Quote:
|
Done now a test with VIIB and sunk an English merchant ship (oct. 1939) with the flag gun and everything works:
https://i.postimg.cc/3xMLP1MX/SH3-Im...7-25-1-528.jpg https://i.postimg.cc/Z5rfZNZ1/SH3-Im...7-25-6-667.jpg Either there are problems with the Polish ships or with the type II I think. |
Quote:
|
Quote:
|
Up Date
Got a Type IIa Career and a Type VIIb going, all is good !!! Great job Fifi !!!
|
Quote:
Should be fixed next update (well I think) Do you remember what kind of polish ship it was exactly ? Quote:
|
Quote:
Yesterday at my testings it was "Fishing Boat" and "Old Steamer". In the past, with your version 3.6, where you had the issue with CTD with torpedo, if you remember, I had it with "Baltic Sea Steamer" and "Tramp Steamer". I doesn't meet any other Polish ships at the patrol in the Baltic Sea. The timeframe was sep. until dec. 1939 at my first patrols. Torpedo wasn't tested, just flag gun. If I know it works with VIIB it's okay and I will start career with this one but I love this sweet small type II. Type II is so it's so comfortable and familiar. :D Edit: I'm done next test period, because I got with VIIB (sep. 1939) a CTD too. But this time I got it with his normal gun. Then I deactivated your additional mod "Music just in Bunker". You know, your small. "music.cfg" to have no music on patrol and I didn't got any CTD with VIIB if I sunk a ship with the gun. Now I will test it without you "Music just in Bunker" addon with type II too and will tell you the result. |
Hey Fifi my best regards Master :D:salute:
I confirm the words of GrenSo I encountered the same things... on 3.6 Now I'm on 3.7 I started recently.. I haven't had much time at the moment to play... I haven't had problems...for the moment... I insist on the fact that using other mods than those provided leads to "CTD" or if you are sure of what you are modifying at the root of the Standlone NYGM the engine is very capricious it's normal a lot of things have drastically changed. .. so be careful we are at the limit I know it because I use the interiors .. when I do not use them it remains sensitive all the same ... and let's not talk about sound files... ah yes thank"s for the big work Sincerely Kal Maximus U669 :salute: |
Hey FiFi,
I think I found the root cause for the CTDs. Quote:
In my last test, I deactivated your "Music just in Bunker" addon and I have not any issues with sinking enemies with torpedoes or flag gun and normal gun. I know in the last version of your great mod 3.7 is this addon not present but I saved it from your version 3.6 and use it the current version, because I love the idea behind it. But it seems that your small change in the music.cfg are the reason for my problems. Maybe someone can do a double check. here is the changed music.cfg from FiFi he add as addon in his version 3.6 if needed: Code:
;GW MINIMAL MUSIC MIXER The "Empty.ogg" file as Track1 was not a part of the addon. |
Re
Just for curiosity sake, I went looking for the "Music just in Bunker" cfg file or mod or whatever it may be, and I can't seem to find anything like this. I've musta missed something in the past few days.
I'm running v3.7, both a Type II and a Type VII patrol. Been busy doing weekend stuff so I haven't got to far into it. Just getting to my Patrol Grids and no action yet so far, but I still haven't had any issues. |
Quote:
|
Grenso,try this.At bottom of music.cfg it looks like this.
[JOY] Tracks=0 ;Track1=Joy_1_Master.ogg ;Track2=Joy_2_Master.ogg ;Track3=Joy_3_Master.ogg Change that to [JOY] Tracks=1 ;Track1=Joy_1_Master.ogg ;Track2=Joy_2_Master.ogg ;Track3=Joy_3_Master.ogg Also, add this line as a sound sample for engine to use... ;Track1=empty.ogg EDIT: iirc it will CTD if Tracks=0 is set to tracks="0" hence why GWX made the empty.ogg file in first place. |
Re
OK ... Gotcha, now I understand. So this is not in v3.7. Thanx, your last post cleared that up
|
Quote:
For my part I tried both ... with and without the problems was present ... I encountered problems just before Danzig Bay and problems with torpedoes hitting the bottom.... weak in these places.. I shoot manually so there are one or two that are kidding okay... but not all of them... I think the proximity to the bottom and the coast is the cause... all the special effects modifications. .. the engine is cornered again... we would have to supplement 4gb more that would be great....:har::har: yes if you add something "personal mods" the size of the files changes during the crushing the engine does not swallow them anymore after... the size of "tga" or other file varies is can be enough to break all.. ARB can also be a problem besides it is not perfect.. Fifi's mods were built on DGUI Diego a choice of Fifi to optimize as much as possible is that I approve by the way.. he should remove it ARB there is no need of several HUD that of Diego is very good especially for the person who does not see well.. now it is Fifi the Boss I think Fifi has been distracted by all the requests from some lately and that has led to problems now... Hey Fifi "Bordel"... go to the garden refuel... for a better approach... you work too much (Of course I'm kidding Fifi and I confess to you that I prefer when you're on the work board for the pleasure of everyone here) :D:Dstop distracting him, he worked better before...:har::har::har: |
Yes, the music in bunker add-on mod will be deleted… don’t use it!
I have also deleted the fire column effect on torpedo hit… no more issues ! @Kal, if you don’t want ARB Gui, just don’t use it! That’s why it’s only an add-on mod! Perso i use it, but that’s not mandatory :03: Almost done with the new update:up: :Kaleun_Salute: |
All times are GMT -5. The time now is 01:43 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.