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Must have mods list.
Is there a current list of Must have mods for SH4?
alot of the surface reflection and immersive mods look very nice but i'm totally at a loss what to get and where to get em all from? can anyone suggest some base must have's? pete |
Well, my list (It's in my sig) will provide you with where to get the mods from, and it has pretty much all of them but it won't really tell you which ones are must have mods. It's something of a matter of taste. Some people prefer more realism, while others prefer more entertaining gameplay. It's really something you'll have to find out for yourself by trying some of them.
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<Before reading my post, understand that I've no malice, I'm just in somewhat of an information overload, so to speak. The modders do a grand job, and I'm just trying to figure things out>
Having read over a couple of threads and done some research, I can honestly say that my confusion cauldron doth boil over. We've got reflection mods, which are now different slightly than the originals, and are downloaded differently. When I install the new versions, things look slightly different than before, not bad, just different. We've got RFB and Trigger Maru, the difference between the two, I'm not sure. They both incorporate a certain number of other mods(I believe) or at least mimic other mods, and can I live with/without them? We've got Tater's Campaign layer and the RSRD campaign layer. I know the difference between the two. But do they interfere with TM? Are they needed if TM is running or vice versa? We've got LBO, which really made the game for me, but now that's suppose to be integrated with ROW, but when I remove LBO and leave ROW, the game just doesn't look right anymore. The NSM is integrated with another mod, TM I believe, but it's an older version, so I download the new one, and install that, and I'm hoping that works. Oh, and when I reloaded my mods, it seems that ships now display torpedo damage again oddly enough. Seriously, I could shot a ship 6 times and would get 1 hole in the side. Now I shoot them with 4 even dispersed, and I get 4 holes. Who knew?!? All I want is a good campaign layer, good graphics, and decent realism. The communities here always fill in for what the Devs leaveout, it's just hard finding the right sequencing I guess. |
TM no longer contains NSM for the time being.
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the first thing everyone should do is play a vanilla patrol
When you get the game. Then add mod's little by little to find out what you want in your game and see the changes these mod's make to understand what they do in the first place and see if you like them in your own game.
Until you play a vanilla patrol you will never understand or apreciate what most of the modders have done here with the work. |
Im starting to wonder about the wisdom in that leo. I mean, even i have to admit, stock sh4, is a traumatic let down. Stock would put just about anyone off from the game. of course, modded its a night and day difference, but first impressions are the most lasting, ya know?
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this is why i wish modders would concider making just the parts of their mods that fix errors in the game as a stand alone mod for those of us who are forced to play on older computers. even if i cant use the new mod as a whole i still want to use any fixes that come from its making. |
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I whole heartedly agree with the above quote. I think I ran 2-3 patrols in stock and shelved the game till such time some good mods were created. That was release day. As for the mods, don't get me wrong, I appreciate everything the modders do, they LITERALLY make the game, in SH4 even more so. But I can also see where a newcomer can easily get overwhelmed the sheer amount of options out there. Like I said before, when I installed TM and LBO, I started actually playing SH4, they transformed SH4. |
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Just some thoughts. RDP |
I see your point RDP, however I think I'm feeling more like jbt308. As it is now, if you have one of the big mods installed and want to add a mod you have to ask how will X mod work with y and z mods. I wish there was something like an Excel program maybe, where you could type in your mods and it would tell you where overwrites and incompatabilties would occur. Also like jbt308 I can only try to express my gratitude for the work the modders put into this game. I had left the game only to come back after reading the TM stickie and wanting to try it. So please don't take this as grumbling. I know the modders are probably just or more frustrated with all the questions.
Thanks Ironkross |
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RDP |
a jungle and a half aye it does.
see this is where supermods worked in SH3 you just ran it and went "ooooh" but initially the mods trickle in and you have to build em. some of the stuff i've seen so far has been truelly amazing i've got to say and they only make a decent game better! i guess its just balence. got to say tho even as stock i'm finding i rather enjoy sh4. i don't know what boat is capable of what yet. and damn but these yank boats dive slow yet they surface like posiden himself is chasing them.. i love that i can blow the depth charges off a destroyer and kill it by doing so (i have just detonated about two tonnes of explosives on their deck) i love HOLES! i shoot it with a deck gun, it gets divine! holier then the holiest of cheeses! can't wait for the u-boat addon. that will be a sight to see, meantime i think i'll make it prettier. pete |
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Don't let Ducimus hear you say that.:rotfl: Seriously the stock vers. is a looong way from the modded game. As for the jungle, I think where the jungle gets thickest is when you decide to use a mod but then have to scan thru X number of pages in the Mod's thread just to find out what is compatible/incompatible. TM has over 50 pages in it's thread and RFB over 60. |
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At least with JSGME you can quickly uninstall\reinstall if there are any conflicts, etc. RDP |
okay, here's one, name me a mod ANY mod that reduces the amount of airpower the japs have up around the place. i can't go an hour without getting attacked by another stray plane during the day, its like being in the bay of biscay during black may...
pete |
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