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-   -   Need help adding units (https://www.subsim.com/radioroom/showthread.php?t=144462)

Hitman 11-15-08 11:44 AM

Need help adding units
 
I'm willing to add as playable units certain versions of already playable platforms, specifically: The non-improved Los Angeles, the non-improved Akula and also Kilos from more nationalities (Iran, India) for the quick mission generator. As I understand it from what I have readed so far, that would be OK for SCS.

If someone knows what steps must be followed to add player controllable platforms, please contact me per PM, I'd be most grateful.

Thanks

OneShot 11-15-08 12:55 PM

I think all thats needed is some added entries in the DB, but dont ask me which ones ... Well I hope thats all, I dont think the versions of the playable units are hardcoded.

Fleet Command CC 05-26-09 07:25 AM

Quote:

Originally Posted by Hitman (Post 988118)
I'm willing to add as playable units certain versions of already playable platforms, specifically: The non-improved Los Angeles, the non-improved Akula and also Kilos from more nationalities (Iran, India) for the quick mission generator. As I understand it from what I have readed so far, that would be OK for SCS.

If someone knows what steps must be followed to add player controllable platforms, please contact me per PM, I'd be most grateful.

Thanks

Hey Hitman,

Did you find out how to add new controllable platform? :salute:

captcav 05-29-09 02:01 AM

Quote:

Originally Posted by Fleet Command CC (Post 1107574)
Hey Hitman,

Did you find out how to add new controllable platform? :salute:


You can't new playables, its forbidden and cannot be achieved.

Captcav

Molon Labe 05-29-09 04:17 AM

Quote:

Originally Posted by Hitman (Post 988118)
I'm willing to add as playable units certain versions of already playable platforms, specifically: The non-improved Los Angeles, the non-improved Akula and also Kilos from more nationalities (Iran, India) for the quick mission generator. As I understand it from what I have readed so far, that would be OK for SCS.

If someone knows what steps must be followed to add player controllable platforms, please contact me per PM, I'd be most grateful.

Thanks

You would just edit the values of the ship/sub/aircraft that you want to convert into the "new" playable. Same for the values of its weapons, if they're different, because that's the only way to "change" the loadout.

goldorak 05-29-09 05:07 AM

Quote:

Originally Posted by captcav (Post 1108666)
You can't new playables, its forbidden and cannot be achieved.

Captcav


S.C.S dosn't care anymore they even said so.
By the way Alfa Tau and RA beg to differ on the impossibility of adding new playables. :)

captcav 05-29-09 07:41 AM

Quote:

Originally Posted by goldorak (Post 1108706)
S.C.S dosn't care anymore they even said so.
By the way Alfa Tau and RA beg to differ on the impossibility of adding new playables. :)

They don't care anymore? so one day they just woke and decided to take all restrictions away from making playable addons? i some how don't think that's the case.

RA don't have new platforms, they have the same platforms with different skins. The subs are the same and the surface vessels are the same, i play RA everyday, the Udaloy is a Perry Class Frigate with a different skin and a couple of new colours on the screen, but that's about it!

I've created a VLS weapons control along with firing sequences if someone in RA and i've been asking for a year can make a new platform, it's still to be proven to me it can be done!

goldorak 05-29-09 08:10 AM

Quote:

Originally Posted by captcav (Post 1108803)
They don't care anymore? so one day they just woke and decided to take all restrictions away from making playable addons? i some how don't think that's the case.

Well you haven't been reading all the discussion carried in the DW forum on subsim the last 6 months or so.

Quote:

RA don't have new platforms, they have the same platforms with different skins. The subs are the same and the surface vessels are the same, i play RA everyday, the Udaloy is a Perry Class Frigate with a different skin and a couple of new colours on the screen, but that's about it!
Just a difference in semantics. As far as playability is concerned we have new playables, just as was the case for SCU for sub command. They are new playables in the sense they use new stations, have specific weapons and performance.

