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Niume 06-18-22 08:29 AM

Bubblehead what monitor resolution are you using?

KaleunMarco 06-18-22 10:33 AM

Quote:

Originally Posted by Bubblehead1980 (Post 2814417)
Well, they got me. Corvette made a lucky shot from 4000 meters, hit my stern while I was decks awash just after torpedoing a freighter. I was turning to fire a down the throat shot at oncoming escort. Their gunnery is usually not that accurate lol. I love the damage model, boat was holed, no magic survival. Then I was rammed by the oncoming corvette which crippled boat, sunk to crush depth. Had a nice patrol going convoy battle...sunk 5 ships in two attacks, 24,879 tons sunk.

yeah, the enemy AI seems to be a sharpshooting thing.
this is why i have the Max Angle Error set to 20.

Bubblehead1980 06-18-22 11:33 AM

Quote:

Originally Posted by KaleunMarco (Post 2814471)
yeah, the enemy AI seems to be a sharpshooting thing.
this is why i have the Max Angle Error set to 20.

I have the angle error set to 20 as well lol, like I said, he got lucky,

Bubblehead1980 06-18-22 11:34 AM

Quote:

Originally Posted by Niume (Post 2814463)
Bubblehead what monitor resolution are you using?


I forget the number offhand but what it says in the readme

KaleunMarco 06-18-22 12:52 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2814481)
I have the angle error set to 20 as well lol, like I said, he got lucky,

Roy O'Bannon was on the weapon.
:har:

Bubblehead1980 06-18-22 01:36 PM

Quote:

Originally Posted by KaleunMarco (Post 2814491)
Roy O'Bannon was on the weapon.
:har:



:har::har:

Bubblehead1980 06-18-22 05:26 PM

Will someone make it so the Warmer Clothing mod included with DW is for the deck watch only?


I have tried but am doing something wrong and , even caused my first CTD in DW, which is one of the most stable mods Ive played. No CTD even with huge convoys etc.

Bubblehead1980 06-18-22 08:16 PM

Quote:

Originally Posted by Niume (Post 2814463)
Bubblehead what monitor resolution are you using?


1920x1080 as specified in Dark Waters Readme. Trying to find a better resolution though.

Bubblehead1980 06-19-22 02:50 PM

Anyone on here read this book? Thoughts?

https://uboat.net/books/item/1619


Part of my work for Dark Waters, I plan to add some "historic" contacts as I did with TMO Mainly convoys like SC 7 and HX 72, so being doing research and found this one. These were pivotal battles and would be great recreate. I actually really like the traffic in DW, it provides a realistic experience for U Boats in North Atlantic so not really messing with it, just adding roughly 10 or so historical contacts. I am looking to get torpedo firing AI subs ( Uboats in this case) into DW as have FOTRS and TMO, so could where appropriate have wolfpacks with the historic contacts. Would be great if, since using the U Boat side of SH 4 where can summon other ships, instead of a cruiser, could summon u boats but that is kind of beyond my skill set, but perhaps possible.

Love this mod, just looking to enhance it.

I for most part have night surface attacks down, little adjusting left to do but

Bubblehead1980 06-19-22 04:31 PM

This really is a great mod, so many cool aspects, would love for TMO to have. Damage model...sinking when flooding from surface, deck hatch which opens and closes when diving on the Type VIIC, oil slicks for subs when damaged.


After a highly successful first patrol in U-95 , first in a Type VIIC, was in bay of biscay when pesky aircraft came along, I submerged first two times but after he came back, decided to fight it out. AA gun set him on fire but he scored a direct bomb hit on my uboat, killing nearly everyone topside, injuring all. Boat quickly went to the bottom, no hope of getting to surface.

So I was today years old when I learned not to joust with aircraft in Dark Waters lol. I rarely did it in TMO for same reason but get annoyed and decided to give it a try. Now have to start another career, again lol. Killed two careers in a row now lol.


https://i.postimg.cc/SsVKbh1B/ctsink.png

https://i.postimg.cc/wxfBW9mJ/damagefrombomb.png

https://i.postimg.cc/C5QLd4gJ/ddburning.png

https://i.postimg.cc/SNHxhVVx/ddlisting.png

https://i.postimg.cc/xd3fLQQX/downthethroat1.png

https://i.postimg.cc/VkMLLMHB/hatch-open.png

https://i.postimg.cc/pTV2ZSVq/record.png

https://i.postimg.cc/4NYxqj60/subdoomed2.png

https://i.postimg.cc/3wTryRsM/suboilslick1.png

https://i.postimg.cc/wM79KsmN/suboilslick2.png

https://i.postimg.cc/d3pwJt2x/suboilslick3.png

https://i.postimg.cc/4d8XF1mZ/subonbottom.png

keyboardtester com

KaleunMarco 06-19-22 07:45 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2814755)
This really is a great mod, so many cool aspects, would love for TMO to have. Damage model...sinking when flooding from surface, deck hatch which opens and closes when diving on the Type VIIC, oil slicks for subs when damaged.


