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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

Rongel 10-12-11 01:05 PM

Hey!

I got excited with Uekels flag fix, and started to work with OH II imported ship fixes again. Now would be a great time to report any weirdness that you encounter with the ships. Things like:

-floating
-damage modelling
-sounds
-effects

I have witnessed already some issues myself, texture bugs and one critical mess-up that can crash the game in museum. There are many restrictions (no shadows, no water transparency) but there is also room for improvement. Screenshots will help even further! :DL

Trevally. 10-12-11 02:12 PM

Quote:

Originally Posted by Spitfire1970 (Post 1766000)
Just want to say Thank You for this great mod!

Thanks and welcome to subsim Spitfire:up:

vlad29 10-12-11 04:42 PM

Good afternoon Trevally!:salute:
Have some issues re. SOAN in the configuration 'Harbour addition'+OHII+mtns+mtns fix'.
Formelly when we used SOAN-new ships mod (when OHII was only in the process of development) there was an 'additional info' for some ships.
By now there is no any additional info at all (even for those units that have it before). Could it be improved somehow?:salute:

Trevally. 10-12-11 04:55 PM

Quote:

Originally Posted by vlad29 (Post 1766143)
Good afternoon Trevally!:salute:
Have some issues re. SOAN in the configuration 'Harbour addition'+OHII+mtns+mtns fix'.
Formelly when we used SOAN-new ships mod (when OHII was only in the process of development) there was an 'additional info' for some ships.
By now there is no any additional info at all (even for those units that have it before). Could it be improved somehow?:salute:

The Soan files are within TDW UI - but yes, more can be added.
There is a thread here about how that is done http://www.subsim.com/radioroom/showthread.php?t=181007

You should still be seeing the soan info for the ships that were done.:hmmm:

vlad29 10-12-11 05:01 PM

Quote:

Originally Posted by Trevally. (Post 1766150)
The Soan files are within TDW UI - but yes, more can be added.
There is a thread here about how that is done http://www.subsim.com/radioroom/showthread.php?t=181007

You should still be seeing the soan info for the ships that were done.:hmmm:

Thanks, Trevally. I'll check this up one more time:salute: May be the problem appears only for the mentioned configuretion, and for OHII without Uekels mods it works great:hmmm:

Trevally. 10-14-11 03:58 PM

@ Uekel

I had my first frozen flag tonight using your flag fix4.
It was an Iceland flag.
I noticed that there are no new texture for Iceland flag - could this be the cause:06:

Philipp_Thomsen 10-14-11 04:07 PM

Quote:

Originally Posted by Rongel (Post 1766028)
Hey!

I got excited with Uekels flag fix, and started to work with OH II imported ship fixes again. Now would be a great time to report any weirdness that you encounter with the ships. Things like:

-floating
-damage modelling
-sounds
-effects

I have witnessed already some issues myself, texture bugs and one critical mess-up that can crash the game in museum. There are many restrictions (no shadows, no water transparency) but there is also room for improvement. Screenshots will help even further! :DL

Ghost ships.

If they weren't reported yet,

In my thread "help" in the first page of SH5 Mods Workshop, third page of the thread, a report on the ghost ship problem, my modlist and my system.

uekel 10-14-11 05:08 PM

Hi Trevally!

Quote:

Originally Posted by Trevally. (Post 1767453)
I had my first frozen flag tonight using your flag fix4.
It was an Iceland flag.
I noticed that there are no new texture for Iceland flag - could this be the cause:06:

Have now a last version: http://www.mediafire.com/?zt37lr3mty9zm9w

There, all flags are based on one model, instead of two. Have previously civilian and military flags kept separate, but now I know, they differ only in the texture.

The folder "Textures" existed since the first attempt, because I wanted to make sure that all textures are available in the game. Actually it is not required for the function. No texture of these is new, unfortunately so not it not might be the reason. :cry:


Btw: Would you give me the permission to use this flag.dat also in my mod?

Regards :salute:

uekel

Trevally. 10-14-11 05:18 PM

Quote:

Originally Posted by uekel (Post 1767489)
Hi Trevally!

Have now a last version: http://www.mediafire.com/?zt37lr3mty9zm9w

There, all flags are based on one model, instead of two. Have previously civilian and military flags kept separate, but now I know, they differ only in the texture.

Thanks Uekel:salute:

Quote:

Actually it is not required for the function. No texture of these is new, unfortunately so not it not might be the reason. :cry:
Ah -ok
I have had no flozen flags prior to this and had seen many nations flags without problems.


Quote:

Btw: Would you give me the permission to use this flag.dat also in my mod?

Regards :salute:

uekel
Yes - that is ok Uekel:up:

uekel 10-14-11 05:34 PM

Quote:

Originally Posted by Trevally. (Post 1767500)
Yes - that is ok Uekel:up:

Hey, BIG Thanks!! This is much better than that I used before. :salute:

THE_MASK 10-14-11 05:42 PM

I have both eastern british coastal and breaking the fortress available at the beginning of the campaign . Is this correct that breaking the fortress is available at the start of the campaign ?

Trevally. 10-15-11 04:36 AM

Quote:

Originally Posted by uekel (Post 1767520)
Hey, BIG Thanks!! This is much better than that I used before. :salute:

Im not sure who made the flag.dat:hmmm:
TDW was the last one to edit it before you

Quote:

Originally Posted by sober (Post 1767533)
I have both eastern british coastal and breaking the fortress available at the beginning of the campaign . Is this correct that breaking the fortress is available at the start of the campaign ?

Yes - I changed this as some players where getting back to base late and then by the time they select it in the brief and the 14 days pass to enter the boat - the deadline could have passed.

For the next update - I am going to put it back a week so that the first mission is eastern uk and then a week later Scapa will appear.

72 years ago yesterday http://www.orcadian.co.uk/2011/10/royal-oak-remembrance-ceremony/

uekel 10-15-11 11:30 AM

Quote:

Originally Posted by Trevally. (Post 1767755)
Im not sure who made the flag.dat:hmmm:
TDW was the last one to edit it before you

Good question.... Believe she came initially from thfeu58, is also noted in the file. Then I remember, that Rongel built in again additional nations. I think the textures, came also from him.

Hmm... who will get the credits? :06:

vlad29 10-15-11 04:34 PM

Quote:

Originally Posted by Trevally. (Post 1767755)

Thanks for the link, Trevally, and also for the previous one U sent me by PM:salute: The history of lands we live has common thread, and traditions to honour the memory of the brave:yep:

kylania 10-15-11 04:50 PM

I think I made a huge mistake. I've started Operation Drumbeat and started my way across the ocean. Problem is I've locked my max TC to 256 because some scripts I use stop working at higher TC.

So it was gonna take almost two hours to cross the Atlantic to reach the refuel milkcow, U-459. I went an hour and a half before getting impatient, pushing my motor officer and setting flank speed.

So I get to the spot where I'm supposed to refuel and it MOVES! Now the location is 2.2km west of me along the coast. No problem, I check with the navigator and I have enough fuel to flank it over to there. So off I go!

Now I'm at the new location, 14% fuel left and there's not a u-boat to me seen for kilometers in any direction. Nothing on hydrophone, no response to a radio report, closest radio contact is 224km SW.

What do I do? Is there a milk cow here or am I just destined to float helplessly till airplanes find me?


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