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-   -   [REL] Trigger Maru Overhauled (https://www.subsim.com/radioroom/showthread.php?t=132330)

I'm goin' down 10-28-09 11:10 PM

great
 
my last mission I could see the red rings, but it was still too dark to see any ships unless they shined their search lights in my direction. The green fix might help.

Ducimus 10-29-09 03:46 PM

So go D/L the latest beta patchs and try it out.

Official release of the next version of TMO (probably ver number 1.9 when it really is done) is going to be awhile longer since ive taken to rewriting the campaign from scratch. I'm kinda excited to see how it will turn out. I think it's going to be the icing on the cake.

As an aside, when i am done with this campaign rewrite, expect to see some much larger convoys' the previous (a few with as many as 25 ships, which after some research, did happen), with a lot more escorts then before. Thats one reason i reduced the JP hydrophone range in latest patch. :DL

I'm goin' down 10-29-09 06:27 PM

ut oh
 
At his hospital bed at Midway, where he awakened after losing consiousness, he softly whispered, "There are going to be more escorts! No!"

lurker_hlb3 10-29-09 07:25 PM

[TEC] A Special note to all user of TMO
 
Operation Monsun is no longer compatible with TMO. Do not under any circumstances load OM on top to TMO v18, if you do so you will “break” Ducimus hard work

Ducimus 10-29-09 07:55 PM

Quote:

Originally Posted by lurker_hlb3 (Post 1196527)
Operation Monsun is no longer compatible with TMO. Do not under any circumstances load OM on top to TMO v18, if you do so you will “break” Ducimus hard work

Out of curiosity, what in the 1.8 beta broke OM?

On a side note to all, the current "Official" version of TMO is 1.7. So whatever version of OM published for it, should continue to work. Im guessing issues arise when you load the TMO beta update.

Speaking of which, version 1.8 is currently a rather public beta. it is not official yet because file changes may occur rapidly at any point in time, and it's not done yet. When it is done, it will not be published as 1.8, but a different version number since many changes have occured since the original release of the beta.

lurker_hlb3 10-29-09 10:17 PM

Quote:

Originally Posted by Ducimus (Post 1196550)
Out of curiosity, what in the 1.8 beta broke OM?

On a side note to all, the current "Official" version of TMO is 1.7. So whatever version of OM published for it, should continue to work. Im guessing issues arise when you load the TMO beta update.

Speaking of which, version 1.8 is currently a rather public beta. it is not official yet because file changes may occur rapidly at any point in time, and it's not done yet. When it is done, it will not be published as 1.8, but a different version number since many changes have occured since the original release of the beta.

It's not TMO that "breaks OM" but the other way around. There just to many difference in the various .cfg files in the CFG directory between TMO / OM and it breaks your AI changes and with the AI_Sensors ( both radar sonar and visual ). I feel it is a dis-serves to TMO users to break your work.

I'm goin' down 10-30-09 01:15 AM

my worst nightmare
 
Two sampans guarded by 10 destroyers.

linerkiller 10-30-09 02:16 AM

OM is a nice addition to TMO since with a 5 minutes work you can flood the Jap roster with nice MFM merchants that shows up (and sinks) very nicely:woot:. Sadly enough, the jap menu of stock freighters/tankers is not very long.:-?
I have played TMO with OM v 705/715 fo nearly a week...nothing strange happened so far...No CTDs

@Duci:
The MFM units are really cool You might include some (the ones with no neutrality markings,Esso funnels etc.) in a TMO patch.
20+ freighters are not a very bad thing!:yep:

Cheers!

Wilcke 10-30-09 10:08 AM

Quote:

Originally Posted by linerkiller (Post 1196632)
OM is a nice addition to TMO since with a 5 minutes work you can flood the Jap roster with nice MFM merchants that shows up (and sinks) very nicely:woot:. Sadly enough, the jap menu of stock freighters/tankers is not very long.:-?
I have played TMO with OM v 705/715 fo nearly a week...nothing strange happened so far...No CTDs

@Duci:
The MFM units are really cool You might include some (the ones with no neutrality markings,Esso funnels etc.) in a TMO patch.
20+ freighters are not a very bad thing!:yep:

Cheers!

