SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

DiD 10-03-11 06:31 AM

:yeah:thank you for this mod

0rpheus 10-03-11 08:59 AM

Quote:

Originally Posted by Trevally. (Post 1759284)
Good news:woot::woot::woot:

I can confirm than you no longer need to restart your campaign to update to a new version of OHII:yeah:

When you install a new version (v1.4 released tonight), some upgrades will take effect straight away. See post above for more detail.

Will this work if I migrate from 1.2.1 to 1.4? Best to be in port I suppose?

:salute:

Trevally. 10-03-11 11:29 AM

Quote:

Originally Posted by 0rpheus (Post 1759976)
Will this work if I migrate from 1.2.1 to 1.4? Best to be in port I suppose?

:salute:

Yes it will work and yes install in port.

As you have missed the 1.3 update where the class changes happened - you may not get any fishing boats tugs and some coastal traffic until you progress to the next campaign. You will also get class errors if you run TDWs SH5 validator.

So best wait until you are very nearly finished your current campaign before updating.

0rpheus 10-03-11 01:40 PM

Quote:

Originally Posted by Trevally. (Post 1760061)
Yes it will work and yes install in port.

As you have missed the 1.3 update where the class changes happened - you may not get any fishing boats tugs and some coastal traffic until you progress to the next campaign. You will also get class errors if you run TDWs SH5 validator.

So best wait until you are very nearly finished your current campaign before updating.

Okie doke, cheers T. I've one cross left to get in Mare Nostrum so now might be the time! :salute:

Sartoris 10-03-11 04:17 PM

Are there any known bugs with the imported ships?

I know about the frozen flags, I've seen them in this version as well, but are there any other bugs in addition to the flags that I should look out for?

Would you recommend we play the full version or the base + enviro?

Also, is it okay to install Dynamic Environment mod after OHII?

Rongel 10-04-11 10:59 AM

Quote:

Originally Posted by Sartoris (Post 1760274)
Are there any known bugs with the imported ships?

I know about the frozen flags, I've seen them in this version as well, but are there any other bugs in addition to the flags that I should look out for?

Would you recommend we play the full version or the base + enviro?

Also, is it okay to install Dynamic Environment mod after OHII?

Hi!

I can say something about the imported ships. There shouldn't be any other "critical" bugs with the ships other than the flags (well ofcourse the restrictions of the dat-ships, no shadow etc.) The best way is to play with them and report any funny business that you encounter, and I can help with the ship patches. It's the only way to make them better.

The good thing about them is that the fixes can be applied with patches without the need to restart campaign (still best to apply them when in harbour).

Trevally. 10-04-11 11:47 AM

Quote:

Originally Posted by Sartoris (Post 1760274)
Would you recommend we play the full version or the base + enviro?

That is your choice.

If you have a good system - I would use full with Uekel's and Hans great mods added. They fit very well together.

See here for info http://www.subsim.com/radioroom/show...&postcount=166
Here for pics http://www.subsim.com/radioroom/album.php?albumid=473

Quote:

Also, is it okay to install Dynamic Environment mod after OHII?
Yes:up:

Sartoris 10-04-11 01:38 PM

Thanks for the replies! :salute:

0rpheus 10-04-11 03:20 PM

Quote:

Originally Posted by Trevally. (Post 1758292)
Fixed issue where most side missions were partol x. Now we have intercept, spy, recon, commando and supply.

These things do need a restart to take effect.



http://img820.imageshack.us/img820/5...0400002.th.jpg

5600 ton Dido Light Cruiser of Force K goes down* during one of the newly available 'special' missions from 1.4. Also showcasing Mia's Real Sink as this was a single lucky hit in the rear port side :D

*after this, they hammered the crap outta me.:O:

Got the new coastal boats too without restart (upgrading from 1.2.1).:yeah:

Trevally. 10-04-11 04:00 PM

:yeah: Nice pic Orpheus


Here is a nice burning oil slick.
Im sure this is TDWS FX 0.19 at work:up:
http://img853.imageshack.us/img853/6...1004212853.png

vlad29 10-04-11 04:32 PM

Quote:

Originally Posted by Trevally. (Post 1760726)
If you have a good system - I would use full with Uekel's and Hans great mods added. They fit very well together.
See here for info http://www.subsim.com/radioroom/show...&postcount=166
Yes:up:

Those mods (in yellow) are not compatible with MO:hmmm:
It is also recommended by authors to put them + OHIIv.1.4 on top of others. Is it OK that IRAI, NewUI, FX_Update and others should follow them in the modlist:06:

Trevally. 10-04-11 04:40 PM

IRAI, NewUI, FX_Update
should be before them in your mod list:up:

vlad29 10-04-11 04:46 PM

Quote:

Originally Posted by Trevally. (Post 1760981)
IRAI, NewUI, FX_Update
should be before them in your mod list:up:

Thanks Trevally, I'll try to use this configuration:salute:

vlad29 10-05-11 03:18 PM

Hello again Trevally!
Have an additional question to previous post: do we need Cerberus add. ship mod + patch for OHII with the new version 1.4 plus 4 mods (by Uekel and Hans) mentioned below in case of not using MO? :salute:

Trevally. 10-05-11 04:53 PM

Quote:

Originally Posted by vlad29 (Post 1761580)
Hello again Trevally!
Have an additional question to previous post: do we need Cerberus add. ship mod + patch for OHII with the new version 1.4 plus 4 mods (by Uekel and Hans) mentioned below in case of not using MO? :salute:

If you use Cerberus mod for extra ships with OH II- then yes you should still use the patch.

I am not sure how this would work with those mods - best to ask Uekel in his thread if cerberus mod is compatible.


All times are GMT -5. The time now is 07:59 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.