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hello Fader_Berg ,
i hope to get more (and even...more) from your super patch ! Do you have-plan any new goodies ? all the best :up: |
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I have plans and wishes from community members I want to integrate. But the process has stagnated a bit. Too much World of Tanks, Space Engineers and last but not least, the forced upon me - earn to make a living thing... work. My interest in SH3 comes and goes, so the work will probably continue in the future. I'll let you all know. /Fader Berg |
hi, is this compatible with steibler? i saw was compatible wiyh hsie.
I will test it. I have an idea for a simple but realistic fix, you can't fire nor change pistol (until mid 42) with out 4 sailor or a minimum level of performance( I prefer last). Please considered it for future. About fatigue,I love it and I'm good with gwx/and charging a little the basic file to change the fatigue proportion in different compartment. I think patch would be the most simple possible, referred to this, I would be pleasure if the patch could drop down performance by a value related to time (counting variable ) , with out floor, so you should left convoy if they are to stressed like in reality. I have a question related with morale, game uses it? Because employ that concept would be beautiful. Always I have consisted it should increment with destroyed units, a little with send contract, drop down by time (very slow) and that value multiplied by hull integrity, and then multiplied in performance of compartment. Other things interesting would be, maximum of days in sea by starvation, no water nor food (days counter implement, expanded by docking in supply ship or milk cow, for real navigation replace course plotter by a command to put a Mark in that position with clear sky (more complex could be done to generate random displacement), Another good one is that officer say land spoted, but it can recall continue spoting., and the most important, hydrophone in swipping and radar may say how many contracts are spoted after a complete turning. They are only ideas I hope some one could implement one day. thanks. We live works like this. tested no crash, and wo is great really |
got any new info or an udate on this ? should I patch to Hsie work and then use your patch\ mod or does it matter ?
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it worked for me with h.sie patch and steibler b (with fido fix no radar fix).
Just copy in folder and it fix on-the fly as readme say. |
Hi.
patSH3r is fully compatible with the h.sie patches. Those parts of of patSH3r which isn't, will be auto-disabled with no possibility to override. Check the readme or #1 for more details. Regards Fader Berg |
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I was thinking maybe you could just have some minimalist external gui that lets you basically import the status of the crew from the game including compartments they're in and then it could just have presets you press to change crew making it so that you'd still have to pause the game or bring it to 1x at rotation time but that you could avoid the need to keep changing people around one by one.
Another question. Is there anything that can be done about the way the game resets the lunar cycle to what it was at the start of your patrol everytime you load a save? Maybe some way to directly inject into the game the current date on the lunar calendar or something? |
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I would like something like Hitman suggested a while back. Maybe the only way is to go through an external program. But in that case, it suddenly doesn't seems worth it. It gets too messy. Maybe if it could be incorporated in SH3 Commander, so that there is one app to rule 'em all. But that's not likely to be happening. Quote:
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I guess it's possible. |
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As far as I know if you never save the game and run a single patrol all the way through the moon otherwise behaves properly. |
Another question I have is does the night vision fix influence enemy detection as well or is it just for your own crew?
EDIT. Nvm, read hsie's manual to figure it out myself. |
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So when you see a blank CE message, you can assume he's trying to tell you your hull is taking damage. |
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cheers!
May i ask for a feature? OK Thanks! So how about subs AA Crew firing on ships when ordered tds? The surface ships already do this IIRC when engaging the players or other vessels. SO great seeing someone is working on this hardcode stuff again. :subsim: |
Watch officer to bridge is giving me crash dive or submerge at 128 or upper speed
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Hi all.
I'm glad to announce a new release of patSH3r today. r48 is a complete rewrite of the code and patches. This revision doesn't come with a lot of new features. Quite contrary. Some features have been removed 'cause they sucked in one way or another. But this release is far more robust than any of the previous ones. It also uses techniques in SH3 that wasn't known for me two years ago. It's X-mas though... so I've got one new feature for you. True bearings. The watch officer and sonar guy may give true bearings to targets. Read the manual for more information. Also... patSH3r isn't compatible with hsie-patched exe's anymore. It takes too much time to write two versions of everything. patSH3r will refuse to initialize if you're running a hsie-patched exe. Many thanks to Makman94 for advises and testing. Download @ https://fb.tuxxor.net/ Merry Christmas |
http://www.subsim.com/radioroom/imag...humbs_Up-1.gif
http://www.subsim.com/radioroom/imag...n_Cheers-1.gifhttp://www.subsim.com/radioroom/imag...n_Cheers-1.gifhttp://www.subsim.com/radioroom/imag...n_Cheers-1.gif https://pp.userapi.com/c845122/v8451...iz_H5lttdM.jpg [PATSH3R] AlertWatchOfficer=Yes NightVisionFactor=0.45 RepairTimeFactor=25.0 SmarterPettyOfficers=Yes TargetReporting=Yes TargetReportingWO=4620 TrueBearings=Yes I regret that patSH3r is no longer compatible with hsie-patched exe. |
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Thank you for sharing your last work , superb as always :Kaleun_Applaud: |
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