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-   -   Elder Scrolls V in the works - direct sequel to Oblivion (https://www.subsim.com/radioroom/showthread.php?t=177327)

Fincuan 03-16-12 04:23 AM

Quote:

Originally Posted by frau kaleun (Post 1855825)
About the time I realize Bandit Chief Burnt To A Crisp is finally dead, I look up to see the Magigolo standing there and he just says, all cool like,

"You know, the Dwemer were well known for their use of ingenious traps. I'd be careful walking around in here."

Or something to that effect, I can't remember the exact words. But I lolled because after all of that he's just giving me a lecture on Dwemer technology and its associated perils all cool as a cucumber. :haha:

Lydia is another one who always cracks me up when we come across a dungeon:

[Extremely enthousiastic tone]"Oh look, a cave! I wonder what's inside..."

As if she just hasn't learned after going through tens of them and always getting beaten up and attacked while inside :DL

HunterICX 03-16-12 04:48 AM

Quote:

Originally Posted by mookiemookie (Post 1855821)
And kill cams? Was I the only one who found them very annoying? Even more of them is not much of an improvement for me...

While middle in combat yes I think they could become very annoying since it's distracting.

If they only happen with the last guy in combat I wouldn't mind.

HunterICX

frau kaleun 03-16-12 07:18 AM

So far I think I've only gotten killcams for myself when finishing off the last bad guy in the area, or when one of them kills me. I'm using the first killmove mod I ever downloaded which I don't think adds a lot of stuff but every other one I tried added killmoves in the middle of combat when there are still other enemies around, and... no thanks. I always end up taking them off after one round of gameplay and reverting to the old one again.

@Fincuan: my funniest "cave" moment with the Magigolo was on our discovery of Frostflow Lighthouse. "There's a cave here... "

Uh, thanks, Mr. Know It All. Spoiler much? :rotfl2:

0rpheus 03-16-12 10:08 AM

http://www.eurogamer.net/articles/20...-in-may-report

Elder Scrolls MMO announcement in May. :o

Spike88 03-16-12 10:18 AM

Quote:

Originally Posted by 0rpheus (Post 1856010)
http://www.eurogamer.net/articles/20...-in-may-report

Elder Scrolls MMO announcement in May. :o

I just saw this on RPS. So we're getting a buggy MMO that we can't fix with mods. :har:

mookiemookie 03-16-12 10:31 AM

I have zero interest in multiplayer anything. Hopefully this wont divert too many resources away from Skyrim add-ons.

frau kaleun 03-16-12 11:01 AM

Based on what I read at that link and the other article it linked to, it looked like (if it's all true) they had hired a completely different team just for the MMO project or even subcontracted the whole thing out. Not like the actual TES development team at Bethesda was going to be putting it together.

0rpheus 03-16-12 11:43 AM

Quote:

Originally Posted by Spike88 (Post 1856015)
I just saw this on RPS. So we're getting a buggy MMO that we can't fix with mods. :har:

Hahahaha noooooooooo!!!! :har::har:

frau kaleun 03-16-12 03:28 PM

Question: if I have a scroll that says it sets "undead" on fire, does that work on vampires? I'm never sure if I should save that stuff just for draugr, not that I remember to use it then either :O:, but I've come across a couple of vampire dens where something like that would've been mighty handy. I'm assuming it will not also set my un-undead followers on fire, so long as they're not right up close to whatever it does work on. :hmmm:

And they wouldn't have to be registered as "hostile" yet, right? I mean, in theory I could sneak in and unleash the thing and they'd all go "whoomp" and be set ablaze even before they knew I was there.

mookiemookie 03-16-12 03:32 PM

Quote:

Originally Posted by frau kaleun (Post 1856129)
Question: if I have a scroll that says it sets "undead" on fire, does that work on vampires?

I know Dawnbreaker's special effect works on vampires, so I assume that the scroll would too.

frau kaleun 03-16-12 04:05 PM

Quote:

Originally Posted by mookiemookie (Post 1856132)
I know Dawnbreaker's special effect works on vampires, so I assume that the scroll would too.

Well, it's worth a try. Vampires are definitely undead.


Also: despite the somewhat short shrift given the Bards College in the game, it appears that Nords really *do* take their music seriously, cuz I just got the contract for the Orc bard in Morthal. So glad I asked Nazir for extra information. :rotfl2:


TBH I've spent enough time in Skyrim's inns to make the idea of killing *all* the bards cross my mind more than once. :hmmm:

HunterICX 03-16-12 06:59 PM

*my sweetrol..he took it..my sweetrol*
http://img403.imageshack.us/img403/2...2031600003.jpg

A beaten up Argonian on the road of Riverwood...well I know of no such thing.

http://img100.imageshack.us/img100/4...2031700001.jpg

*earlier that morning*

http://img84.imageshack.us/img84/8821/2012031600005.jpg

HunterICX

Task Force 03-16-12 07:20 PM

(walks down a road.)
http://i1170.photobucket.com/albums/...3-16_00006.jpg
Oh, yes, sure, nothing shady about this... Followed by massacring them, HA cant fool me, Ive murdered every imperial in the land!!!!
http://i1170.photobucket.com/albums/...3-16_00008.jpg
So that's what you guards look like.

Skybird 03-17-12 05:55 AM

After 1.5 download, must something be actiovated somewhere somehow? I have played this night and yesterday, but have not gotten any killcam at all - neither old nor new.

HunterICX 03-17-12 06:01 AM

Quote:

Originally Posted by Skybird (Post 1856374)
After 1.5 download, must something be actiovated somewhere somehow? I have played this night and yesterday, but have not gotten any killcam at all - neither old nor new.

You mean the beta?
perhaps look in the launcher's Data Files to see if it's listed to be activated.

HunterICX


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