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-   -   1.4 released (https://www.subsim.com/radioroom/showthread.php?t=125812)

TDK1044 11-27-07 12:45 PM

1.4 released
 
http://forums.ubi.com/eve/forums/a/t...5/m/9151054216

Changes:
  • Rendering distance increased to 20km, with appropriate improvement for visual sensors capabilities
  • Dynamic loading of game units has been implemented, considerably improving loading times
  • Improvements to Water rendering
  • Improvements for enemy ships detection of steam torpedoes
  • Damage taken by hulls submarine is shown in the damage interface
  • Entries in Captain’s Log are now limited for better performance
  • Screenshot names now contain the date they were taken on
  • End patrol ports are now displayed on the map
  • Objectives on the navigation now change color when completed
Fixes:
  • Destroyer/Submarine collisions always leading to the destroyer being sunk
  • Fix the periscope animation problem
  • Save & Load issues with the submarine crew
  • Magnetic/Contact Detonator switch now working properly
  • Improper display of the TBT interface for widescreen resolutions
  • Loss of torpedo aiming track when crossing the International Date Line
  • Deck gun Metric/Imperial system issues
  • Repeating objectives bug
  • Correct date when loading a save from career

ReallyDedPoet 11-27-07 12:49 PM

Very nice :yep::up:

d\l now:rock:It will be a late night tonight.


RDP

Brausepaul 11-27-07 12:50 PM

Well, Ubi...the next few days decide whether to buy the add on or not. *closeshatch*

tomoose 11-27-07 12:52 PM

Dang!!
 
Can't access that link from the office!!
Is there a "list of fixes"?

AVGWarhawk 11-27-07 12:52 PM

Now it is offical.

Cap'n Spanky 11-27-07 12:54 PM

Damn, and I'm at work!!

TDK1044 11-27-07 12:54 PM

Quote:

Originally Posted by tomoose
Can't access that link from the office!!
Is there a "list of fixes"?

I edited my original post to include the fixes and changes.

Bill Nichols 11-27-07 12:55 PM

Now we find out how many mods it breaks :-?

rrmelend 11-27-07 12:57 PM

Sweet, thanks fo the heads up.

fvd 11-27-07 01:01 PM

Compatability?
 
Hi everyone,

Does anyone know what effect this patch will have on mod's like Trigger_Maru and ROW?
In other words, how compatible is this?

Thanks and regards,
fvd

AVGWarhawk 11-27-07 01:02 PM

Quote:

Originally Posted by Bill Nichols
Now we find out how many mods it breaks :-?

Looking at the fixes, I would say not many.

ReallyDedPoet 11-27-07 01:03 PM

Quote:

Originally Posted by fvd
Hi everyone,

Does anyone know what effect this patch will have on mod's like Trigger_Maru and ROW?
In other words, how compatible is this?

Thanks and regards,
fvd

Like 1.3, we will find out once the modders have a chance to look at the changes, etc.


RDP

Digital_Trucker 11-27-07 01:03 PM

Yay! It's here:up:

Quote:

Originally Posted by Bill Nichols
Now we find out how many mods it breaks :-?

Boo! I don't wanna think about it:o . Seriously, I guess it's time to unload all the mods, make a copy of the game folder, install the patch and compare every file from the patched game to every file of the 1.3 vanilla game. Shouldn't take more than 15 minutes or so:arrgh!: Or, if we're really lucky, there might be a list of changed files that we could get our hands on?

Fincuan 11-27-07 01:07 PM

OOhh yeah... Gonna be a really long night. Luckily I don't have to go to work until 7 am(it's now 8 pm) :)

CodyLang 11-27-07 01:24 PM

Wonder if i'll have to start a new campaign,guess i'll have to see,if anybody knows,hollar! hehe,other then that...Woot Woot!.


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