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-   -   lifguard duty off solomon islands ??? (https://www.subsim.com/radioroom/showthread.php?t=121700)

Mav303 09-05-07 03:22 PM

lifguard duty off solomon islands ???
 
hi guys,

one question about tm 1.6, its july 25 1942 and i became this strange mission

http://www.klanglabor.de/images/lifg...on islands.jpg

i never have those mission before and i dont know what must i do, the strange thing is i must arrival not later than 5 of december ??? :huh: its 5 month away and in this time i receive no other mssions...


what kind of mission is this one ? a new campaign layer from thm 1.6 ?

what must i do ?

thanks

leovampire 09-05-07 03:43 PM

ask this question in the TM thread and you may get
 
more help seeing everyone using it looks for postings there.

Mav303 09-05-07 04:09 PM

:damn: sorry.....my mistake


this post can be deleted please ;-)

leovampire 09-05-07 04:16 PM

No problem at all
 
just thought you would get better information and a lot faster if you posted in there because the makers and players all read and post from that thread a lot faster.

I only did that mission once and it was a nightmare but it was back before the 1.3 patch with the smoke flares from the pilot's and they would cross the Island and go to the other side of the area before I could get them all. So I don't know how much it has changed since the patch and triger maru rework.

tater 09-05-07 05:00 PM

I haven't messed with the TM patrols (which are largely stiock, I believe), partially because it was part of the recurring patrol fix.

There are some generic problems with the stock missions, and lukeff is actually working on them. He's found many cases where such missions have dates that result in that problem. When he fixes them, I can work on a TM compatible patch.

mrbeast 09-05-07 08:11 PM

I got a lifeguard duty mission once that put me off Guadalcanal, in Iron bottom Sound! Wouldn't they just send out a PT boat or something to pick them up? This mission was set after the US invasion so not only was I faced with a pretty tedious task but it was pretty preposterous as far as realism goes. :-?

tater 09-05-07 09:27 PM

they have a jap PORT there in stock. the slot in stock is absurd

mrbeast 09-05-07 09:38 PM

Yeah they do don't they, forgot about that. Think its probably the most silly mistake in the stock game. Not only its location, but it looks like pearl or portsmouth its so big! If they wanted to put a port in the solomons they should have put it at Tulagi, there was a least a jetty or two until the USN blew them to smitherines.

tater 09-05-07 10:00 PM

Easy enough to fix in campaign_LOC.mis ;)

tater

leovampire 09-06-07 12:37 AM

Now you did it got tater going again
 
Just make sure you match up the docked ships tater so they are not all sinking inside of the docks.

tater 09-06-07 08:32 AM

The docks should all simply be removed. At Honaria, all the ships, too.

Rabaul need the docs removed, and most of the ships (ships can be at anchor).

Until we can make some port facilities that look like they belong in the SWPA, not Germany, it's best when in doubt to simply remove them. Empty jungle is far more realistic than a giant port with cranes in 99% of the cases.

mrbeast 09-06-07 09:26 AM

Quote:

Originally Posted by tater
The docks should all simply be removed. At Honaria, all the ships, too.

Rabaul need the docs removed, and most of the ships (ships can be at anchor).

Until we can make some port facilities that look like they belong in the SWPA, not Germany, it's best when in doubt to simply remove them. Empty jungle is far more realistic than a giant port with cranes in 99% of the cases.

Tulagi should have some small facilities as it was the pre-war provincial capital of the solomons there were quite a few buildings and even a cricket pitch left over from the British administration. Would be cool if that could be added to the game.

In general the dock graphics suck compared to the ships, subs and the environment, even in stock SH4. The port graphics look pretty crude. Probably because most of them have been lifted right out of SH3! Is it me or are some of the cranes a little too modern looking? :hmm:

tater 09-06-07 09:41 AM

I agree if we had any facilities at all that were even slightly small. The 2 "Very Small Pacific" port facilities are relatively speaking huge. They have large finger docks of concrete, a lighthouse, europeans buildings, and cranes.

They look silly in the pacific.

Tulagi had a rickety wooden pier in RL.

mrbeast 09-06-07 09:55 AM

Quote:

Originally Posted by tater
I agree if we had any facilities at all that were even slightly small. The 2 "Very Small Pacific" port facilities are relatively speaking huge. They have large finger docks of concrete, a lighthouse, europeans buildings, and cranes.

They look silly in the pacific.

Tulagi had a rickety wooden pier in RL.

Yeah I've seen a few pics of Tulagi and it does look pretty rickety. I guess some new dock graphics will have to go on the 'to-do' list after some new ships.

Hows the work on the new ships coming on Tater? Can't wait to get my teeth into a few 'Sea Trucks' and coastal transports! :arrgh!:

leovampire 09-06-07 11:15 AM

mrbeast
 
Kriller2 has made a mod in the past that makes all the docks, crane's and trucks and what looking really good he spent a lot of time on it. Maybe you should check it out.


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