AI: Escorts & Warships
well here's an idea, use your 'break-up' routine for the early war, cause in truth many of the early convoys DID break up when the shooting started. As for the mid to late part of the war, that would be different.
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Are you marking a marchant ship as the group leader?
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Yes; I still get the problem anyway.
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Are you checking the Escort box for DDs and DEs in the group?
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Anything larger than a DD get incorporated into the convoy formation. Only DD's and smaller get posted around the formation and that only happens when they are selected as "position as escort" otherwise, they too appear in the convoy formation.
Battleships, cruisers and carriers just take up a merchant station inside, usually near the center. |
AI - Ships slow down after first waypoint
:) Hello all, I have been creating my latest historical mission, Hipper and convoy JW51B.......but the times that the ships reach their waypoints doesn't work out. Yet in the real battle the times that the ships took to each waypoint did work out. If I start a destroyer at 30 knots initially it does 30 knots until it gets to its first waypoint and then slows down to 5 knots. The destroyer just won't maintain the speed of 30 knots from waypoint to waypoint to the end of the waypoints. This problem doesn't seem to be related to the wind, weather or visibility as to why the ships all slow down. Does anyone know why this happens ????? Thank you all, Erich Topp U-552
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each waypoint contains a new speed setting, make sure they are 30 knots too, as it sounds, you have the default of 5 knots.
If you set 30 knots in the unit properties then make new waypoints, those will be all 30 knots, but if you make the waypoints first before changing the speed, then your first waypoint is 30 rest are 5. |
Thanks Jace11
:) Hello Jace, Thankyou very much for your help. You are exactly right, I made the waypoints first then tried to change the speed of the ship. That's why they go from 30 knots to 5 knots. Thanks again and Good Hunting, Erich Topp U-552 :)
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Question on escorts - following waypoints
Say I make one elco, or any ship for that matter, (I'll call him the "leader") and plot some waypoints. I then add more ships and combine them to form a "group", will the add-ons follow the initial elco and it's waypoints as a group?
If the first elco dies, do the remaining ships continue on the waypoints assigned to the "leader"? |
FOLLOW UP:
3 Elcos that were assigned to escort the Bizmark stopped when the Bizmark stopped, and did not continue once it was sunk. |
Sorry I missed this thread, I scripted a mission with a convoy where the lead ship was sunk and yes, the convoy carried on it's route.
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Quote:
If that's how it works, how do we explain von Buelow's experience to the contrary? :hmm: |
Hmm :hmm: ...more testing this wekend... maybe it's one of those "random" :88) features?
Or, maybe ships that are "escorts" stay with their ship, while "convoys" will continue on. I did mention that my ships are "grouped," not just paced next to eachother with the same waypoints. |
I made a group of the lead ship then added other ships plus escorts and when the lead ship got torped the convoy carried on it's course.
I recently made a Japanese task-force with a cruiser and 3 escort DD's, I managed to torp the cruiser, the DD's gave a hunt but I slipped away. I monitored their progress and they re-grouped and went on the course I had set in the mission editor. I was playing as a British sub btw. |
maybe its ship specific?
My case was elcos grouped around the Bismark - 2 times, same results |
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