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Does V15G1 work with starforce .exe now?
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should work with starforce now. try it.
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After having spend the last 10 weeks (mod versions V15F and V15G) with predominantly programming, reworking and implementing other peoples ideas, I have totally lost my joy in modding for the second time now. My own mistake!
So I take a rest now to concentrate on real life issues (and at most fix some bugs in V15G). And after that, in order to make the same mistake not for a third time, I will concentrate on my own ideas. I have a huge list of things that could be programmed. Any further ideas or even mods are considered by me as non-binding suggestions, which I will implement only if I like. @Stiebler: I hope that in the meantime you continue to program your own exe patch especially for NYGM, and I also hope that we can continue to help each other in the future as we did in the past. Thanks again. |
Got the same message as before: "no compatible .exe found"
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so upload your sh3.exe and send me the link via PM. I'll look into it ASAP.
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@Crecy: I looked into your sh3.exe. You already applied the 4GB patch. As you can see in the documentation, you must use the original unpatched sh3.exe from your CD.
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Thank you very much h.sie! Superb work with these fixes! Now I can finally start sinking allied shipping! :salute: |
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Great work, thanks :up: EDIT: Just one question. What does the silent running fix do? I have read the documentation included in V15G but cannot find anything regarding this. EDIT AGAIN! I've just seen that you can only recommend it only for NYGM players. I don't run NYGM so I guess I'll just leave it turned off. |
@max-peck: The silent-running fix from Stiebler is an attempt to simulate slow sinking when silent-running at slow speed, since pumps are not working. Stiebler developed that fix using NYGM as supermod. In order to make that fix work properly in NYGM, he lengthened the periscopes in NYGM3_5. Since other supermods don't have these special longer periscopes, I cannot recommend that fix for other supermods. In this point Stiebler and me have different views. Instead of lenghtening the periscopes in order to make a fix work properly, I would try hard to change the mod, until it works with normal periscopes, or, if I don't succeed, I would leave that mod out. That's the reason why the silent-running fix is disabled by default - as a compromise.
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OK roger that, thanks mate :up:
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Thanks again for all of your hard work h.sie! :salute:
It is much appreciated. Without the hard of modders like you SH3 would have been placed in the dust bin a long time ago. Take a well deserved break. :) |
1st post updated with detailed information about the new mods of V15G1.
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Yes I agree,thanks Hsie.I really enjoy the realism the hardcode patch brings.Also,I use the excellent NYGM now and modded in realistic lengths for ob and attack scopes not knowing why it had the scopes sticking way out of the subs.:O:
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Best regards, Magic:salute: |
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