Quote:

I've created a VLS weapons control along with firing sequences if someone in RA and i've been asking for a year can make a new platform, it's still to be proven to me it can be done!
Maybe nobody is interested in taking up your request. The RA and AT modders are very busy upgrading their mods. As it stands they still have a lot of work to do, they are adding new things every day and YOU whine because nobody cares about your pet project ?
Man if you are so desperate develop your own mod.

Take a look at the virginia fire control, or the oscar 2 fire control station in RA. That seems like fire control stations not based on those of the default 688 or akula 2. The lada has a new waterfall broadband and narrowband sonar*. Same for the akula 2*. How about the frigate with its completely overhauled control of the helo's ?

* will be available in the final version of RA.

Fleet Command CC 05-29-09 03:04 PM

Quote:

Originally Posted by Molon Labe (Post 1108695)
You would just edit the values of the ship/sub/aircraft that you want to convert into the "new" playable. Same for the values of its weapons, if they're different, because that's the only way to "change" the loadout.

Hello Molon Labe,

I've done some playing around with the db files this week with not much luck, would you give me some ideas on what I need to edit to convert a ship into a playable unit please.

I would greatly appreciated thanks. :salute:

Fleet Command CC 05-29-09 03:19 PM

Quote:

Originally Posted by captcav (Post 1108803)
RA don't have new platforms, they have the same platforms with different skins. The subs are the same and the surface vessels are the same, i play RA everyday, the Udaloy is a Perry Class Frigate with a different skin and a couple of new colours on the screen, but that's about it!

Hey captcav,

The Udaloy is a completely different model to the Perry Class Frigate, I know this because I've convert the .J3D file into a .3ds file and import the model into 3ds Studio Max.

Molon Labe 05-29-09 04:14 PM

Quote:

Originally Posted by Fleet Command CC (Post 1109073)
Hello Molon Labe,

I've done some playing around with the db files this week with not much luck, would you give me some ideas on what I need to edit to convert a ship into a playable unit please.

I would greatly appreciated thanks. :salute:

You can't convert a ship into a playable. You have to convert a playable into another playable. So if you wanted a 688 Flt I, you would edit the "LA Improved SSN" values to be that of the "LA SSN" and then change the names of the ships in that class. And probably remove all the VLS tubes, but that might cause a crash, so back up before you try that.

Fleet Command CC 05-29-09 09:57 PM

Quote:

Originally Posted by Molon Labe (Post 1109139)
You can't convert a ship into a playable. You have to convert a playable into another playable. So if you wanted a 688 Flt I, you would edit the "LA Improved SSN" values to be that of the "LA SSN" and then change the names of the ships in that class. And probably remove all the VLS tubes, but that might cause a crash, so back up before you try that.

Molon Labe,

Thank you Sir, I will have to give this a try, can I ask did the RA team did their Mod in this way?

:salute:

goldorak 05-29-09 10:02 PM

Quote:

Originally Posted by Fleet Command CC (Post 1109230)
Molon Labe,

Thank you Sir, I will have to give this a try, can I ask did the RA team did their Mod in this way?

:salute:

No, the way Molon Labe describes is to give up one playable for another.
So you can't increase the number of playable units in the game, the number of playable units is equal to the number of default units.
Obviously Alfa Tau and RA have some 30 playable units each (including the default units).

Fleet Command CC 05-29-09 10:06 PM

Quote:

Originally Posted by goldorak (Post 1109232)
No, the way Molon Labe describes is to give up one playable for another.
So you can't increase the number of playable units in the game, the number of playable units is equal to the number of default units.
Obviously Alfa Tau and RA have some 30 playable units each (including the default units).

goldorak

Oh right, so how did the Alfa Tau and RA teams get up to 30 playable units then? :salute:

goldorak 05-29-09 10:38 PM

Quote:

Originally Posted by Fleet Command CC (Post 1109234)
goldorak

Oh right, so how did the Alfa Tau and RA teams get up to 30 playable units then? :salute:

I don't know. :oops:
You should ask them this question.


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