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-   -   [WIP]Playable PocketBB (https://www.subsim.com/radioroom/showthread.php?t=134600)

Xantrokoles 04-06-08 07:40 AM

[WIP]Playable PocketBB
 
Lots of people want/wanted a playable Pocketbattleship:

This one is a non playable:
http://img241.imageshack.us/img241/7...1640ci5.th.jpg

And this is the current stand of my playable:
http://img168.imageshack.us/img168/6...2865tu2.th.jpg

So if I am working hard I get a alpha ready today, but no stress
Please post Information abot the properties of the Pocket BB Deutschland

MMarques 04-06-08 07:44 AM

Propulsion:
Shafts: 2
Engines: 8 MAN 9-cylinder diesel
Machinery output at 250 rpm: 52.050 shp
Speed: 26-28,5 knots
Range:
10.000 naut. miles at 20 knots
16.600 naut. miles at 14 knots
17.400 naut. miles at 13 knots

Armament:
Main armament: 6 x 28 cm SK L/52 C28
Secondary armament: 8 x 15 cm SK L/55 C28
Heavy flak: 6 x 10,5 cm Flak L/65 C33
Light flak: 8 x 3,7 cm Flak L/83 C30
Flak - Machine Gun: 8 x 2,0 cm Flak L/65 C30
Torpedo battery: 8 x 53,3 cm tubes

Anything you need, you got it just ask. I have a bunch of books about the Deutschland Class and about the Graf Spee (one of the ships in that class)

Also there's a lot of info at http://www.deutschland-class.dk/

linerkiller 04-06-08 08:00 AM

That sounds good:o :sunny: ! But how we will control her huge guns?:hmm:
And her torpedo launchers?
And then, keep her 1000-men crew controlled will be a pain:D !
Keep up the good work:up:

Xantrokoles 04-06-08 08:47 AM

I hate this stupid textures...
They were the reason for a problem while importing...
OK will need some days:-?
But I think it is possible


U have to imagine: every crewman represents some crewman...
And the guns will be AI controlled

Raptor1 04-06-08 09:21 AM

What's good about the Pocket Battleship is that it doesn't need a new campaign, as they're missions we're practically the same as the U-Boats

Also, Admiral Scheer actually made a raid in the Indian Ocean in 1941, so it's also historical

Xantrokoles 04-06-08 10:03 AM

Right:)

3d model is playable in the game, but I hate the textures...
usually I could use the standart Textures, but I din't found a way to use the Lightmaptextures(..._0O1.dds)

Bewolf 04-06-08 10:47 AM

Xantrokoles, if you make this propperly work, you will be my personal hero. Having a surface unit "within" historical background would be fantastic business. And I agree, a Pocket Battleship like the Deutschland (Lützow) would fit perfectly to what campaign opportunities we already have in this game. :up: for this!

linerkiller 04-06-08 10:58 AM

Quote:

Originally Posted by Xantrokoles
I hate this stupid textures...
They were the reason for a problem while importing...
OK will need some days:-?
But I think it is possible


U have to imagine: every crewman represents some crewman...
And the guns will be AI controlled

Good idea!:yep: But how the stern torpedo launchers will work? Mikhail and his team have modified the U-boot torp launchers to fit his S-100...maybe you can ask him a little help...then to make the torp launcher complex act realistically you can make it act like a gun, that have its own crew and could be pointed in the direction of the intended target. Without changing his elevation ofcourse;) !

linerkiller 04-06-08 11:01 AM

Quote:

Originally Posted by Raptor1
What's good about the Pocket Battleship is that it doesn't need a new campaign, as they're missions we're practically the same as the U-Boats

Also, Admiral Scheer actually made a raid in the Indian Ocean in 1941, so it's also historical

The campaign layer should be modified, so we maight start the campaign early in the war, when Britain was Germany's only enemy, obviously changing the start location to Kiel or Wilhelmshaven

Xantrokoles 04-06-08 01:29 PM

Right:up:

The thing with a torpedo gun doesn't work I guess...so the torpedoes have to start in the hull.
But is it possible to turn the anim ...E_Door_FLU for 180°?
Cause I need 8 AFT Tubes:-?

@ Mikhayl

Please tell me when u get the textures and especially the lightmaptexture working
thx

Quote:

The campaign layer should be modified, so we maight start the campaign early in the war, when Britain was Germany's only enemy, obviously changing the start location to Kiel or Wilhelmshaven
Look through the campaign layers for the Indian ocean only for the year 43...
Then u see what u have to do:rotfl:
But AOD is hard working on this thing

Xantrokoles 04-06-08 02:05 PM

Look here:
left upper corner:Our AI_PocketBB
left lower corner:Our playable BB(very ugly until now)
right upper corner: Texture
right lower corner: Lightmaptexture(other body)
http://img145.imageshack.us/img145/6...blemet1.th.jpg

And I only can use one texture, classic style Sh3, but the textures are made for use with lightmaptexture:damn:

miner1436 04-06-08 02:38 PM

I made a better skin.
http://img177.imageshack.us/img177/7...4312671pr9.jpg

Credits go to kriller2 for textures from his warship mod.

Xantrokoles 04-06-08 02:55 PM

Thats a cool Skin...when I would get this O01.dds working I would be very proud when I could use this!

MMarques 04-06-08 03:01 PM

Yea that skin is very nice, would be great if it could solve the problems.

gimpy117 04-06-08 07:18 PM

please don't be for 1.5!!!


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