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Ahhhh wow ok that explains it lol... thanks a lot :)
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German Voice Files
I really like this mod and I use it together with Operation Monsun and the Run Silent, Run Deep.
My question is, how do I enable the German voice files that come with RFB 1.5? What I'd like to have ideally is the ability to use the English files when playing American campaigns and German files for when I play U-Boote in a German campaign using Operation Monsun. Is there a way to set things up so that this becomes a menu option similar to what we had in SH3 (i.e., use English or German)? Thanks. |
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Use this for the German speech: http://www.subsim.com/radioroom/show...=German+speech Enable useing JSGME as the last mod. Disable the mod when you want to use American Fleet Boats. It's alittle PIA, but it works just fine. An alternative would be to have two installs of SH4. This way one could be for German campaign, the other American. That's too much work for my puney brain though, so I'll stick to the JSGME method. |
Thanks Fish! That will be a great help!
I have no problem with the JSGME solution. It seems the easiest way to go. I do have another question--what are the German files for that are included in the RFB 1.5 download? Do those need to get loaded anywhere? Or combined with the files at the download link you referenced? Thanks again for your great support! |
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OK, I think I've found the information. Do I install these files as a mod on top of the German voice files that Fish referred me to?
Also: I've just run into another problem. Appears to be a bug. I just had a sub (USS Tuna) suffocate for C2 build-up. Problem is, I was surfaced for quite awhile and my sub had absolutely no damage. Since I had sunk about 10,000 tons of shipping thus far on that patrol during a period of slim pickings in terms of targets (AUG 44), I am a bit disappointed in the demise of my sub. Anyone else encounter this problem/bug? Thanks. |
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Best of luck! |
The CO2 bug does appear to be caused by Alt Tabbing out if the game. Exit to Main Menu and re-enter to fix.
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my gunner won't shoot planes until they are right on top of my sub. why?
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Thanks Wilcke and Banjo! I did alt-tab out of the game, because I was trying to download the music/radio station files while I was still playing. That explains it!
Well, nothing left but to start a new campaign! See you when I'm back in port! |
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For the RFB fans out there, I'd like to let you know that I've handed the wheel over to LukeFF as the one leading the RFB mod.
Because of time constraints over the last few months, he's been the one directing the mod anyway. In that time, he's gathered some amazing talent and has implemented some incredible work into the mod. I feel he's done a better job than I could have, so it's better for the mod if he continues leading the team. I'm still working on the mod as one of the contributers, but he's the one behind the wheel now. |
Thanks for the update SWDW.
Is the MOD still due for release this weekend? |
I feel the deck guns are just a shade too weak.
I do not want to be able to take on a freighter and sink it with 10 shells, but after 50 rounds, there should be some visible damage. I always use my deck gun to finish off cripples only. The 4" rifle was very powerful and should do more damage than is being reflected in the mod (This mod, BTW, MAKES SHIV for me so before I forgewt, awesome job guys!) Is there not a way we can adjust this? |
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