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:sunny: het is fantastisch!! dank je wel
(it's fantastic, thank you!!):up: |
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Bravo!!!!
TAKE A BOW GENTS :up::up::up::up: |
Okay new object reflections and search light repairs is posted
I am sorry it took so long to do this but there are over 3000 node's alone for the Harbor kit to go through.
All smoke effect's for Houses building's and factories have been set to the same wind coef as all the other smoke effect's in the game changes we made to match them up. All light's for building's have been adjusted because originaly they were set to be dimmer at night time than day time basicly you couldn't see them at all at night and now you can but they are not over bearing in nature. All light houses are more effective and cast a better reflection on the water plus have a much greater range in effect. All land base search light's have been repaired and are more effective in range. All ship search light's have been repaired and adjusted to range and better effectivness. Originaly all search light's max range was 200 meters I have now adjusted them accoriding to their size and what type of light it is for both ship's and land base light's. Enjoy everyone. ROW_Object_Reflections_and_All_Searchlight_Repairs _vs_2 This file contains the reworked shore line object reflections with enhancments and reapirs to all in game search lights from light houses to land base search lights and ship search lights in efective ranges and reflection capabilities and a lot more. This is also posted on the main thread download. I am now trying to finish up all the ship work about half way done. |
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i know this was a no-no, but i couldnt wait any longer... so I applied all the new ROW stuff while in the middle of my patrol! :)
im awestruck! switching in all the new ROW files with the high res sea foam, its truly breathtaking! |
the only file's I sugest applying in base is the special effect's
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Everything else can be added at anytime and used with your save's with no ill effect's. But I am glad you like it all ATR-42. http://static3.filefront.com/images/...dauiuyfscj.jpg |
Aye, as have I. I only added the zone effects when I was inport. Everything else whilst at sea :cool: There's only one thing I've noticed and that's with ROW Sound v.4, the diesels restart sometimes when I'm already running on the surface.
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It's to simulate the diesel exhaust port getting covered up
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I don't know who has or hasn't noticed it yet but
I pretty much got the sun rise and sun set in the game to be almost totaly oposit of each other in time.
After reading all the posts that one guy made complaining about the real Navigation mod and how the sun rise and set was always off and changing I worked hard to make it happen like clock work in game. And create a true High Noon for the sun. Also thanks to Jaketoox and Kriller making the sky work the way I wanted I was able to create a twilight time after sun set and before sun rise inbetween the total darkness of night like we experience in real life. You know that time of day and night when yes you see head light's but they are not very effective and the star's can just barly be seen. |
One question for you Leo about the install package from page one of the thread. With the addition of the new clouds from Kriller2, are we supposed to install one of the 3 speed files and the new Kriller2 clouds, or just the new Kriller2 clouds without any of the speed files?
Last night I just used the Kriller2 clouds without any of the speed files, and one time when I came up to the bridge the clouds were speeding by like they used to in stock, but then every other time I went up there the clouds were very still so, I wasn't sure exactly how the speed things related to the new cloud set. |
I included the orginal speed control file for the cloud's
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I am using Kriller2's new cloud's with the original speed control's for the first cloud release and havn't had any problem's. Remember wind speed effect's the cloud's and now that there are multi layer's to them the lighter cloud's that are lower in the sky will move at a slightly differn;t speed. To create that 3D look. |
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These are very impressive improvements. There are so many options now for each individual taste I don’t think I have ever seen this in a mod to date.
Using the NEW 3D clouds I was in TC and came out and had the super fast moving clouds and thought – great here we go – but it wasn’t but a few seconds later and they stopped back to normal speed. :up: Going to do a few patrols on this version and take a break from the updates. |
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