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-   -   [WIP] IRAI (Intelligent Random AI) (https://www.subsim.com/radioroom/showthread.php?t=171973)

TheDarkWraith 06-05-11 12:57 PM

AI vs AI should be a lot more exciting now, especially sub AI vs other AI and aiplane AI vs other AI. As soon as I finish with some things of the ship AI I'll release a test version of v1.0.0 as so many changes/additions have been made that I want feedback on them.

Looks like the coastal defense AI controller is broken in SH5. I say this because the coastal defense unit in my testing doesn't appear in the AI editor so I can view it in game. Looks like we have to get creative now.....

Trevally. 06-05-11 01:43 PM

Quote:

Originally Posted by TheDarkWraith (Post 1677932)
Looks like we have to get creative now.....

Payday for TDW:D

TheDarkWraith 06-05-11 02:18 PM

Quote:

Originally Posted by Trevally. (Post 1677962)
Payday for TDW:D

So to try the simple things first I took the coastal defense unit from SH3 (since I know it works) and ported it over to SH5. Tried in game and no worky :nope: This tells me the coastal defense AI is definitely broke.

Alky 06-05-11 02:45 PM

Quote:

Originally Posted by TheDarkWraith (Post 1677989)
So to try the simple things first I took the coastal defense unit from SH3 (since I know it works) and ported it over to SH5. Tried in game and no worky :nope: This tells me the coastal defense AI is definitely broke.

If/when it's worky, will my deck gun be able to do damage to it? :D

TheDarkWraith 06-05-11 03:18 PM

Quote:

Originally Posted by Alky (Post 1678009)
If/when it's worky, will my deck gun be able to do damage to it? :D

That is the intent, to make it destroyable :up:

EvilJawa 06-05-11 03:46 PM

tdw... you are awesome. :DL

HanSolo78 06-05-11 04:05 PM

Quote:

Originally Posted by TheDarkWraith (Post 1678033)
That is the intent, to make it destroyable :up:

Nice that you wil do that.. so I donīt have to do that.
I also thought baout creating some... but two guys orking on that would be too much ;)
Do you plan to create other land units which can be detroyed?
For example... small houses or industrial parts could be used for missions... "destroy weather station... etc."

TheDarkWraith 06-05-11 04:07 PM

Well the sad news is the coastal defense AI controller is definitely broke in SH5. Thus there's no way to make land units and thus is why no land units (with AI) exist in SH5. The good news I found a way to make coastal defenses :D

I made them be ships as they need to be able to discern enemies so they can fire upon them. The one is this screenshot is for ships and subs (and is currently firing on an enemy merchant). I'll make one for aircraft so everything is covered.
http://www.subsim.com/radioroom/pict...pictureid=4362

The coastal defense stand is not destroyable (reinforced concrete with rebar) but the gun on it is.

Now all one needs to do is add these to the campaign on the shores of the coast or in harbors like the screenshot shows.

Trevally. 06-05-11 04:17 PM

Quote:

Originally Posted by TheDarkWraith (Post 1678061)
The good news I found a way to make coastal defenses :D

I made them be ships as they need to be able to discern enemies so they can fire upon them. The one is this screenshot is for ships and subs (and is currently firing on an enemy merchant). I'll make one for aircraft so everything is covered.

The coastal defense stand is not destroyable (reinforced concrete with rebar) but the gun on it is.

Now all one needs to do is add these to the campaign on the shores of the coast or in harbors like the screenshot shows.

Great job:yeah:

Sailor Steve 06-05-11 04:35 PM

This truly is awesome work. I'm glad there are people with the smarts, the skills and the dedication to keep at these things until they're fixed.

Zedi 06-05-11 04:46 PM

Do you think that if I move them on the land on docked state.. they will sound the alarm? How about using a turret from a BB as coastal cannon?

TheDarkWraith 06-05-11 04:48 PM

Quote:

Originally Posted by Zedi (Post 1678099)
Do you think that if I move them on the land on docked state.. they will sound the alarm?

can't move them onland - just tried and because they are ships they take damage until dead. What alarm?

Zedi 06-05-11 04:53 PM

Thought they will stay on land, but only sounding the alarm.. as those stupid patrol ships in ports that gets stuck because of the shallow water.

Its a nice addition, but not sure how these stuff will look on Normandy coast *scratch my head* ...

TheDarkWraith 06-05-11 04:55 PM

Quote:

Originally Posted by Zedi (Post 1678106)
Thought they will stay on land, but only sounding the alarm.. as those stupid patrol ships in ports that gets stuck because of the shallow water.

Its a nice addition, but not sure how these stuff will look on Normandy coast *scratch my head* ...

We have to work with what's available and what we can make work.

This 'fix' is a real PITA though as now I have to go and revise ALL tactics for it :damn:

Zedi 06-05-11 05:03 PM

Well, at least now Gibraltar, Suez and Panama is sealed for good. I feel an urge to make the start of the MN campaign in France, no teleporting in Italy.


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