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Alright. I have no clue how to install this and get it running. Every time I install it and try to start a campaign, I get CTD. Two things:
Firstly, I am using 3.3, the MFM Skin Mod, and Sailor Steve's SH3 Commander MFM Log Names, all at the same time. Is there a certain order I need to install in, or any modifications I need to do to Sailor Steve's Ship Names file (I noticed the file dates from 2015, while the latest version of the MFM dates from 2017!) to get this to work properly? Secondly, can I turn on the various skin packs all at the same time, or do I have to enable them or disable them based on the campaign? I noticed that the skin pack files all have different dates on them; do I have to sync what file is enabled with the current campaign date? Please respond as soon as you can: I've been trying to figure this out for over a year! |
Do you have a 4-Gig patch installed? The one big negative about the MFM is that it's a memory hog. No PC will use more than 2 Gigs of RAM without being told to. Without the 4-Gig patch it will crash every time.
You say you're using my MFM Log Names. Does that mean you copied and pasted the list I posted or that you downloaded and installed the actual mod? You have to install the mod to get the names. Copying and pasting the list is optional. Also, the date I uploaded the mod doesn't matter. It doesn't do anything but supply names for the Commander file that's already there. Each update I did was just adding more names, nothing else. The skin packs I can't help with. Keep in touch, though. We'll get this sorted out. :sunny: |
Finally got it working. I installed the 4 gig patch, did a clean install, and it worked like a charm. On SailorSteve's modified ship names, the Albuera-class merchants aren't in the file and some of the British destroyer classes had to be modified to work with GWX. Just pointing out some fixes, in case he's reading this. Thanks for the help, guys!
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Oh, I'm always reading everything. Whether I have time to look into it right now is another story. I will try though. :sunny:
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Hello all, i notice that when using this mod, i cant get accurate ranges to the ships using the stadimeter or the RAOBF weels. It seems the masts height values are different from their "visual" representation.
I have seen this problem using Both WideScreen MaGUI and ARB WideGUI 1920x1080. Has anyone else experienced this? if so, did you figure out what is wrong? I love this mod, but i cant use it because i cant get accurate ranges to ships. Except using the map & ruler of course, but thats as good as cheating! :haha: |
Re: MFM v3...
Hey,
With regards to the skins pack, am running SH3 with LSH3-2015 mod. It has jsgme in the main section then another in the SH3 Commanders section. To use the skins pack, do I drop it into the main jsgme or the SH3 Commanders jsgme to activate it.? What with the dating of the folders in the skins pack, am believing that it would go into the latter jsgme, rather than the main one. Any info on this, would be greatly helpful, as I want to ensure that I am installing it correctly. Thanks. Mad Mardigan :Kaleun_Salute: (Edit) After posting this, it occurred to me, to include this side note... Don't refer me to read the read me .txt, as there is not 1 in the folder, after unzipping it... I downloaded it multiple times & unzipped it using winzip, winrar & 7zip... end result, no read me document is in there... I know some say ''hey, go back & read the read me file for answers'', and as such, wish to short circuit any one feeling the need to say to do so... Thanks. |
I need some help!
After a few minutes the game stopped and the window closed!
Any ideea? Edit: Another 2 patrols and everything was perfect. After 13 patrols the career became boring and I needed this mod brought me the joy of playing. Now I want to install ASW mod; step by step. Great forum, great comunity, great modes! |
After I sank a few dozen merchant ships I noticed that two torpedoes are needed even at a coastal merchant...
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Noobicum4ever,
Odd that. I have found that even 6,000 tonners go down with only 1 torpedo. Target below their stacks, almost always an engine room hit. It takes a little while but the ship will normally come to a halt and then SLOWLY settle until it goes to the bottom. Be a little patient, takes them a while to sink. Next time you torp a solitary ship check it out. But be patient. David I |
Re: MFM v3.. part deux...
It's now been over 3 weeks, since I posted post #1479 ...
and no answer by any one... Until I get an answer for this, have come to a decision to remove the main mod portion.... A shame, but.. what else is possible, since I can't get an answer to how to install the skins pack that goes along with the merchants mod.. so, until I do, have no choice but to jettison it. |
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https://pp.userapi.com/c851336/v8513...5HMIWIiY4U.jpg |
Re: MFM v3.. part deux...
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Now that I know what is what with it, will go & install the mod & skins pack. Much appreciated. :Kaleun_Thumbs_Up::Kaleun_Salute::Kaleun_Cheers: |
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https://www.subsim.com/radioroom/ima...n_Salute-1.gif |
Re: MFM v3.. part deux...
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Main thing was, that with the skins pack, there was no read me included with it, hence the slight confusion as to where to stick it to use it. Thanks to you, was able to do so. Thanks again, Anvar. :Kaleun_Salute: |
Download Link doesn't work
I've been trying to download the pack on filehosting.org, I've entered my email and waited for a response to my email however nothings happening, it been a few days since i've done this and still no email. If anyone can help that would be good
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