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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Athlonic 04-30-10 02:35 AM

Quote:

Originally Posted by TheDarkWraith (Post 1378032)
got the sonar notepad working again:


Woot !!!!!

:rock:

You are a genius !

Sonarman 04-30-10 02:42 AM

Quote:

Originally Posted by TheDarkWraith (Post 1378032)
got the sonar notepad working again:

Truly amazing, that's not even on devs 1.2 patch list! Well done.

TheBeast 04-30-10 02:50 AM

Quote:

Originally Posted by TheDarkWraith (Post 1378032)
got the sonar notepad working again:

Very Nice!:rock:
The clock, gages and dials at that station kind of reveal how importat a functioning sonar station is.

ReallyDedPoet 04-30-10 06:54 AM

Quote:

Originally Posted by TheDarkWraith (Post 1377990)
haven't been able to duplicate that. I've tried it over 10 times now.

Thanks DW for following up. I am wondering if it is related to a mod conflict, though this is installed near the end and really should not have conflicted with anything I have. I did mention a few days ago that I had a Mod that changed some of the keyboard stuff, but I have since uninstalled it before noticing the CTD.

Anyway, I am going to play around with it some more. Probably deactivate all of the mods I have running and just run this to see what happens.

reaper7 04-30-10 07:55 AM

Quote:

Originally Posted by TheDarkWraith (Post 1378032)
got the sonar notepad working again:


:woot: No need to waith on patch 1.2 anymove. Just genius, well done.

speedbird 04-30-10 03:39 PM

TDW has been very quiet for the last few hours... I feel an update coming up... :D

TheBeast 04-30-10 03:51 PM

Quote:

Originally Posted by speedbird (Post 1378738)
TDW has been very quiet for the last few hours... I feel an update coming up... :D

Nah, I think he crashed coming down off a 3 day cafine rush.:haha:

TheDarkWraith 04-30-10 04:13 PM

Quote:

Originally Posted by TheBeast (Post 1378760)
Nah, I think he crashed coming down off a 3 day cafine rush.:haha:

nope, rewriting all the code that used polling to monitor items to event driven. Also making the options file a repository for all the persistent settings used and adding accessor methods (get/set) for all the user options so that I can implement a page in the game's options page that will allow the user to change settings on the fly.
Finishing up on the notepads for all the scopes also...:D

Did anyone notice that the 2 draggable compasses I added to the nav map are upside down?? I flipped them so they are correct now in v2.1.0

TheDarkWraith 04-30-10 04:21 PM

Quote:

Originally Posted by speedbird (Post 1378738)
TDW has been very quiet for the last few hours... I feel an update coming up... :D

yeah v2.1.0 is a little over 50% complete....not much longer ;)

McHub532 04-30-10 04:28 PM

Quote:

Originally Posted by TheDarkWraith (Post 1378777)
Did anyone notice that the 2 draggable compasses I added to the nav map are upside down?? I flipped them so they are correct now in v2.1.0

Yep, noticed that one but was too tired.. saved game and went to bed.. and then haven't used them so forgot about it. :)

7thSeal 04-30-10 04:33 PM

Quote:

Originally Posted by TheDarkWraith (Post 1378777)
Also making the options file a repository for all the persistent settings used and adding accessor methods (get/set) for all the user options so that I can implement a page in the game's options page that will allow the user to change settings on the fly.

Are you hinting that this will be included with 2.1? :o

Or is this down the road a bit? :DL

SeaWolf U-57 04-30-10 04:33 PM

2.1.0 Wow looking forward to this :salute:

TheDarkWraith 04-30-10 04:46 PM

Quote:

Originally Posted by 7thSeal (Post 1378791)
Are you hinting that this will be included with 2.1? :o

Or is this down the road a bit? :DL

I'm trying for 2.1 but it might get pushed to 2.2 due to all the changes I've made to 2.1. It (2.1) is more like a total rewrite of the code and thus needs to be fully tested (and hopefully the errors will be of a small number)

speedbird 04-30-10 04:49 PM

Quote:

Originally Posted by TheDarkWraith (Post 1378777)
Did anyone notice that the 2 draggable compasses I added to the nav map are upside down?? I flipped them so they are correct now in v2.1.0

I thought it was me, I almost gave up drinking because of it...:O:

TheBeast 04-30-10 04:53 PM

Quote:

Originally Posted by TheDarkWraith (Post 1378777)
Also making the options file a repository for all the persistent settings used and adding accessor methods (get/set) for all the user options so that I can implement a page in the game's options page that will allow the user to change settings on the fly.

Now this sounds more like how game configuration options should be done.:salute: It would really reduce user confusion and increase usability.:ping: Will these setting remain persist after exiting game and restarting?:06:
I wish UbiSoft had done something like this for things like Periscope Depth, Snorkel Depth, Crash Dive Depth, Dive Depth, Decks Awhash etc. that can be changed during game play.


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