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-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

XanderF 05-04-11 07:36 PM

Quote:

Originally Posted by Husksubsky (Post 1653204)
Then it will be in the next MO update :)

Sooo...this 'next update'...when is that? The OP says "0.0.5 is coming soon", but was last updated more than 2 months ago. So...? We talking 'days' or 'weeks' or more?

jwilliams 05-04-11 07:49 PM

Quote:

Originally Posted by XanderF (Post 1656953)
Sooo...this 'next update'...when is that? The OP says "0.0.5 is coming soon", but was last updated more than 2 months ago. So...? We talking 'days' or 'weeks' or more?

Weeks, maybe months. The modders are busy creating an improved campaign, with new ships, wildlife, mines etc.

There's not much point in updating the mega mod until the campaign is ready. As all the work would have to be redone. And you can't expect the modders to do something twice because your inpatient.

I would rather wait and have all these feature that they are working on. I'm sure you would too.

:salute:

XanderF 05-04-11 08:09 PM

Quote:

Originally Posted by jwilliams (Post 1656962)
Weeks, maybe months. The modders are busy creating an improved campaign, with new ships, wildlife, mines etc.

There's not much point in updating the mega mod until the campaign is ready. As all the work would have to be redone. And you can't expect the modders to do something twice because your inpatient.

I would rather wait and have all these feature that they are working on. I'm sure you would too.

:salute:

That sounds great, actually - was just curious!

wokelly 05-05-11 08:10 PM

I have a question about preheating torpedoes in this mod, does it do anything? Unlike the stock version there is just the one preheat option, I am not sure if it has been modded or if it does anything anymore. Does preheating work as historical (increasing the T2 speed from 28 to 30 knots and range from 3km to 5km)? And also do I have to shoot the torpedo while the ability is active to get the benefits or do I charge it before an attack and wait for the powerup to run out before shooting?

Homebrewer 05-08-11 01:25 AM

can't find navigation marks
 
Ok, I just reloaded my mod soup. For some reason my navigator will not give me any kind of fix. The option is not in his report menu. Also when I first start a patrol my sub does not show on any maps. I am using real navigation. How do I get my navigator to work again?:damn:

Silent Steel 05-08-11 08:38 AM

Quote:

Originally Posted by Homebrewer (Post 1659293)
.Also when I first start a patrol my sub does not show on any maps. I am using real navigation.

That's why you run RealNav - you have to determine your position yourself with or without assistance from your crew. :DL

/

Homebrewer 05-08-11 11:55 AM

Quote:

Originally Posted by Silent Steel (Post 1659455)
That's why you run RealNav - you have to determine your position yourself with or without assistance from your crew. :DL

/

So you are saying that the only way you can get a fix is with the sextant? I was running real nav before and I could ask the navigatior for a fix, maybe the real navigation mod was not working right.:shifty:

TheDarkWraith 05-08-11 12:05 PM

Quote:

Originally Posted by Homebrewer (Post 1659643)
So you are saying that the only way you can get a fix is with the sextant? I was running real nav before and I could ask the navigatior for a fix, maybe the real navigation mod was not working right.:shifty:

Asking navigator for a dead-reckoning fix should produce an Nxx mark on the map in some minutes. Asking navigator for a celestrial fix should produce an Nxx mark somewhere between 30-60 minutes.

Homebrewer 05-08-11 12:08 PM

Quote:

Originally Posted by TheDarkWraith (Post 1659652)
Asking navigator for a dead-reckoning fix should produce an Nxx mark on the map in some minutes. Asking navigator for a celestrial fix should produce an Nxx mark somewhere between 30-60 minutes.

Right that's what it was doing before, but not now. I didn't change any of the setting so I don't know what i did.

TheDarkWraith 05-08-11 12:11 PM

Quote:

Originally Posted by Homebrewer (Post 1659653)
Right that's what it was doing before, but not now. I didn't change any of the setting so I don't know what i did.

try installing the real navigation add-on mod last in your soup.

Homebrewer 05-08-11 12:13 PM

Quote:

Originally Posted by TheDarkWraith (Post 1659660)
try installing the real navigation add-on mod last in your soup.

Ok, It is third from the last now, but I'll give it a try. Thanks TDW

Homebrewer 05-08-11 12:29 PM

Quote:

Originally Posted by TheDarkWraith (Post 1659660)
try installing the real navigation add-on mod last in your soup.

No, putting real nav last didn't make any difference. Any other suggestions?:damn:

TheDarkWraith 05-08-11 12:33 PM

Quote:

Originally Posted by Homebrewer (Post 1659674)
No, putting real nav last didn't make any difference. Any other suggestions?:damn:

Obviously there is an error somewhere. You need to enable debugging (\documents\SH5\data\cfg\main.cfg) and also run the DbgView app I included in \data\Applications before running the game. This will hopefully give me some kind of idea as to what the problem is.

Homebrewer 05-08-11 12:35 PM

Quote:

Originally Posted by TheDarkWraith (Post 1659679)
Obviously there is an error somewhere. You need to enable debugging (\documents\SH5\data\cfg\main.cfg) and also run the DbgView app I included in \data\Applications before running the game. This will hopefully give me some kind of idea as to what the problem is.

OK, I will let you know

Homebrewer 05-08-11 01:13 PM

Dbg View
 
Quote:

Originally Posted by TheDarkWraith (Post 1659679)
Obviously there is an error somewhere. You need to enable debugging (\documents\SH5\data\cfg\main.cfg) and also run the DbgView app I included in \data\Applications before running the game. This will hopefully give me some kind of idea as to what the problem is.

Hi TDW, I sent you the Dbg View PM because it was so long. Let me know if this helps.

Thanks for your help


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