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I tried measuring the distance on a Shokaku carrier with the stadimeter (measuring the height of the flightdeck as the manual instructed) and got a range that was off by as much as 60%. You could try measuring on the nav map and inputting that, or ping for range (although the latter is not advisable against warships). I think it's either that or you forgot to open your tubes. :lol: ;) |
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Thanks for the info guys. Yup, obviously the same issue, i.e. you naturally can't lock onto something you can't see... S!
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:D |
cant find anything said about this at first glance, so I thought you might want to know about this: (although it's obviously priority number 20039447 on the list)
missing textures and upside down/reverse gauges and switches in the gato control room (several dials and switches on the starboard side: mbt gauges and a switch to the front side. also, when you walk around the steering wheel there is a ladder up to a hatch, where a repair crew guy stands when active. if you look from that position back into the control room, the wall is missing. Weird as the wall is there just fine when you look at it from the starting position in the control room.) anyway, just in case anyone cares. (never noticed this before, could even be a stock issue. i dunno. I just noticed it when i took a tour through my boat during some test dives. http://img291.imageshack.us/img291/7769/dialsze2.jpg *giggle*, the gauge says 'snot' - February 1943, USS Sunfish (Gato class) I'm starting to become a huge fan of this mod Yesterday I had a fascinating night South East off a very busy Cape San Agustin where a new radar contact kept showing up as I was lining up on a target. 5 ships crossed through my area of operations during the course of a 5 hour engagement. I was in real time throughout the engagement because there was so much to keep an eye on :) a most intense and interesting experience; a threatening green/purple stormy sky loomed above me, thunder rolled across the strait during the evening while the sea was still quite calm. A storm was about to erupt and it looked absolutely stunning. Duds and the damage model resulted in only 2 sinkings. Tonnage for the entire patrol was 19000 which is not bad while realistically modest, I guess. But: I now have the impression that 1 torpedo will not sink anything at all within a reasonable timeframe and with the added issue of maintaining speed I am resorting to full spreads of at least 4 torpedoes on anything over 2000 tons. Usually resulting in either 3-4 duds or 3-4 hits. I have not seen anything above 2000 tons go down on 1 hit and I have seen numerous bigger ships not going down after 2 or 3 hits, which seems to just contradict anything I ever read about the Battle in the Atlantic. Do you guys actually have US logs full of 4000+ ton ships not sinking after being struck? My patrol log is of course realistically modest and my patrol is full of supposedly realististic frustration, on balance I am really enjoying the challenge so this is not even a complaint. The satisfaction of actually seeing a ship go down is that much greater which is a huge plus for any mod :) It's just a simple question: Despite being a lot of masochist-flavoured fun, is this actually realistic? On an interesting side note, I have found that the best way to prevent duds is by hitting the ship's hull at an angle between 50 and 60 degrees, with the torpedo set for magnetic/impact. All my beautiful 80-90 degree impact shots failed to detonate. Isn't that weird? (february 1943) I thought the chances of duds were supposed to increase on smaller angles? I know about the firing pins getting bent on right angles but I thought that was for German torpedoes, maybe I have my stats the wrong way round. |
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Thanks for the repley |
thanks for the info guys.
1) i do open the doors :p 2) ill try the funnel for the mogami. 3) i am using the training mission so its always the same speed and distance time after time. thanks again :up: |
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In the recognition manual is the point where you have to lower you stadiometer pointed with a red stripe, isn't it? Just indenify the ship correctly, what ain't gonna be a problem in the training and look at the 'mast' heights and do your thing. Make sure your AOB and specially speed is correct and update your range one last time before shooting to make sure. And let's give me a hint. Don't try the automatic shooting. You will give up on the game just because it's just not fun anymore when hitting a target ( wich should give a :D feeling ) Remember that even we didn't know how to hit a thing when we started. Don't give up and experiment with some mods so you'll love the game it's full 100%. But for now, practice. Good luck ! ;) |
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i am on manual targeting. before downloading real fleet boat, i could sink em' with no problem.
i will keep trying and ill check the recog manual and look for the red line. that might be the problem. thanks chaps! :up: |
I play now SH4 with RFB 1.52 and RSRD mods. In the first German training mission on IXD2 U-boat I have observed strange issue. My U-boat was detected being submerged by enemy merchant which started to shot at me with deck gun! I must add I was closing to her submerged at periscope depth all the time for several kilometeres.
So how she could detect me visually??? |
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ah right, that was it :)
ok, only 60 degree shots from now on, cheers :) |
Don't give on the 90 degree shot completely. Things get better as you move along in your career, 1944.
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And if you find the plotting map is to hard ( because it changes with RFB ) then search for the EZ Plot V1.0, but it's your choice. I downloaded RFB 1.52 yesterdag and i noticed that i couldn't walk around in my sub anymore. (F2) But i can on the conning tower. Is this a bug or is it a change with this version? Questin apart from RFB; Whenever i try to play the sub XVIII , my game crashes to desktop. I think this issue can be caused by UBM mission pack or Z_Enable XVIII In carreer start mod. I don't want to disable them because if i have to reinstall them i have a bunch of others to be re-activated :shifty: |
huh? i find that the red lines are gone from the recognition manual in RFB 1.52 and the walking around is actually better than i ever saw it
prolly got some files screwed up there |
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