NOTE TO SELF, I need to delve into the extensive Documentation of the latest version of RSRDC for TMO released on 10-28-2009 to see if the new merchants were added.

Ducimus 10-30-09 10:55 AM

What are MFM Units? :88)

linerkiller 10-30-09 12:00 PM

Quote:

Originally Posted by Ducimus (Post 1196795)
What are MFM Units? :88)

MFM stands for Merchant Fleet Mod, a nice work released for sh3 and then converted to work with sh4.
Basically, it add something like 50 new merchant ships to the game.
this is the sh3 thread:
http://www.subsim.com/radioroom/showthread.php?t=142285

Not bad eh?;)

I'm goin' down 10-30-09 06:05 PM

a first for me
 
It was so dark that I couldn't see my hand in front of my face. I could not get a fix on the targets, and my torpedoes all missed. I found them with my deck gun though, and sank them. I sailed back to port, all smiles. I concluded the mission. Then I saw it. I was tossed in the brig for sinking two allied ships. I was firing my deck gun and missed the messages that said, "Whose side are you on anyway?" I never made it to the Officer's Club for a celebratory beer.:oops:

gdc3man 10-31-09 05:40 AM

Trigger Maru 1.8b and Ops Monsun Compatibility
 
Hello, Fellow Captains

It has been a while since I posted, I have seen and read concerns on Compatibility issues between Ops Monsun and TMO 1.8b, I have been a huge fan of both for a long time, and using one without the other is like a duck without a pond.....:o please make them stay compatible with each other.....:sunny: there both fantastic mods:sunny:OK....I have said my peace....:wah:now for the reality.....:D I have been using TMO 1.8beta with Ops Monsun 715 and RSRD 411 for months with alot of other mods as well....and have had no issues, I am an advanced user of TMO and the following mods......this is my current load order, and is functioning very well.....:yeah:
the point I am trying to make is have fun with it.....experiment, if it breaks a few simple things then so be it, war is not predictable,war on the ocean was certainly not.....and I like that unpridictability, every time I go to sea, I never know how a ship will sink, or how detection will work with the AI but there in lies the suspence of being a WW2 submariner.....:ping: I am downloading the updated versions of RSRD and OPS MONSUN and will test functionality with the below setup......will see what happens !!:D and let you know.....Thanks to Ducimus and Lurker for there great mods.....:salute:

TriggerMaru_Overhaul_180_Beta_Special
RSRDC_TMOv170_V411_Patched to 2.0
OpsMonsun_V705_Upgraded to 715A
SCAF1.5_RSRDCv410_TMO_163_Special
OPCFv1.2_green_SCAFfor1.5
DRB JAP US GB Airbases VS4 desaturated
TMO_Stern_DeckGuns
TMO_Deckguns_M32_paint
UBM Mission Pack
UBM Mission Pack No Type 18 Update
(1) RUIM v1.0 for SH4v1.5 (Hi-res)
(2) RUIM v1.0 for SH4v1.5 Enlisted Ranks add-on (Hi-res)
(3) RUIM v1.0 for SH4v1.5 Awards add-on (Hi-res)
Poul-Sound for Trigger Maru Overhaul_163
AHEAD 2-3 by Payoff
Silent Hunter Speech 2.54
SI INTERIOR Kit
GirlInEveryPort_for_TMO_170
AI_Sen_Toku_Jap Subs
MadMaxs_New_Auxsubchaser
REL_Bungo_pete
#1 Real Environment Mod Install
#2 Other Clouds
Sky_Environment_Opt1
#3 Submarines Splash Sound
#4 Ships_Reflect and Caustic_Environment 5.1
#5 Warships Retextured
#6 Depthcharge Sound
#7 Optional Loading Screen
#8 ROW PE3 Install Sun Flair for Camera
#9 Kosh_Umark For TMO_170
Aircraft_reflections
Different_Smoke for TMO_170
Webster's Better Air Patrols
Webster's Better Subs for v1.5
Webster's Better Waterline Colors for v1.5
Webster's Faster TC Near Land for v1.5
Webster's Improved GE Torpedo v2
Webster's Improved US Torpedo v1
Webster's Real Lifeboats Fix for v1.5
Webster's Ship Draft Fix
Webster's Ship Manuvering Fix
Webster's Smaller Rain for R E
Webster's Upgraded Deck Gun v2
Webster's_Better Exterior Camera View
NSM4_Classic for TMO_170
NSM4 Realistic Torpedo Malfunctions for TMO_170
Trigger Maru_180 Beta_Special Effects_4.00
Special_Modifications Folder for TMO_v180 Beta
Reflections_On_the_Water Camera vs_1A
Ship pack 1
merchant skinpack release
SH4 Authentic Flags Mod

