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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

lurker_hlb3 10-11-08 08:17 PM

Quote:

Originally Posted by Sledgehammer427
righteous, i love pe4 but its a hassle to get everything set up...will we be able to choose NSM and all that happy stuff you can also pick? or will the most compatible features be uploaded?

With the new damage model that RFB uses , NSM will be "obsolete". One thing your going to find is the only other mod you need is the new version of RSRDC that been written for this version

Task Force 10-11-08 08:21 PM

I cant wait for the next RFB release, Whats gona be new other than the damage model?;)

LukeFF 10-11-08 08:43 PM

Quote:

Originally Posted by Task Force
I cant wait for the next RFB release, Whats gona be new other than the damage model?;)

  • New submarine damage model
  • New ship damage model (merchants only for now, warships will come later)
  • PE4 fully integrated
  • New visual sensors for all AI aircraft and ships
  • Even more realistic rosters for all subs
  • New distance measurement mod
  • John Hamm/conus00's crew uniform mods (to be updated even more in the future)
  • Updated interiors for all submarines (clickable objects, animated gauges, 3D crew members)
  • New manual that explains the mod in more detail.
Plus other miscellaneous stuff people will notice over time.

Task Force 10-11-08 08:50 PM

Cool, cant wait for the next version of RFB.:D

Bosje 10-11-08 09:42 PM

Luke, thanks

PE4 graphics and RFB gameplay, the game it could and should have been *excited shiver*

any day now :sunny:?

claybirdd 10-11-08 11:00 PM

Hell since TMO has fallen by the wayside(:x) I guess I'll have to jump on this bandwagon. Thank all of you for your hard work. I look forward to your new release.:up: If I can find either a mod or the proper TMO file to give me my TMO keysettings while using RFB I think I will be quite happy. (make sense?)

Task Force 10-11-08 11:07 PM

What ever happend to Trigger Maru.:hmm:

Orion2012 10-11-08 11:50 PM

Quote:

Originally Posted by claybirdd
Hell since TMO has fallen by the wayside(:x) I guess I'll have to jump on this bandwagon. Thank all of you for your hard work. I look forward to your new release.:up: If I can find either a mod or the proper TMO file to give me my TMO keysettings while using RFB I think I will be quite happy. (make sense?)

I'm positive there is a TMO keyboard layout mod around here somewhere. Will post a link if I can find one.

claybirdd 10-12-08 12:25 AM

Thank you Orion it would be greatly appreciated.

LukeFF 10-12-08 01:38 AM

Quote:

Originally Posted by Bosje
Luke, thanks

PE4 graphics and RFB gameplay, the game it could and should have been *excited shiver*

any day now :sunny:?

I can justifiably say this will be the best RFB release to date, and we still haven't yet met all the goals we have for this mod. You guys are really going to like what we've done here.

The manual is moving along well, so I dare to say "soon" the mod will be released. ;) We could release the mod as it is right now, but we want it to be the best it can be, and so that includes writing up a manual that explains all that we've done and why we've done things the way we have. I know that makes the wait all the much longer, but, trust me, the result will be well worth it.

chris455 10-12-08 09:27 AM

Please take your time LukeFF- we all know it will be worth the wait:D

IronPerch 10-12-08 12:45 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Task Force
I cant wait for the next RFB release, Whats gona be new other than the damage model?;)

  • New submarine damage model
  • New ship damage model (merchants only for now, warships will come later)
  • PE4 fully integrated
  • New visual sensors for all AI aircraft and ships
  • Even more realistic rosters for all subs
  • New distance measurement mod
  • John Hamm/conus00's crew uniform mods (to be updated even more in the future)
  • Updated interiors for all submarines (clickable objects, animated gauges, 3D crew members)
  • New manual that explains the mod in more detail.
Plus other miscellaneous stuff people will notice over time.

Sounds very nice!!!

Is that new loading screen or a hint from mod's new craphical oufit in your signature? Is there any change to hear something about the new distance measurement mod included?

Task Force 10-12-08 02:00 PM

I cant wait. Ive always enjoyed RFB`s realism.;)

Ivan Putski 10-12-08 02:06 PM

Very much looking forward to its release. Puts:up:

Lexandro 10-12-08 02:11 PM

I have a question; Will PE4 be an optional install or is it a mandatory one? The reason I ask is I use a lot of high time compression (4096 TC) which tends to break enviroment mods. I would really like to give this a bash, but I also dont want to have the game weather and ocean go wonky.


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