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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

LukeFF 09-28-08 06:13 PM

Quote:

Originally Posted by Task Force
If I was a american crew member in the picific, I think id be wearing shorts to. Any chance at doing this, Paints would be hot.:yep:

There is a model for American crewmen with shorts, yes. I'll see about enabling it for the crew.

IronPerch 09-29-08 01:46 AM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by IronPerch
Quote:

Originally Posted by LukeFF
We're just about ready to enter final testing for the release candidate version, so yes, we are getting close.

Lately I've been mostly "practicing" tactics etc while waiting the new release "at the end of the month". No need to rush, but sound like it's going to take a few weeks before you are willing to release? So shoud I start a new Career with the current version...?

It's up to you. :) Might be about 2 weeks or so before we're ready to release it.

Ok, thanks for update and take your time while testing and finetuning :up:

theluckyone17 09-29-08 07:27 AM

Alrighty, I have a question. I'm a TMO convert. I loved TMO, never touched RFB, but since TMO appears to be stagnating, I figured I'd jump on the bandwagon.

And I like it. Good job guys! :rock:

The only thing that's a bit of an irritation is my visibility/visual range/render distance. My AI watch crew appears to see targets much farther away than the ships show up on my screen. In other words, when the AI calls out that a ship has been spotted, I look on the horizon, only to see the ocean & sky. If I move closer, then the ship appears.

Is there anything I can do to get my visual range to match the AI's?

Dieselglock 09-29-08 03:46 PM

Hello,

I have just installed the latest RFB. Love the mod so far. The question I have is that I don't hear any engine sounds or hull creaking noises. I do hear prop noise outside the boat. Also there are no "crash dive" or 'blow ballast" commands heard. Is this normal.

I did uninstall the mod and the sounds return to normal.

I do have PE4 installed first.

The original install was the gold edition disk.

I am running windows bootcamp on a Macbook Pro
4G ram
Nividia 8600

Lenny

Wilcke 09-30-08 01:15 PM

Quote:

Originally Posted by Dieselglock
Hello,

I have just installed the latest RFB. Love the mod so far. The question I have is that I don't hear any engine sounds or hull creaking noises. I do hear prop noise outside the boat. Also there are no "crash dive" or 'blow ballast" commands heard. Is this normal.

I did uninstall the mod and the sounds return to normal.

I do have PE4 installed first.

The original install was the gold edition disk.

I am running windows bootcamp on a Macbook Pro
4G ram
Nividia 8600

Lenny

Looks like all is working as it should with your install. There is much that is not as most think it was on the Fleet Boats and Real Fleet Boat brings this to light. For more please come to the RFB Forum at my link below. You can search and get more details about the mod and you will be surprised to find many more additions and some interesting folks/modders working there.

Happy Hunting!

LukeFF 09-30-08 02:25 PM

Quote:

Originally Posted by theluckyone17
The only thing that's a bit of an irritation is my visibility/visual range/render distance. My AI watch crew appears to see targets much farther away than the ships show up on my screen. In other words, when the AI calls out that a ship has been spotted, I look on the horizon, only to see the ocean & sky. If I move closer, then the ship appears.

Is there anything I can do to get my visual range to match the AI's?

The visual sensors have been overhauled for this next release and are much better than before.

theluckyone17 09-30-08 02:48 PM

Quote:

Originally Posted by LukeFF
The visual sensors have been overhauled for this next release and are much better than before.

Ahh... that's good. If y'all keep this up, I won't be writing a list to Santa this year... it'll be addressed to the RFB team :cool:

LukeFF 09-30-08 07:15 PM

Quote:

Originally Posted by theluckyone17
Ahh... that's good. If y'all keep this up, I won't be writing a list to Santa this year... it'll be addressed to the RFB team :cool:

You can thank Der Teddy Bär for this one. :yep: He's the expert on things like this. You'll also notice a change in the spotting efficiency of the AI as well.

Dieselglock 09-30-08 08:22 PM

Quote:

Originally Posted by Wilcke
Quote:

Originally Posted by Dieselglock
Hello,

I have just installed the latest RFB. Love the mod so far. The question I have is that I don't hear any engine sounds or hull creaking noises. I do hear prop noise outside the boat. Also there are no "crash dive" or 'blow ballast" commands heard. Is this normal.

I did uninstall the mod and the sounds return to normal.

I do have PE4 installed first.

The original install was the gold edition disk.

I am running windows bootcamp on a Macbook Pro
4G ram
Nividia 8600

Lenny

Looks like all is working as it should with your install. There is much that is not as most think it was on the Fleet Boats and Real Fleet Boat brings this to light. For more please come to the RFB Forum at my link below. You can search and get more details about the mod and you will be surprised to find many more additions and some interesting folks/modders working there.

Happy Hunting!

Thank you, I have subscribed to the forum.

Lenny

Egon01 10-01-08 07:37 AM

I changed from TMO to RFB some time ago and I must say this mod is the best but I have one, small and maybe funny request to authors: If you can disable "next target view" when "outside view" is enable in next release. I liked this in TMO and I miss it in RFB. I do not mod and I can't do this by myself. I know how to turn off shortcuts buttons for this option but I don't know how to disable these buttons in menu. I like watch my sub from outside specially after I installed PE4. Now I just do not use these buttons but sometimes it's very tempting to press it :smug: Well I think it's not big deal for you to change it like it works in TMO - outside view works but next, previous view doesn't ;)

Thank you

Kruger 10-02-08 01:56 AM

Hello all,


Yesterday I did a clean reinstall with U-Boat addon, and I also tested RFB (having played only with TMO until now)

Two questions:

1 - Is there any way to put the SH3 keyboard commands in RFB (like it is in TMO ?). THis is very useful, since I am very used to using it like that.

2 - Since :oops: I play with the realism settings low (36-45%), I would really love to get back the direction tail lines in the map, over the conacts. This can also be reactivated in TMO (bu default it disables them)


Thank you

swdw 10-02-08 07:30 AM

Quote:

Originally Posted by Kruger
Hello all,


Yesterday I did a clean reinstall with U-Boat addon, and I also tested RFB (having played only with TMO until now)

Two questions:

1 - Is there any way to put the SH3 keyboard commands in RFB (like it is in TMO ?). THis is very useful, since I am very used to using it like that.

Currently there are no plans to do so. However, there will be a keyboard reference sheet like the one that comes with SH4 in the next release of RFB

Quote:

Originally Posted by Kruger
2 - Since :oops: I play with the realism settings low (36-45%), I would really love to get back the direction tail lines in the map, over the conacts. This can also be reactivated in TMO (bu default it disables them)


Thank you

Download the mod TMO Plot (it's made for use with RFB)
http://www.subsim.com/radioroom/showthread.php?t=142335

Kruger 10-02-08 08:24 AM

Thank you very much for the answers.

revan1013 10-03-08 05:14 PM

Help?
 
How do I extract it directly into my SH4 file without it creating the RFB folder? So I can just extract it right into the Data Folder and run it through there?

I think I may just be doing it wrong o.0

LukeFF 10-03-08 10:44 PM

Quote:

Originally Posted by revan1013
How do I extract it directly into my SH4 file without it creating the RFB folder? So I can just extract it right into the Data Folder and run it through there?

I think I may just be doing it wrong o.0

It's not designed for that. It's meant to be enabled with JSGME.


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