SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 ATO Mods (https://www.subsim.com/radioroom/forumdisplay.php?f=234)
-   -   [REL] Fifi Compilation for OM+OMEGU (https://www.subsim.com/radioroom/showthread.php?t=240804)

Niume 06-24-19 01:33 AM

One annoying thing that I noticed is that sonarman spews out contacts like crazy then near convoy and it changes the tc. It's really annoying closing to convoy because of that.
Maybe in the update the could immplement a button which mutes/unmutes the hydrophone?
And I noticed that convoys then attack act really weirdly sometimes they stop.

Fifi 06-24-19 01:59 AM

If you don’t want to hear the hydrophone man announcements, just take it out of the slot and put it in the rest room.

For the convoys behavior, i don’t see what you are experiencing, and i’m Afraid i can’t do nothing... don’t know how Lurker worked on that.
I’ve already encountered convoy, and all was fine. After my attack, they changed heading while zigzagging as usual (don’t even remember if they slowed down?)
What i recall is a destroyer came near the cargo sinking, and waited all stopped for a moment...like if they tried to save some cargo crew!

Niume 06-24-19 05:20 AM

How long do we need to wait for the update ? Personally i can't wait. I check this thread everyday

Fifi 06-24-19 05:53 AM

Quote:

Originally Posted by Niume (Post 2615530)
How long do we need to wait for the update ? Personally i can't wait. I check this thread everyday

I think i have one more U-Boat to import/adapt (the VIID mine layer) and the current VIIC41 i’m About to finish this afternoon...
But you make me think i didn’t have a look at the « modern » ones! I even never tried them ingame! I don’t know if they are good or not...(types XIV, XVIII, XXIII)

After that i’m Waiting for my friend S7rikeback to solve a deck view problem i can’t find out...(when starting a mission, the default deck view is not at the right place and we have to move the view using arrows to be at the right place each time starting mission - not a game breaker, but...)

And unfortunately real life brings damn problems too (2 days ago i broke my nice car in a stupid accident with stupid drivers :timeout: )

Be patient for a little bit more :O:

propbeanie 06-24-19 06:28 AM

Quote:

Originally Posted by Niume (Post 2615514)
... And I noticed that convoys then attack act really weirdly sometimes they stop.

Besides what Fifi mentioned about "normal behavior", the convoy's "Column spacing" can affect the convoy's reaction. If big ships are generated in a convoy with the column spacing set too small, they can do some strange maneuvers. I'll look through the campaign files for that for Fifi as I'm checking the dates on things, while he continues with those beautiful conversions he has done, other than:


Quote:

Originally Posted by Fifi (Post 2615534)
... 2 days ago i broke my nice car in a stupid accident with stupid drivers :timeout:

Ouch! I feel your pain on that! It is not only expensive sometimes, but can be a time-eater, and ~very~ inconvenient. No one was hurt, hopefully? :salute:

Fifi 06-24-19 06:47 AM

Quote:

Originally Posted by propbeanie (Post 2615549)
Ouch! I feel your pain on that! It is not only expensive sometimes, but can be a time-eater, and ~very~ inconvenient. No one was hurt, hopefully? :salute:

No one hurt by chance, but the guy who turned suddenly without any warnings right in front of me escaped :timeout:
Probably not even insured...who knows nowadays.

propbeanie 06-24-19 06:53 AM

That sounds all-too familiar in today's "modern" world, eh? Take off and escape blame. Sorry about that too. The part I don't like about that here in the US, is you would be the one "responsible" for the damages to your own car then, have to pay a deductible for repairs, and then they put a "mark" on your insurance coverage, and that stays there for three years, possibly with a surcharge, depending upon the insurance coverage used you've been paying for...

Fifi 06-24-19 07:50 AM

Same here in France...i’ll Have to pay for my car, but not for the one of the poor old lady i hitted, trying to avoid the accident :k_confused:
Well, that’s life. 26 years without any accident until 2 days ago...

Niume 06-24-19 12:20 PM

Dashcams are usefull in these cases. In Lithuania if you run away from car incident you get 3k euro fine. And thats a lot then average wage is 720 eur. BTW what car were you riding?

Fifi 06-24-19 12:23 PM

Quote:

Originally Posted by Niume (Post 2615610)
Dashcams are usefull in these cases. In Lithuania if you run away from car incident you get 3k euro fine. And thats a lot then average wage is 720 eur. BTW what car were you riding?

My Porsche...

Turm of VIID is almost done...after i’ll Do the hull, and i think i’ll Take the same hull as the VIIC41 from KSD.

Niume 06-24-19 12:38 PM

Maybe we could skip the modern Type XXI AND XXIII? They were introduced in very late war around 1945. So not many players will play it. Can't wait to try out new U-boats

Geoff then 06-24-19 04:03 PM

Just wait for it. Let him finish.
I am also very excited though. Fixed om AND nice models? 😍

THEBERBSTER 06-25-19 07:42 AM

Fifi
Apologies for spamming your thread I just wanted to make a point here to add to what has already been posted.
If all vehicle manufacturers fitted dash cams automatically from the factory as a standard feature you would see insurance premiums being reduced.
Deliberate insurance fraudulent claims would also be reduced including claims for injuries supposedly having happened.

