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Ok thanks for the fast reply.
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Hey guys,
I have a question about career length. For a while in SH4's early history, there was a bit of stink regarding career length, i.e. being retired after x amount of patrols, and this was widely perceived to be realistic. Then, around 1.3 or perhaps 1.4, the controversy seemed to die off, and I recall reading about players who made 10 or more patrols in the same career. I myself made 8 in my last TM career without any hint of being retired. I suppose my question is, do you knw of any changes to the way career length is handled since 1.3 or 1.4, and are there any changes of this sort in RFB? Just curious really. Or am I nuts and nothing has changed in this area at all? |
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A more casual look for the American crewmen:
http://img.photobucket.com/albums/v2...231620_109.jpg
All ranks can now wear this white undershirt, courtesy of conus00. :cool: |
Wow! That's really cool.
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Any news on release date of this uber MOD?
Can't wait to try this out. |
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:up:
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Yes Virginia, there is a Santa Clause!:lol:
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Hi all.
I reinstalled SH4 two weeks ago, and decided to try out RFB. I'm running RFB with RSRDC. I'm not using any visual enhancement mods, simply because I had some severe framerate loss. Now I have a couple of questions: -I wanted to use http://www.subsim.com/radioroom/showthread.php?t=140535 Smoke mod, but after choosing the version for RFB with PE 3.3, I had 'blocky' particles when a large modern freighter caught fire. am I using the right version? -I recently had 6 dud torpedoes, which all hit at around 90 degrees against the hull of a tanker. The seventh torpedo I fired for an impact angle of something like 70 degrees, and it detonated (finally:damn: !) Is this modeled in RFB, that the 'perfect' 90 degree impact gives more likelyhood of a dud than a slightly off-angle impact (which would be, as i understand, historically correct for the performance of the detonator of the Mk14 torpedo)? -I notice that I can hear depth charges drop into the water when I use Free camera to look at the enemy destroyers, but from underwater and/or within the sub I don't hear any DC's drop into the water, I only hear the detonation sound. Is this correct, or do I need my ears checked, or do i need an additional mod for splash sounds/warning messages? Thanks for any clarification. Greetz, @lantis |
If I was a american crew member in the picific, I think id be wearing shorts to. Any chance at doing this, Paints would be hot.:yep:
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