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-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

stoianm 04-22-11 10:26 AM

Quote:

Originally Posted by milky (Post 1648664)
How do i install the patch for this mod....i cant figure it out.

2) How to configure and install Magnum Opus megamod for SH5 ==> Link

milky 04-22-11 01:05 PM

You da man :)

wokelly 04-22-11 07:41 PM

I fixed my previous problems thanks to TheDarkWraith, however I am having a new problem. Frankly my computer can't handle the DHR interiors, I downloaded SteelVikings mod alone and found that out two days ago. I tried to remove all of SteelVikings files from the mod, but I am encountering the odd graphic bug and I am not sure if this is the result of my editing or just a game bug. Most notable is the fact some ships do not have textures at long range, but I think that may be my fault with my editing.

I have on suggestion for the mod, I think it would benifit the mod if Church's keyboard setup was added into the Mod. It gives you keyboard commands to request visual contact and sound contacts rather than having to deal with the menu. Problem is at the moment some keys overlap with the mod (C for example is church's key for crash diving but it brings up that bloody navigation wheel). Church's keyboard adds a lot to the game IMO.

sirbum69 04-22-11 07:51 PM

there is another mod out there called advanced shift keys...maybe that will give you more of what you want. It doesnt show when you hit F1 but like for calling out nearest contact i hit the [ key.

Also TDW UI allows you to set your keys how you want in the user.py file

Husksubsky 04-23-11 04:47 AM

I have problems getting correct range using RAOFB .I seem to get the correct one automaticly when I use the stad. (I love to read degrees and find range with RAOFB .don t ask why :o)
That was with stock scope. Hope it works beter with alternative, but I have doubts. can I try alternative from MO on bottom of this list?

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1Patch1
Magnum_Opus_v0_0_1Patch2
Speech fixes and additions (german version) (ONLY IF YOU USE GERMAN VOICES)
Enhanced FunelSmoke_by HanSolo78
SUB_hyd_fix_SH5
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_New_radio_messages_German (ONLY IF YOU USE GERMAN VOICES)
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Krauters Automated Scripts (v5_0_0 compatible)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Wasserbomben1_1
U-boat Historical Specifications 1.7 for TDW Mod
NewUIs_TDC_6_4_0_Real_Navigation

system: 6 gb ram i 920 clocked to 3.8, ATI HD 6970 1920:1080

stoianm 04-23-11 04:51 AM

Quote:

Originally Posted by Husksubsky (Post 1649162)
I have problems getting correct range using RAOFB .I seem to get the correct one automaticly when I use the stad. (I love to read degrees and find range with RAOFB .don t ask why :o)
That was with stock scope. Hope it works beter with alternative, but I have doubts. can I try alternative from MO on bottom of this list?

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1Patch1
Magnum_Opus_v0_0_1Patch2
Speech fixes and additions (german version) (ONLY IF YOU USE GERMAN VOICES)
Enhanced FunelSmoke_by HanSolo78
SUB_hyd_fix_SH5
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_New_radio_messages_German (ONLY IF YOU USE GERMAN VOICES)
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Krauters Automated Scripts (v5_0_0 compatible)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Wasserbomben1_1
U-boat Historical Specifications 1.7 for TDW Mod
NewUIs_TDC_6_4_0_Real_Navigation

system: 6 gb ram i 920 clocked to 3.8, ATI HD 6970 1920:1080

here is the corect order:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 (patch1+2)
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_0_byTheBeast
NewUIs_TDC_6_5_0_ByTheDarkWraith


You are missing a scope mod and because of that you have not acurate readings... install the manos scope from the TDW UIs ... choose the one for your monitor resolution... manos scope is the best one if you want to use RAOFB wheel and to have accurate results:up:

U-Falke 04-23-11 08:52 AM

Hey I cant see my draws in the map because of its new color....
Any mods to correct this?

Good hunting for all

Trevally. 04-23-11 09:01 AM

Quote:

Originally Posted by U-Falke (Post 1649275)
Hey I cant see my draws in the map because of its new color....
Any mods to correct this?

