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-   -   [REL] War Ace Campaign (WAC) 5.0 2017 (https://www.subsim.com/radioroom/showthread.php?t=233626)

Wolfcat 03-05-19 04:17 PM

Quote:

Originally Posted by ericlea (Post 2595223)
I very rarely encounter this problem with the mod "complete sound for wac5"
:Kaleun_Wink:https://www.dropbox.com/s/c3myq46vh3...20WAC5.7z?dl=1

Thanks, Eric, You always been helpful. Let's see if you can help me with this one. Sometimes, my sonar officer report "no sound contact" even though the ship is closeby. I think the problem is especially true when you have periscope up.

ericlea 03-05-19 04:54 PM

Perhaps novice operator, not veteran. Or ship is mooving very slow...

Wolfcat 03-05-19 07:38 PM

I used an officer with radioman qualification. It was a destroyer traveling at 11knts.

chipsranger 03-05-19 10:22 PM

Audio
 
Is there any fix for the insistent wheeze on the built-in audio?

amb_OceanSkyline

:Kaleun_Mad:

Wolfcat 03-06-19 09:32 AM

I did a mid-night Scapa Flow raid. Here are some interesting findings:

1. When I entered the bay from northern channel on the east side, there were 4 wreck merchant ships. However, when I got close, I was immediately detected. The whole harbor was alerted and star shells were flying everywhere. My crew screaming we were under attack even though there was no one shooting at us

2. When I entered the bay from southern channel on the east side, there was no blocking wreckage. I was able to enter the harbor undetected.

Now here is an interesting question: are those wreck ships true dead?

ericlea 03-06-19 09:56 AM

Hi, wreck ships are considered by the game as static harmless ennemy units. But be carefull black pearl's spirit is alive inside. No one must interrupt his sleep.... :-)

ThePrody 03-06-19 10:11 AM

Quote:

Originally Posted by chipsranger (Post 2595305)
Is there any fix for the insistent wheeze on the built-in audio?

amb_OceanSkyline

:Kaleun_Mad:

i'm using a simple version of that file, totally non-obtrusive , i uploaded it here :
https://www.sendspace.com/file/6uosy0


I also have an edited version of that big file with only a couple of wheezing, try it out :


https://www.sendspace.com/file/dtz9a6

Wolfcat 03-06-19 11:17 AM

Quote:

Originally Posted by ericlea (Post 2595380)
Hi, wreck ships are considered by the game as static harmless ennemy units. But be carefull black pearl's spirit is alive inside. No one must interrupt his sleep.... :-)

If I hit it with a torpedo, would they truely die?:haha: I have a suggestion. Maybe we can change their allegiance to neutral (someone who never participated in WWII, maybe Argentina or Brazil). So instead of having harmless enemy unit, you have harmless neutral unit. And they won't alert your presence to anyone like a true dead static object.

chipsranger 03-06-19 11:33 AM

Audio
 
Quote:

Originally Posted by ThePrody (Post 2595387)
i'm using a simple version of that file, totally non-obtrusive , i uploaded it here :
https://www.sendspace.com/file/6uosy0


I also have an edited version of that big file with only a couple of wheezing, try it out :


https://www.sendspace.com/file/dtz9a6

Ok I'll take the test
Thank you

:Kaleun_Salute:

chipsranger 03-06-19 07:10 PM

torpedo tube openings
 
The sound of torpedo tube openings in this mod almost did not give houvir.

Ja in LSH3 2015 I listen perfectly.

:timeout:

Wolfcat 03-06-19 08:33 PM

I just tried again. I am pretty sure there is a bug with AI sonar man. Whenever you have periscope up, he would report no sound contact. Please do check on it. I don't remember seeing it in vanilla version. Maybe an issue brought in by Hsie's patch, but not sure.

chipsranger 03-06-19 09:39 PM

It has some mod that limits to the quantity of allied ships or to diminish the traffic the game of much leg during the patrols due to many allied ships.

:hmmm:

ericlea 03-09-19 06:39 AM

Quote:

Originally Posted by Wolfcat (Post 2595476)
I just tried again. I am pretty sure there is a bug with AI sonar man. Whenever you have periscope up, he would report no sound contact. Please do check on it. I don't remember seeing it in vanilla version. Maybe an issue brought in by Hsie's patch, but not sure.

Hi, i will test that :-)

Van der Graaf 03-09-19 09:03 AM

Question, is it some known and common bug that when I come close to some ports I see smoke on the horizon and then as I look closer with freecam I see that some of the ships are burning? They seem to be rotated at wrong angle or placed too close to the pier and as a result get destroyed.

Wolfcat 03-09-19 12:50 PM

Quote:

Originally Posted by ericlea (Post 2595872)
Hi, i will test that :-)

Thanks. Please use a warship.


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