The buyer could pay extra for a top of the range dash cam which could be chosen from the manufactures brochure at the time of ordering the vehicle if they preferred an upgrade.
The advantage, no hanging wires and wired into the vehicles electrical system.
The cost to buyer would not be that much of an added expense as the vehicle manufacturer would already be ready be setup to do this.


Peter

Aktungbby 06-25-19 09:35 AM

Quote:

Originally Posted by Fifi (Post 2615559)
Same here in France...i’ll Have to pay for my car, but not for the one of the poor old lady i hitted, trying to avoid the accident :k_confused:
Well, that’s life. 26 years without any accident until 2 days ago...

AS AN OL' LONG HAUL TRUCKER: "NUTHIN' GOOD LASTS FOREVER" :shucks: GLAD YOUR NOT HURT WE NEED YOU ALIVE ON THIS FORUM!:Kaleun_Cheers: :Kaleun_Thumbs_Up: :Kaleun_Salute:

Fifi 06-25-19 09:43 AM

Thanks guys, that’s « only » car parts hopefully, no one hurt...and still working on the last VII type :Kaleun_Thumbs_Up:

Fifi 06-25-19 10:59 AM

VIID mine layer first tests :D

https://image.noelshack.com/fichiers...6-resultat.jpg

https://image.noelshack.com/fichiers...6-resultat.jpg

https://image.noelshack.com/fichiers...6-resultat.jpg

https://image.noelshack.com/fichiers...6-resultat.jpg

Still few adjustments to be done...

Niume 06-26-19 07:46 AM

I remember traveller did a lot of neat things to Op Munson.
http://www.subsim.com/radioroom/down...o=file&id=3832
It may help you, by serving as a guidance i am not sure if it's compatible with OMEGU tho. He fixed alot of in base campaign messages.


This is the most intresting part in his changelog.

 
Added my More Frequent Weather Changes v1.1 mod. Makes weather change more quickly. Especially effective at lower time compression speeds of 256x-512x
.

Fifi 06-26-19 08:37 AM

Quote:

Originally Posted by Niume (Post 2615826)
I remember traveller did a lot of neat things to Op Munson.
http://www.subsim.com/radioroom/down...o=file&id=3832
It may help you, by serving as a guidance i am not sure if it's compatible with OMEGU tho. He fixed alot of in base campaign messages.


This is the most intresting part in his changelog.

 
Added my More Frequent Weather Changes v1.1 mod. Makes weather change more quickly. Especially effective at lower time compression speeds of 256x-512x
.

Yes, some of Traveller content was already added in first part of my compilation.
Only what was compatible.
The rest isn’t compatible, i’m Afraid.

Benzin1973 06-27-19 03:17 AM

Hello all, i have a slightly OT question (OT in that its more related to OM than it is to this mod):


¿Does anyone know if it is possible to undo the changes OM does to the "battlestations" and "Man the deck/flak guns" commands?

And if so, can you point me in the right direction? i know how to use S3Editor (a little bit hehe), and i created a few small mods for SH3.


I absolutely hate having to go to the crew management screen and drag guys from other places to the gun slots. Plus these changes effectively renders the man the guns / battlestations completely useless (imho at least).


It would be a lot easier to just hit those buttons and have them do what they are supposed to do.
Id be happy to do these changes myself (and share them with anyone interested) if possible, but i dont knwo where to look.
Would really appreciate a push in the right direction.


Thanks

Fifi 06-27-19 03:55 AM

Quote:

Originally Posted by Benzin1973 (Post 2615920)
Hello all, i have a slightly OT question (OT in that its more related to OM than it is to this mod):


¿Does anyone know if it is possible to undo the changes OM does to the "battlestations" and "Man the deck/flak guns" commands?

And if so, can you point me in the right direction? i know how to use S3Editor (a little bit hehe), and i created a few small mods for SH3.


I absolutely hate having to go to the crew management screen and drag guys from other places to the gun slots. Plus these changes effectively renders the man the guns / battlestations completely useless (imho at least).


It would be a lot easier to just hit those buttons and have them do what they are supposed to do.
Id be happy to do these changes myself (and share them with anyone interested) if possible, but i dont knwo where to look.
Would really appreciate a push in the right direction.


Thanks

I never thought about that because i always enlist enough men at bunker start to fill all the guns...and then i have only to call them either with battlestations or man the gun :yep:

To protect them from depth charges, i just have to move them to berth slots (as required by Lurker)

Honestly i don’t think such mod would be necessary my friend, but if you want to do it anyway...
No need of S3Editor for that, crew men are in other UPCGE files —-> do it at your own risk of a mess! (I won’t do it anyway)


All times are GMT -5. The time now is 04:43 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.