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Thanks, I forgot that you don't need the core files with TDW's New UIs :oops: It's a default, yes? BTW it would be useful to have a list of all integrated mods that comes updated with every new version. Just to avoid possible conflicts and for the convenience to make the mod soup list shorter in JSGME. / |
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In DKW s readme it say Manos scope 4:3 is default, and he provides patches for other resolutions. really not needed the 16:9 patch? regards and thx again..off to study the DBSM readme..:yep: |
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hilsen fra Norge:salute: |
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Hmm, when it comes to the German U-Boat Crew Language Pack I'm not sure. But Stoianm told that in post 1409. A reliable source. I have SH5 installed in german but I'll make a test today if it works without that pack. When I had a question and sent Stormy my mod list I had the German U-Boat Crew Language Pack acttivated and he made no remark about it. But I am sure you need: "Mighty fine crew mod 1.21" and the TheDarkWraith's new UIs from 6.3.7 or later verions. Stormy told me not to "install Hotfix 3, last mod should be beta 3... (beta3 includes all hotfixes)." Still it shouldn't make any harm if you go ahead and give it a try. It is a must have. No question about it!!!!! :rock: You can always save your mod list in JSGME. Do you know how to do it? If not PM me and I'll help you out. Til later - good hunting :salute: |
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Magnum_Opus_v0_0_1 (patch1+2) NewUIs_TDC_6_5_0_ByTheDarkWraith I put Manos 16:9 patch here NewUIs_TDC_6_5_0 das boot crew mod here realnav here Stormys DBSM SH5 v1.3 Basemod stormys hotfix here Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds everything seem to work great..but: all huds(SH5Enhanced) are gone when I start a campaign. some come after I shot the first ship, but not those in the upper right corner.Seem like theres a tutorial I have to go through, but if so I need to deactivate realnav since I can t click on my u boat.heard of this? ( I put a post in the NewUIs_TDC_6_5_0 mod thread). All the Ui s are visible in historical missions!!!! what do you see if you start a new campaign? I love the sound:yep:. Some of the hotkeys seem messed up though.I still have log on "L" not clock as it says and 3-4 more seem messed.rest is ok.I should not need hotkeys with all menus up right? but the hole upper right stuff is missing atm.is it in DKW s user options I assign keys? Stormy s readme said something about it but I couldn t find where to do it.heres from Stormys mod first post: "Dont forget to customize your "TheDarkWraith`s new UI`s options file" to assign your keyboard layout acordingly fitting to the allready existing key commands that come from Church`s Key command mod." I must be slow. I don t really understand it :oops:. But I assume if I mess around with hotkeys I might end up with uncoordinated sound/action yeah? Last but unsignificant is that the map is hopeless to read lat and lon on. Stoianms grid map would help maybe? The dissappeared menus are my main peoblem anyways...oh btw..about the language pack I m quiet sure I understood correct from stormys mod thread (first post) and Stoianm is that you don t need the game installed with german voices (as you say), but if you don t have game installed with german voices then you need the language package. unless you want to move all the sound files and put them manually in JSGME. I m so close to success..can t give up now. I don t know how many times I need to beg you guys to be patient.After all I installed the game first time of my life 14 days ago:salute: |
The missing UI is because your doing the tutorial. As you get further through the tutorial, parts of the UI will become visible/useable. Hopefully this will be modded out of the game soon. Because its really confusing, the first time you do it. And just plain annoying if you have to do it a second, or more times.
I would advise to complete the tutorial before adding mods to the game. Because some mods (like Real nav) remove features that are needed to complete the tutorial. Once you've completed the tutorial. You can then add all the mods and start a new campaign. You will have an option to skip the tutorial if you've already completed it. Or you can edit the CareerHistory.cfg file (C:\Users\Username\Documents\SH5\data\cfg) to look like this... Code:
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and unninstal this mod: stormys hotfix here
is in beta6 already |
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