After a highly successful first patrol in U-95 , first in a Type VIIC, was in bay of biscay when pesky aircraft came along, I submerged first two times but after he came back, decided to fight it out. AA gun set him on fire but he scored a direct bomb hit on my uboat, killing nearly everyone topside, injuring all. Boat quickly went to the bottom, no hope of getting to surface.

So I was today years old when I learned not to joust with aircraft in Dark Waters lol. I rarely did it in TMO for same reason but get annoyed and decided to give it a try. Now have to start another career, again lol. Killed two careers in a row now lol.

don't even think about tangling with Allied aircraft.
because if you get lucky and shoot down the first one, they keep coming after you.
i came to the conclusion while i was working with Fifi on DW that if you want to go and sink ships you have to dial-down the aircraft attacks.
otherwise you never make it out of Biscay Bay.

:k_confused::Kaleun_Salute:

Bubblehead1980 06-19-22 10:26 PM

Quote:

Originally Posted by KaleunMarco (Post 2814762)
don't even think about tangling with Allied aircraft.
because if you get lucky and shoot down the first one, they keep coming after you.
i came to the conclusion while i was working with Fifi on DW that if you want to go and sink ships you have to dial-down the aircraft attacks.
otherwise you never make it out of Biscay Bay.

:k_confused::Kaleun_Salute:


Yep, I learned that today. lol I usually avoid aircraft and dive as do in TMO (once learned hard way with TMO planes). U Boats can dive fast enough but I chose to stay on surface and well paid price.


I altered the airstrike.cfg a bit as was not getting many air contacts and it was frustrating. Seem to have right balance but its still early in the war lol.

Bubblehead1980 06-20-22 04:58 PM

Killed again lol
 
Third career in a row have been killed lol. Guess have to start again.


This time, a G7a TI torpedo did a circle run. I was in the surface and nearly at a dead stop, well boat could not accelerate enough to get out of the way, torpedo hit me. large hole in boat, flooding, sunk.

Love it but first I was court martialed for sinking neutrals sailing in convoy with enemy. (Fixed that. New career started...lucky hit from a deck gun of escort during night surface attack.


Third, killed by airplane 90 km from port after highly successful patrol.


Fourth, the circular run.


Speaking of which....did the germans have problems with circle runners?

I've read on the torpedokrise (Torpedo Crisis) and no mention of circle runners being a problem.

KaleunMarco 06-20-22 05:18 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2814887)
Third career in a row have been killed lol. Guess have to start again.


This time, a G7a TI torpedo did a circle run. I was in the surface and nearly at a dead stop, well boat could not accelerate enough to get out of the way, torpedo hit me. large hole in boat, flooding, sunk.

Love it but first I was court martialed for sinking neutrals sailing in convoy with enemy. (Fixed that. New career started...lucky hit from a deck gun of escort during night surface attack.


Third, killed by airplane 90 km from port after highly successful patrol.


Fourth, the circular run.


Speaking of which....did the germans have problems with circle runners?

I've read on the torpedokrise (Torpedo Crisis) and no mention of circle runners being a problem.

yes, their G7a was essentially the same fish as our Mk14.
not sure who stole what from whom but, after all was said and done, it was like Spy v Spy in the old Mad magazine.
i do not think that the G7a/Mk14 were circle runners as much as the Mk18, but you could see them coming and they ran deep and they failed to explode.
it could be that an over-enthusiastic Ubi designer added it to the German side out of enthusiasm.

Bubblehead1980 06-21-22 06:28 PM

Quote:

Originally Posted by KaleunMarco (Post 2814889)
yes, their G7a was essentially the same fish as our Mk14.
not sure who stole what from whom but, after all was said and done, it was like Spy v Spy in the old Mad magazine.
i do not think that the G7a/Mk14 were circle runners as much as the Mk18, but you could see them coming and they ran deep and they failed to explode.
it could be that an over-enthusiastic Ubi designer added it to the German side out of enthusiasm.


Yes, in my research I noticed there was some cross over, more than would be possible by simple coincidence, so likely some spying going on. Well MK 14 had bit of circle runner problems earlier in war...Grunion is believed to have been damage by MK 14 circle run exploded close to her when submerged. Tulibee was lost to a MK 14 circle run in March 1944. but yes MK 18, especially the MK 18-1 had among depth keeping and battery issues, circle run issues.

Interesting enough, sure you know, the MK 18 design was based on a German TII G7e electric torpedo which did not explode and ran up on the beach when was fired close to shore. G7e had depth control issues until Spring 1942. So the design flawed carried over from captured torpedo into the MK 18. No exploder issues with MK 18 because it used the simple MK 8 exploder, contact only, with the new firing pins that solved the dud issue.


All research thus far, have not read about U Boat's suffering circle run. I mean its possible and may have happened, but figured it would be mentioned. I did not remove it from the torpedo.sim file since such a small chance, when reworked them to match history .


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