SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 05-10-10 08:56 AM

Quote:

Originally Posted by kylania (Post 1387270)
As far as the radio message range thing, 15km is indeed too low, that's essentially "visual" range. I'd suggest something closer to 400-600km since that's around the max range I've been able to successfully intercept a radio contact.

I've been getting that - 32 + thing pretty much anytime I change views as well.

You cannot set your rudder direction in SH5Enhanced while on the Nav Map since that weird compass overlay thing takes over the Q/E functionality.

the 15km is a user option and it's default value can be changed in the options file (MaxRadioContactRange). It's default setup in the options file is: MaxRadioContactRange = 15000

this bug fix addresses:
- the messagebox +- icons and text showing when you change views or interact with a crew member
- not being able to set rudder/heading in the heading bar on the nav map

It's JSGME ready so unzip to MODS folder and enable.
http://www.filefront.com/16408127/Ne...h-bugfix-1.7z/

SubV 05-10-10 09:13 AM

Hi, TheDarkWraith.

It seems I've discovered a bug in your latest UI mod v2.2.0. The 'estimate range to contact' command (which is set to Shift-C in my config) is no longer working properly, always displaying something around 3500 meters. If I'm not mistaken,it worked properly in v1.8.0.
Code:

[Cmd487]
Name=Estimate_range_to_contact
Contexts=1
MnID=0x3F280002
HasDelayedExecution=Yes
Key0=0x43,s,"Shift+C"

http://img408.imageshack.us/img408/8...2010051017.jpg

SeaWolf U-57 05-10-10 09:14 AM

Quote:

Originally Posted by TheDarkWraith (Post 1387305)
the 15km is a user option and it's default value can be changed in the options file (MaxRadioContactRange). It's default setup in the options file is: MaxRadioContactRange = 15000

this bug fix addresses:
- the messagebox +- icons and text showing when you change views or interact with a crew member
- not being able to set rudder/heading in the heading bar on the nav map

It's JSGME ready so unzip to MODS folder and enable.
http://www.filefront.com/16408127/Ne...h-bugfix-1.7z/

Is this just a SH5Enhanced Style problem ????
or do we all need to download this :hmmm:

TheDarkWraith 05-10-10 09:34 AM

Quote:

Originally Posted by SeaWolf U-57 (Post 1387322)
Is this just a SH5Enhanced Style problem ????
or do we all need to download this :hmmm:

it's an entire mod problem. Everyone needs this bug fix that has v2.2.0. I'm making a new verison v2.2.1 that will include this bug fix and will be posted at post #1 here soon.

The General 05-10-10 09:43 AM

Upon loading the Bismark Historical Mission, the dialogue box in the lower-right is open to it's fullest setting and there is a long list of Commands that the game must've has cycled through just prior to spawning me onto the Conning Tower :o I did not execute these Commands. This is indicitive of a problem with the game itself and not necessarily your Mod right?

Screenshot taken immedietly after loading historical mission:
http://img205.imageshack.us/img205/1...0510153738.png
Uploaded with ImageShack.us

TheDarkWraith 05-10-10 09:44 AM

Quote:

Originally Posted by kylania (Post 1387270)
I'd leave it configurable in the options file, but the on-the-fly change thing isn't as useful to me. Especially since changing from 15 to 400 was going to take a day of clicking heh I'd probably make it something like a toggle button. Long range contact and medium range both values set in the options so you can toggle between say 600km while in the open ocean and 100km or something while closer to shore.

I was unable to get the standimeter working properly. Could we replace the dial with a text box? I was never once able to get an accurate value for the mast height entered using the dial. I often couldn't get closer than 1-1.5m from the value.

Ship contact information seemed to lag with the message box. Like I'd get a hydrophone contact line first. Then a voice confirmation of the contact but it wasn't till minutes later, often a new contact, that the messages would appear in the message box. Not sure if this is mod related or what, but it was odd.

I've made some changes in v2.3.0 regarding some of these criticisms.
- a new user option was added that, when enabled, causes all incoming radio contact reports to be clipped to the distance specified by MaxRadioContactRange (RadioContactReportsAlwaysClipped).
- MaxRadioContactRange now is in km not meters for the value in the options file. The default value is now 250 (250km)
- the +- and text associated with MaxRadioContactRange now make changes in km instead of meters. Clicking just the +- changes the value +- 1 (1000 meters or 1km). Holding down shift and clicking +- changes the value by 10 (10,000 meters or 10km). Holding down shift and alt and clicking +- changes the value by 100 (100,000 meters or 100km). The max distance you can specify is now 9999 (9,999,000 meters or 9,999km)

Replacing the mast height dial with something else is something I'm currently working on......

The messagebox 'issue' I'll look into.

TheDarkWraith 05-10-10 09:45 AM

Quote:

Originally Posted by The General (Post 1387347)
Upon loading the Bismark Historical Mission, the dialogue box in the lower-right is open to it's fullest setting and there is a long list of Commands that the game must've has cycled through just prior to spawning me onto the Conning Tower :o This is indicitive of a problem with the ame itself and not necessarily your Mod right?

that is completely normal and expected with this mod. It's actually the mod that has issued those commands. This ensures 'sync' with the officers, officer's category bar, and officer's orders :yep:

If that bothers enough people I can make those messages disappear at game start (I'll still be issuing the commands at game start but they won't appear in the messagebox)

SubV 05-10-10 09:46 AM

@TDW

Just checked. 'Estimate range to contact' was working as intended in v2.0.0, and broken in v2.2.0.

http://img710.imageshack.us/img710/5331/nnnu.jpg

Please fix this issue.