lurker_hlb3 10-31-09 06:35 AM

Quote:

Originally Posted by gdc3man (Post 1197176)
Hello, Fellow Captains

It has been a while since I posted, I have seen and read concerns on Compatibility issues between Ops Monsun and TMO 1.8b, I have been a huge fan of both for a long time, and using one without the other is like a duck without a pond.....:o please make them stay compatible with each other.....:sunny: there both fantastic mods:sunny:OK....I have said my peace....:wah:now for the reality.....:D I have been using TMO 1.8beta with Ops Monsun 715 and RSRD 411 for months with alot of other mods as well....and have had no issues, I am an advanced user of TMO and the following mods......this is my current load order, and is functioning very well.....:yeah:
the point I am trying to make is have fun with it.....experiment, if it breaks a few simple things then so be it, war is not predictable,war on the ocean was certainly not.....and I like that unpridictability, every time I go to sea, I never know how a ship will sink, or how detection will work with the AI but there in lies the suspence of being a WW2 submariner.....:ping: I am downloading the updated versions of RSRD and OPS MONSUN and will test functionality with the below setup......will see what happens !!:D and let you know.....Thanks to Ducimus and Lurker for there great mods.....:salute:

TriggerMaru_Overhaul_180_Beta_Special
RSRDC_TMOv170_V411_Patched to 2.0
OpsMonsun_V705_Upgraded to 715A
SCAF1.5_RSRDCv410_TMO_163_Special
OPCFv1.2_green_SCAFfor1.5
DRB JAP US GB Airbases VS4 desaturated
TMO_Stern_DeckGuns
TMO_Deckguns_M32_paint
UBM Mission Pack
UBM Mission Pack No Type 18 Update
(1) RUIM v1.0 for SH4v1.5 (Hi-res)
(2) RUIM v1.0 for SH4v1.5 Enlisted Ranks add-on (Hi-res)
(3) RUIM v1.0 for SH4v1.5 Awards add-on (Hi-res)
Poul-Sound for Trigger Maru Overhaul_163
AHEAD 2-3 by Payoff
Silent Hunter Speech 2.54
SI INTERIOR Kit
GirlInEveryPort_for_TMO_170
AI_Sen_Toku_Jap Subs
MadMaxs_New_Auxsubchaser
REL_Bungo_pete
#1 Real Environment Mod Install
#2 Other Clouds
Sky_Environment_Opt1
#3 Submarines Splash Sound
#4 Ships_Reflect and Caustic_Environment 5.1
#5 Warships Retextured
#6 Depthcharge Sound
#7 Optional Loading Screen
#8 ROW PE3 Install Sun Flair for Camera
#9 Kosh_Umark For TMO_170
Aircraft_reflections
Different_Smoke for TMO_170
Webster's Better Air Patrols
Webster's Better Subs for v1.5
Webster's Better Waterline Colors for v1.5
Webster's Faster TC Near Land for v1.5
Webster's Improved GE Torpedo v2
Webster's Improved US Torpedo v1
Webster's Real Lifeboats Fix for v1.5
Webster's Ship Draft Fix
Webster's Ship Manuvering Fix
Webster's Smaller Rain for R E
Webster's Upgraded Deck Gun v2
Webster's_Better Exterior Camera View
NSM4_Classic for TMO_170
NSM4 Realistic Torpedo Malfunctions for TMO_170
Trigger Maru_180 Beta_Special Effects_4.00
Special_Modifications Folder for TMO_v180 Beta
Reflections_On_the_Water Camera vs_1A
Ship pack 1
merchant skinpack release
SH4 Authentic Flags Mod


