlin 02-11-09 01:28 PM

I have milkshape and cannot find a way to do a uv map for it.

keltos01 02-11-09 02:23 PM

Quote:

Originally Posted by jmardlin
I have milkshape and cannot find a way to do a uv map for it.

post your model on filefront ? I have to do another uv map for miner too...

keltos

jmardlin 02-11-09 03:13 PM

its there just go to my filefront page

keltos01 02-11-09 03:34 PM

done, will see what I can muster tomorrow.

keltos

jmardlin 02-11-09 03:54 PM

thank you

keltos01 02-12-09 03:18 AM

right, so the ship is actually two objects :
the hull
the platforms

i am doing an occlusion map for both, there is already one in the folder that you sent, so making a new one is only necessary if you tinckered with the 3d model.

keltos

jmardlin 02-12-09 11:33 AM

the one in the folder is incorrect it needs to be deleted I did get an eval version of 3dsmax 2009 so i did get a new occlusion map made but the ship appears very bright of dark i need to change the light and dark colors

keltos01 02-12-09 11:43 AM

occlusion map
 
http://img261.imageshack.us/img261/976/occluws3.jpg

http://img12.imageshack.us/img12/7938/occlu2bi3.jpg


dl link :

http://files.filefront.com/montana+o.../fileinfo.html


I did it as I said with less black and white contrast. In this file you'll find both occlusion maps for the hull and for the platform. I started it at9 this morning and it just finished computing... on a core2duo 2.66 ghz !

so I did the wrong one ? grrrrrrr

keltos


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