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Its possible as the conning deck camera and all the officer cameras show the ability to move around/remember last position and to click on objects. Its better to use the weapons officer view as its kinda silly that he is standing there all day doing nothing and using his camera leaves the chief officer there in command room.Just click on WO to take his position and you can click on hatch and OBS scope just fine and it remembers the last position so when you move up and come back its at last spot. EDIT...Why o why is there always something to screw it up.You can easily get free camera perfect functionality by using any of the officers views. The views seem hard coded as for example the navigation officer view allows you to click on the depth finder and get depth under keel.The Weapons officer view allows you to open and close tubes using the switches and chief engineer view allows you to do his duties like click on speed dials,rudder setting,compass etc.All 3 allow you to click on hatch and move to conning tower or to click on OBS.All is good and works perfectly EXCEPT for in the typeIIs! You cant click on the hatch or the OBS:wah:why?! |
NEW TYPE II INTERIOR MOD with clickable periscope, conning access, telegraph, torpedo tubes, depth finder under keel etc when in FREE CAM mod
:Kaleun_Wink: https://www.mediafire.com/file/5bj0r..._Place.7z/file You can delete previous little mod and replace by this one. Also when in hydrophone view, while listening you can stop/run engine without leaving view by clicking on telegraph above the man :03: Just like others u-Boat types... :Kaleun_Salute: |
This is slowly giving a VR feeling. :D
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:Kaleun_Salute: |
Its has two same folders?
Type II Obs Periscope Place/Type II Obs Periscope Place/data/interior etc etc |
Thank you
Thanx Fifi for the patch "Type II Obs Periscope Place", you musta read my mind, Starting a new career from Keil (1st Flotilla) in a Type II, today. Love those those boats. :Kaleun_Cheers:
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End of old liner, 300km south ouest of Reykjavik... 33000 tons earned :ping: https://i.postimg.cc/D0dhz8TL/SH3-Im...-15-56-549.jpg https://i.postimg.cc/dtwvxm2B/SH3-Im...-22-54-119.jpg https://i.postimg.cc/Jzh81rdH/SH3-Im...-23-27-930.jpg https://i.postimg.cc/L6DRKYvM/SH3-Im...-24-45-630.jpg They were quite upset...even sending some planes threat from Iceland :) https://i.postimg.cc/dQ8w6Sy3/SH3-Im...-25-29-300.jpg Thanks to VonDos for those amazing models! :yeah: |
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Fifi,BTW,the latest zip file cant work as its setup improperly.It has double folders before the data folder.:hmmm: |
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I like the idea! Here is some more craziness!:doh: Would you know how to change what clicking on an object in game does? EDIT: how do I post pics? |
Is it possible to change what a clickable area does.:doh: Its kinda uneasy to grab hold of camera in views and spin the camera around to then be able to click on other stuff and over and over.If it was setup so that in each default view you can easily click on object it would streamline it.
First pic shows pointer at attack periscope. https://ibb.co/WtSdktb Second pic shows pointer at periscope view. https://ibb.co/KhLMXkD Can these areas be changed to a different function? Say you start from command room and click on hatch and enter conning tower.From there you have two options.Click on where its labeled "periscope view" to enter the attack periscope or click on the upper half where its labeled "attack scope" BUT this area instead moves you up to conning deck. For same effect can you move the default command room position for same reasons as above,and how you have it in the typeII now?With position changed you wont have to swing view around to go from OBS to the conning hatch.This pic shows what I mean.Its placed right in front of hatch to radio room.This serves two purposes in that it give as large a view of command room as possible to reduce looking at a wall feeling and allows you to click on either the OBS or the conning hatch with ease. https://ibb.co/XskhJ6m |
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:Kaleun_Salute: |
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I have to tell you, that this version doesn't work for me and I got CTD if I activate it in bunker and start new patrol. Without, everything works fine. :wah: Quote:
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Forget what I said. With a new career it had worked now.
BUT I got CTD if I shot with the flag gun (type II on sep. 1939) and sink with it a ship. :wah: It's strange, because in my test where I'm sinking a German or a neutral ship in harbor Kiel everything was fine, like you can see it in these screenshots: https://i.postimg.cc/rw0pPbYg/SH3-Im...-23-22-413.jpghttps://i.postimg.cc/26m835jX/SH3-Im...-24-53-939.jpghttps://i.postimg.cc/ZRcYNhCY/SH3-Im...-26-29-200.jpghttps://i.postimg.cc/Y2dqqk5b/SH3-Im...-27-34-167.jpghttps://i.postimg.cc/pXyVm4xx/SH3-Im...5-27-48-60.jpghttps://i.postimg.cc/YCWp3Fhs/SH3-Im...-27-58-655.jpg Is there something different between enemies, friend and neutral nations? Because if I do exactly the same with a polish enemy merchant ship, I got a CTD after this one was counted as destroyed. I tested both GUI's and got in both exactly the same issue, Even if I just sank a small fishing boat. I don't test VIIB until now. With your version 3.5 was everything fine. But I have this one not saved anymore to switch back to this older version. |
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