from the readme of OM / RSRDC


Quote:

WARNING

I do not look at “very possible” mod that is out there. If you load a mod up, after RSRDC or OM and JSGME generates a “conflict” warning and you go ahead and loaded it anyway and RSRDC / OM no longer works correctly, “It is NOT my problem”, so don’t ask me to fix it, because I won’t.

WARNING





Install instructions:

-----------------------------------------------------------

If your are currently on patrol, you will need to be in port to install


“WARNING”

DO NOT install PE4 2x Special Effects with OM, it will break the “ship damage model”
DO NOT install Natural Sinking Mechanics with OM.; it will break the “ship damage model”

Sevrin 10-31-09 12:24 PM

Quote:

Originally Posted by gdc3man (Post 1197176)

TriggerMaru_Overhaul_180_Beta_Special
RSRDC_TMOv170_V411_Patched to 2.0
OpsMonsun_V705_Upgraded to 715A
SCAF1.5_RSRDCv410_TMO_163_Special
OPCFv1.2_green_SCAFfor1.5
DRB JAP US GB Airbases VS4 desaturated
TMO_Stern_DeckGuns
TMO_Deckguns_M32_paint
UBM Mission Pack
UBM Mission Pack No Type 18 Update
(1) RUIM v1.0 for SH4v1.5 (Hi-res)
(2) RUIM v1.0 for SH4v1.5 Enlisted Ranks add-on (Hi-res)
(3) RUIM v1.0 for SH4v1.5 Awards add-on (Hi-res)
Poul-Sound for Trigger Maru Overhaul_163
AHEAD 2-3 by Payoff
Silent Hunter Speech 2.54
SI INTERIOR Kit
GirlInEveryPort_for_TMO_170
AI_Sen_Toku_Jap Subs
MadMaxs_New_Auxsubchaser
REL_Bungo_pete
#1 Real Environment Mod Install
#2 Other Clouds
Sky_Environment_Opt1
#3 Submarines Splash Sound
#4 Ships_Reflect and Caustic_Environment 5.1
#5 Warships Retextured
#6 Depthcharge Sound
#7 Optional Loading Screen
#8 ROW PE3 Install Sun Flair for Camera
#9 Kosh_Umark For TMO_170
Aircraft_reflections
Different_Smoke for TMO_170
Webster's Better Air Patrols
Webster's Better Subs for v1.5
Webster's Better Waterline Colors for v1.5
Webster's Faster TC Near Land for v1.5
Webster's Improved GE Torpedo v2
Webster's Improved US Torpedo v1
Webster's Real Lifeboats Fix for v1.5
Webster's Ship Draft Fix
Webster's Ship Manuvering Fix
Webster's Smaller Rain for R E
Webster's Upgraded Deck Gun v2
Webster's_Better Exterior Camera View
NSM4_Classic for TMO_170
NSM4 Realistic Torpedo Malfunctions for TMO_170
Trigger Maru_180 Beta_Special Effects_4.00
Special_Modifications Folder for TMO_v180 Beta
Reflections_On_the_Water Camera vs_1A
Ship pack 1
merchant skinpack release
SH4 Authentic Flags Mod

:) mod much, lol?


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