TheDarkWraith 05-10-10 09:50 AM

Quote:

Originally Posted by SubV (Post 1387355)
@TDW

Just checked. 'Estimate range to contact' was working as intended in v2.0.0, and broken in v2.2.0.

nothing has changed as far as that goes from v2.0.0 to v2.2.0. I'll double check though.

The General 05-10-10 09:56 AM

Quote:

Originally Posted by TheDarkWraith
That is completely normal and expected with this mod. It's actually the mod that has issued those commands. This ensures 'sync' with the officers, officer's category bar, and officer's orders :yep:

If that bothers enough people and can make those messages disappear at game start (I'll still be issuing the commands at game start but they won't appear in the messagebox)

Thanks TDW :up: It don't bother me Brother, it means that you are even more awesome at this than I realised :o You must do this professionally? :DL

TheDarkWraith 05-10-10 10:04 AM

sentenc3 has revised v2.2.0 menu file for Spanish. You can find it here and at post #1 of this thread:
http://www.filefront.com/16408489/Ne...y-sentenc3.7z/

kylania 05-10-10 10:31 AM

By the way, I have been having a lot of problems controlling my sub now due to the "flashing icon upon command" feature. That's SO DAMN COOL LOOKING that I'm constantly issuing commands, just to make the icons flash. :har: My crew is tired of it and planning a mutiny. :timeout:

TheDarkWraith 05-10-10 10:37 AM

Quote:

Originally Posted by kylania (Post 1387394)
By the way, I have been having a lot of problems controlling my sub now due to the "flashing icon upon command" feature. That's SO DAMN COOL LOOKING that I'm constantly issuing commands, just to make the icons flash. :har: My crew is tired of it and planning a mutiny. :timeout:

did my bug fix fix the issues you were having with the heading bar in the nav map and the +- and text icons showing when switching screens?

Yeah I really like the flashing icons also :D There's other cool things I can do that I'll implement over time.....

qweasd 05-10-10 11:09 AM

First, many thanks for all your hard work TheDarkWraith!! You have salvaged this game, no doubts.

Small bug with your upload of 2.2.1

Quote:

Error creating file: "NewUIs_TDC_2_2_1_TheDarkWraith\NewUIs_TDC_2_2_1_B yTheDarkWraith\Included mods from others\Reaper 7 - Enhanced recognition manual\Enhanced_Ship_Recon_Manual_V1.02.rar"
Same for FileFront and alternate DL at Subsim
Tried with with 7-Zip and IZArc.

TheDarkWraith 05-10-10 11:11 AM

I'm downloading my own mod now (v2.2.1) and I'll see what happens.....

EDIT:

Downloaded and extracted just fine. What extractor are you using? I use ZipGenius 6 (free download just google it) for zipping/unzipping.

sentenc3 05-10-10 11:17 AM

Hello, I have a problem with the immersion of 40 meters, supposedly the sub has to dive to 40 meters but will be more than 70 feet:06:, someone else is wrong?
also periscope depth was 14 meters when it has to be 12, because the periscope 14 is submerged. how to fix this? thanks:salute:
http://i289.photobucket.com/albums/l...nc3/prueba.jpg

TheDarkWraith 05-10-10 11:23 AM

Quote:

Originally Posted by sentenc3 (Post 1387431)
Hello, I have a problem with the immersion of 40 meters, supposedly the sub has to dive to 40 meters but will be more than 70 feet:06:, someone else is wrong?
also periscope depth was 14 meters when it has to be 12, because the periscope 14 is submerged. how to fix this? thanks:salute:

You're saying that if you press the icon it doesn't do what it's supposed to do?

do you have any other mods enabled? If so, disable all and test again just using the UIs mod. Let me know what you find.

qweasd 05-10-10 11:30 AM

Quote:

Originally Posted by TheDarkWraith (Post 1387429)
I'm downloading my own mod now (v2.2.1) and I'll see what happens.....

EDIT:

Downloaded and extracted just fine. What extractor are you using? I use ZipGenius 6 (free download just google it) for zipping/unzipping.

Ok will try with Genius.
Never had a problem unzipping your previous versions with 7-Zip tough :06:

ah computers..

TheDarkWraith 05-10-10 11:37 AM

Quote:

Originally Posted by SubV (Post 1387318)
Hi, TheDarkWraith.

It seems I've discovered a bug in your latest UI mod v2.2.0. The 'estimate range to contact' command (which is set to Shift-C in my config) is no longer working properly, always displaying something around 3500 meters. If I'm not mistaken,it worked properly in v1.8.0.

just tested v2.3.0 (everything for this is same as v2.2.0) and everything worked beautifully. Here I'm submerged and clicked the icon 'estimate range to contact'. Range reported was very close to range measured:
http://www.subsim.com/radioroom/pict...pictureid=2025

tried it surfaced also and same thing, range reported and range measured were very close:
http://www.subsim.com/radioroom/pict...pictureid=2026

can't duplicate your problem. Mod conflict perhaps? Have you tried disabling all mods except for the UIs mod and testing again?

Defiance 05-10-10 11:38 AM

Always used winrar myself

I get a crc error on the enhanced recognition manual also

And the other error says Error: operation failed

And as above, never had a single unrar error with previous versions

Cheers


All times are GMT -5. The time now is 10:24 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.