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:yeah:thank you for this mod
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:salute: |
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As you have missed the 1.3 update where the class changes happened - you may not get any fishing boats tugs and some coastal traffic until you progress to the next campaign. You will also get class errors if you run TDWs SH5 validator. So best wait until you are very nearly finished your current campaign before updating. |
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Are there any known bugs with the imported ships?
I know about the frozen flags, I've seen them in this version as well, but are there any other bugs in addition to the flags that I should look out for? Would you recommend we play the full version or the base + enviro? Also, is it okay to install Dynamic Environment mod after OHII? |
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I can say something about the imported ships. There shouldn't be any other "critical" bugs with the ships other than the flags (well ofcourse the restrictions of the dat-ships, no shadow etc.) The best way is to play with them and report any funny business that you encounter, and I can help with the ship patches. It's the only way to make them better. The good thing about them is that the fixes can be applied with patches without the need to restart campaign (still best to apply them when in harbour). |
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If you have a good system - I would use full with Uekel's and Hans great mods added. They fit very well together. See here for info http://www.subsim.com/radioroom/show...&postcount=166 Here for pics http://www.subsim.com/radioroom/album.php?albumid=473 Quote:
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Thanks for the replies! :salute:
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http://img820.imageshack.us/img820/5...0400002.th.jpg 5600 ton Dido Light Cruiser of Force K goes down* during one of the newly available 'special' missions from 1.4. Also showcasing Mia's Real Sink as this was a single lucky hit in the rear port side :D *after this, they hammered the crap outta me.:O: Got the new coastal boats too without restart (upgrading from 1.2.1).:yeah: |
:yeah: Nice pic Orpheus
Here is a nice burning oil slick. Im sure this is TDWS FX 0.19 at work:up: http://img853.imageshack.us/img853/6...1004212853.png |
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It is also recommended by authors to put them + OHIIv.1.4 on top of others. Is it OK that IRAI, NewUI, FX_Update and others should follow them in the modlist:06: |
IRAI, NewUI, FX_Update
should be before them in your mod list:up: |
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Hello again Trevally!
Have an additional question to previous post: do we need Cerberus add. ship mod + patch for OHII with the new version 1.4 plus 4 mods (by Uekel and Hans) mentioned below in case of not using MO? :salute: |
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I am not sure how this would work with those mods - best to ask Uekel in his thread if cerberus mod is compatible. |
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