Good hunting for all

If you look in "Patch 2" there are other map colours you can install.

Husksubsky 04-23-11 10:12 AM

Quote:

Originally Posted by stoianm (Post 1649164)
here is the corect order:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 (patch1+2)
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_0_byTheBeast
NewUIs_TDC_6_5_0_ByTheDarkWraith


You are missing a scope mod and because of that you have not acurate readings... install the manos scope from the TDW UIs ... choose the one for your monitor resolution... manos scope is the best one if you want to use RAOFB wheel and to have accurate results:up:

Thx for quick answer.:). I see you left out a bunch of my mods .that mean I don t need them? ( I got the list from another seasoned sailor and I understood the megamod might contain older version of some single mods.Nevertheless I try to keep the list as tiny as possible):03:.
I must have real nav in the end yeah?the manos scope in the bottom of the list too?meaning :

NewUIs_TDC_6_5_0_ByTheDarkWraith
then manos scope
then real nav

Just a guess. I wish I knew what I was doing so I could figure out order myself. I try to use common sense but unfortunatly I don t have tons of it.. But I m happy nevertheless:D. I did manage to patch the mod properly I think though. and if a mod doesn t contain a "data"file then I dig deaper into it :).

TheDarkWraith 04-23-11 10:15 AM

Quote:

Originally Posted by Husksubsky (Post 1649328)
Thx for quick answer.:). I see you left out a bunch of my mods .that mean I don t need them? ( I got the list from another seasoned sailor and I understood the megamod might contain older version of some single mods.Nevertheless I try to keep the list as tiny as possible):03:.
I must have real nav in the end yeah?the manos scope in the bottom of the list too?meaning :

NewUIs_TDC_6_5_0_ByTheDarkWraith
then manos scope
then real nav

Just a guess. I wish I knew what I was doing so I could figure out order myself. I try to use common sense but unfortunatly I don t have tons of it.. But I m happy nevertheless:D

The new version of my UIs mod (v6.5.0) includes manos scopes as default. You just need to install the correct version of it to match your monitor's aspect ratio (screen res width / screen res height). You can find those in \NewUIs_TDC_6_5_0_Scopes (do not enable - read). There you will also find other scopes you can use.

Husksubsky 04-23-11 10:23 AM

Thx DKW:salute:. I ll use Manos. but still realnav at the end of the list? Or doesn t it matter. I try to use common sense again and can t see how a scope mod would mess up with the nav mod

TheDarkWraith 04-23-11 10:27 AM

Quote:

Originally Posted by Husksubsky (Post 1649333)
Thx DKW:salute:. I ll use Manos. but still realnav at the end of the list? Or doesn t it matter. I try to use common sense again and can t see how a scope mod would mess up with the nav mod

Real nav has to be installed after the core UIs mod and after any add-on mods included with the UIs mod (to be safe). That, to me, is the only stipulation. To be really safe install it as the last mod in your mod list to ensure nothing is overwritten/problems :up:

Husksubsky 04-23-11 11:08 AM

Thx:salute:.

jwilliams 04-23-11 03:01 PM

Quote:

Originally Posted by stoianm (Post 1649164)
here is the corect order:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 (patch1+2)
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix Not needed if using UHS 1.7
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Not needed if using UHS 1.7
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_0_byTheBeast
NewUIs_TDC_6_5_0_ByTheDarkWraith

See red and yellow above.

http://www.subsim.com/radioroom/show...&postcount=293
Quote:

*Keep in mind you do not need Depth Keeping Problem Fixed, FX_Update 16_2 UHS fix nor the IRAI No Surface Hydrophone and Aircraft Spotting....

Mods are being updated and alot of confusion about install order and mods needed is arising.

stoianm 04-23-11 03:04 PM

Quote:

Originally Posted by jwilliams (Post 1649507)
See red and yellow above.

http://www.subsim.com/radioroom/show...&postcount=293



Mods are being updated and alot of confusion about install order and mods needed is arising.

yes... i taked them out after i checked what files DW puted in his new UIs v6.5


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