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-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

Sea_Phantom 05-08-11 07:52 PM

How do I install the patch for the mod? Do I enable that one in addition to the main mod itself?

Btw, thank you so much TDW (and all of the other modders) who have put their time and effort into this! I can tell you guys have put a lot of time and effort into this, and from what I've read so far it's been an amazing result! :yeah:

Also, (from my endless supply of n0ob questions) there was talk in the early pages of splitting it into two mods, one for the sounds and one for everything else. Did that end up happening? Is there a sound mod I should download too?

THE_MASK 05-08-11 08:07 PM

Quote:

Originally Posted by Sea_Phantom (Post 1659972)
How do I install the patch for the mod? Do I enable that one in addition to the main mod itself?

Btw, thank you so much TDW (and all of the other modders) who have put their time and effort into this! I can tell you guys have put a lot of time and effort into this, and from what I've read so far it's been an amazing result! :yeah:

Also, (from my endless supply of n0ob questions) there was talk in the early pages of splitting it into two mods, one for the sounds and one for everything else. Did that end up happening? Is there a sound mod I should download too?

Look for capthelms audio mod in the sounds/download section . Put after mega mod . Also you can add radio stations and put in ww2 period gramaphone music , in case you didnt know .

Silent Steel 05-09-11 05:38 AM

Quote:

Originally Posted by Sea_Phantom (Post 1659972)
Is there a sound mod I should download too?


I'd recommend Stormy's DBSM sound mod. Go here http://www.subsim.com/radioroom/showthread.php?t=164552&highlight=sdbsm
Epic. :rock:

//

Sea_Phantom 05-09-11 10:06 PM

Gentlemen, this is absolutely amazing. Just... wow.... Fantastic work. :up:
:salute:


AND YOU ADDED THE TIPPERARY SONG :rock::rock::rock::rock::rock::rock::rock::rock::r ock:

Btw, is this mod compatible with Lite Campaign LC 1.2?

Husksubsky 05-10-11 06:34 PM

My mod list increase decrease increase decrease. STill MO based so I put it here .pls tell if theres an obvious error or something I definatly should place somewhere. BTW I saw Stoianm in his tutorial mode put anti lag with jsgme. installation says to put the file in exe directory (main dir)which is what I did.seem to work. Did I do something wrong?
:salute:

Anti lag
Magnum_Opus_v0_0_1 (patch1+2)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0 das boot crew mod
Manos Scopes-patch for 16x9
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_2_for_TDWv640&MO
Patch for IO_StrategicMap using NewUIs_TDC_6_5_0_TheDarkWraith
Kriegsmarine Grid Map for MO and TDW UIs by stoian
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
NewUIs_TDC_6_5_0_Real_Navigation

jwilliams 05-11-11 03:36 AM

Quote:

Originally Posted by Husksubsky (Post 1661469)
My mod list increase decrease increase decrease. STill MO based so I put it here .pls tell if theres an obvious error or something I definatly should place somewhere. BTW I saw Stoianm in his tutorial mode put anti lag with jsgme. installation says to put the file in exe directory (main dir)which is what I did.seem to work. Did I do something wrong?
:salute:

Anti lag
Magnum_Opus_v0_0_1 (patch1+2)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0 das boot crew mod
Manos Scopes-patch for 16x9
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_2_for_TDWv640&MO
Patch for IO_StrategicMap using NewUIs_TDC_6_5_0_TheDarkWraith
Kriegsmarine Grid Map for MO and TDW UIs by stoian
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
NewUIs_TDC_6_5_0_Real_Navigation

No you've not installed anti lag wrong.

The only reason some members make an JSGME version of anti lag is so that they can remove/add antilag easily. If you are not constantly changing your mods and testing new mods, then you will not need to remove anti lag.

Husksubsky 05-11-11 09:38 AM

Quote:

Originally Posted by jwilliams (Post 1661659)
No you've not installed anti lag wrong.

The only reason some members make an JSGME version of anti lag is so that they can remove/add antilag easily. If you are not constantly changing your mods and testing new mods, then you will not need to remove anti lag.

thx :). well I have done quitw a lot of testing but all changes was below MO. I never touched the antilag files , but everything seem to work perfect:yep:. I Reached Helgoland heading for uk cost. I was such a proud navigator when I hit that island pair spot on :D.better use some time compress for the next 1100 km I guess. ...

TheDarkWraith 05-11-11 09:55 AM

Quote:

Originally Posted by Husksubsky (Post 1661817)
I Reached Helgoland heading for uk cost. I was such a proud navigator when I hit that island pair spot on :D.better use some time compress for the next 1100 km I guess. ...

Must be using real navigation? :06: If so, good job :up: It's not that easy to navigate.

Husksubsky 05-18-11 08:59 AM

thx :)

lara46 05-19-11 09:30 AM

thanks it seems very good but i have a problem with installation i installed mod and opened game and crashed to the desktop please help:)

From Turkey with Love :)

Targor Avelany 05-19-11 11:25 AM

Awesome work, TDW. :salute:
huge respect, as it works like a charm!

Also, the only problem so far that I found is flickering of lights in the dock (seems like the light effect changed from near-shine-bloom to no-bloom at all).

I'll upload screenshots as soon as I get home today.

Magic1111 05-19-11 11:30 AM

Quote:

Originally Posted by lara46 (Post 1666751)
thanks it seems very good but i have a problem with installation i installed mod and opened game and crashed to the desktop please help:)

From Turkey with Love :)

Maybe this help you:

http://www.subsim.com/radioroom/showthread.php?t=181538

Look at # 1 "How to install MODs" and the other interesting Tutorials !

Best regards,
Magic

Hoooooooar 05-26-11 01:18 AM

rofl i installed the entire shabang without seeing the inport only part. I was in the tutorial and talking to the captain, and a ghost commandant, and our ship came flying into the port at mach 50 and smashed into the wall and rumbled all over the place it was hilarious, better call it the enterprise cause me n the captain teleported to the dock.

Targor Avelany 05-26-11 01:56 PM

I really enjoy this mod as it covers so many things, combining them together nicely. thank you TDW.

Can't wait for the new version :)

:salute:

Michal788 06-02-11 03:21 AM

Does any know when the version 0.0.5 is going released?


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