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trigger maru
hi was wondering im getting ready to start my second patrol with the trigger maru mod and i was wondering if there are miefields in the main naval bases like tokyo bay and other places
lt commander lare |
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I didn't add any adidtional mines from what were already present, primarly due to time constraints. I did however, increase the effectiveness of existing minefields.
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can you tell me where the existing minefields are
thanks lt commander lare |
Just use the mission editor and open data/campaigns/campaign/JP_minefield.mis, that will tall you all you want to know. :D
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RDP |
What was fun, was deliberatly setting them all on the surface in the editor, so i could physically see how many there were spawning in a given area.
I wanted to make it even more dense then they are now! But i remember there being rendering and slowdown issues in SH3 when minefields were too thick, so i was much more conservative then i wanted to be. To give you an idea, if i remember right, -old density was about 1 mine per 1sq km. -New density is about 5 mines per sq km, i wanted to make it 15 mines per 1 sq km, but didn't. |
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RDP |
Shame we dont have the FM Sonar affectionatly known as "Hells bells".
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And yes it is a shame :yep: RDP |
I wish that there was a sound file on the net to hear the "chilling gong" noise.
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I just finished reading that little story in Silent Victory.....man those guys were something else...:up: |
Want to hear something sad? I was digging around in the US sensor files.
There is an FM sonar and a broomstick in there. But how to get them working is beyond me at the moment. edit: I take tha back about the FM sonar, the models there, and i got a boat equiped with one. There is an UNUSED hydrophone node, slap it in, and i have an FM sonar head on my main deck. :up: The trick will be to get all these hydrophones to work in concert with one another. |
Ducimus...your having way to much fun...
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RDP |
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