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Hi Guys,
Just a couple of things.... 1. I appear to have and issue perhaps a mod conflict? im not sure but when my Uboat dives and im in external view/free look, i get the water effect on my screen you know like when you move the external camera in and out of the water. It will stay on my external view for a couple of minutes then disappear... Any ideas? The only mod over yours is "Supplement to V16B1 (JSGME)" i did get the warning ""en_menu.txt" has already been altered by the "Ahnenerbe WideGui 1920 x 1080 Final" mod. I always enable the H.sie supplement to V16B1 last as per his readme. 2. If i wanted to remove the Orange sub marker from the external view (Personal Preference) do i need to edit the file data/misc/UMark ? Or can i simply remove it? My current Mod list.... Thomsen's Sound Pack V3.2cg My Sound Edit GWX - VIIC41 Player Sub GWX - English Nav Map and Grid Refs GWX - Enhanced Damage Effects GWX - Integrated Orders TMT v2 with EFS (GWX3 version) Flags_enlighten b25_Louder_Diesels Wooden_Lifeboats_Mod_1.1 Torpedo damage Final ver2.0 Rapt0r's Uniforms V2.0 [Grey] Type VII Dark cam Radio England Radio Deutschland Radio USA Das Boot Sound Mod TorpedoTubesFfireFinal vGW WB's Deck Gun Range WB's Decks Awash + Fuel Economy WB's Renown Replacement Waterstream+Exhaust Combi V2.3 for GWX3 M.E.P v5 Optional - FSF for MEP v5 Optional - Zoomable Free Camera M.E.P v5- VisualSensors for GWX3 GWX - Open Hatch Mod GWX - Contact Color Ahnenerbe WideGui 1920 x 1080 Final Color Dials with Dark Compass Supplement to V16B1 (JSGME) If anyone can see any other issues with my mods then please let me know Thank you |
in TDC screen on salvo select dial visible inscriptions with numbers torpedo tubes, that duplicate picture. Not those that are drawn on the dial, those that have a text format, and I think that can be removed. Who can say how to fix them?
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Hello all,
Interesting fact pattern here with this mod. I have GWX and this mod and I can get the single player games to work, but when I try to start a new campaign it crashes to desktop. Sometimes it works if I don't do any crew management upon my first mission, but even some other times even if I don't attempt any crew management it CTD. If I remove the mod from JGSME the GWX works just fine. Any ideas of what I should do? My native resolution is 1440p, but I have done what user Foggy mentioned below and that worked, but for some reason the campaign doesn't like me. |
Do you have the 4gig Patch Installed? I can run this with many other mods over GWX and no issues. Maybe
list your system specs. |
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Thanks for your response. Yes, I do have the 4gig Patch installed, but maybe I did it incorrectly? Not sure. I was able to get it to work last night, but only after it crashed to desktop several times. I'm a stubborn person so I just kept doing the same thing until it worked. I feel like it is almost like flipping a coin. Sometimes it works, sometimes it doesn't. Specs: I have the steam version of the game cpu: i7 4790k gpu: gtx 980 sc ram: 16gb os: win 8.1 |
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Good to be stubborn when playing the Silent Hunter Series, but worth it when you get to the right set-up. Did you do this: Right click on SH3.exe set compatability mode to Win XP Service Pack 3. Do this after applying the patch. I saw something earlier in the SH3 Forums and this worked. Also I have done this before as well. Forgot to mention it earlier. |
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I also haven't done the right click and set the compatibility mode. I will try that tonight. I usually just right click on the GWX shortcut and "run as administrator" because if I don't it crashes immediately with the widescreen mod active. I don't have to do this when the widescreen mod is inactive. Thanks again for troubleshooting with me. It is greatly appreciated. |
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As far as the 4gig Patch I think that one is ok. The one I use is hsie's, it has the patch and a bunch of other fixes. |
Got a problem. I can't make version of this mod entitled 'final' working in career with GWX+FM_Interrior Mod v 1.0 as well as 2.1 d neither activating it befor or after interrior mods. Inspite of it works fine with Ub7 interriors in Naval Academy and with Torpedoraum Typ II for Postalbyke, as soon as I trying to choose 'семерку' Uboat Typ 7 in campaign I always got CTD with bug report.
Report says: AppName: sh3.exe AppVer: 1.4.0.1 ModName: d3d9.dll ModVer: 0.0.0.0 Offset: 000067e7 |
What order are your mods in?
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GWX 3.0
---- Ahnenerbe WideGui 1920x1080 Final Torpedoraum Typ II... Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flags&Pens 2010 FM_New Interrior v2.1d FM cameras interrior Tryed both to place Ahnenerbe mod befor and after FM_New interrior and it works in Naval academy but always got CTD with Ub7 in career. As well as I have tryied to activate two mods - Ananerbe and New Interrior alone with same result. Applying German U-boat copilation after FM_New Interrior v2.1d didn't help. |
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The below is basically what I have installed and it works fine :yep:
All on top of GXW 3.0 -------------------------------------- LifeBoats&Debris_v4 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Aces' Multimod compatability fix release v1.3 public beta Aces' Super Turms v6 for GWX Pascal_Port_People Merchant_Fleet_Mod_3.2 Combat Radio Frequency b25_SF_Grass_Full_V2 B25_Deck_Crew_Ambient Haunting Atlantic Wind Real Depth Charge DAS BOOT Music DBSMMainMod DBSM_SH3_Speech_Fix Das Boot Clothes Flags_enlighten Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On Rubini´s Underwater dust&plancton v1 CCoM_8.x_Bug_Hecktorpedoraum_V1.0 Dunkle_Torpedos Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Ahnenerbe WideGui 1920 x 1080 Final Aces' Torpedo Rooms Camera Fix v2.2 for CCom Mod Supplement to V16B1 (JSGME) M.E.P v5 Optional - FSF for MEP v5 M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod |
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UPD: haven't been tracking new mods carefully for several years and just missed CCoM_8.x_Bug_Hecktorpedoraum mod. WOW! It there any mods to add crew members to new and empty compartaments? UPD2: Sh*t! Got the same CTD starting campaign as soon as activated: FM-Interrior 1.0, CCoM_8.x_Bug_Hecktorpedoraum mod 1.0 Ahnenerbe WideGui 1920 x 1080 Final |
Not that I am aware of as far as mods adding crew to the CCom Mod. I use it as it is compatible with FM 1.0.
I am wondering if: Aces' Multimod compatability fix release v1.3 public beta is making a difference on my end. It is almost right after the FM mod. |
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Take note though of the mods it makes compatible. All good ones by the way. LifeBoats&Debris_v4 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 |
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this is an incredible mod!! wow!! good job!! a whole new game.
the kiel kanal in and out don't plot properly with the way this mod is right now. the ruler's protractor in tool helper isn't flipped 180 degrees in the control room when you click on one of the officers the camera does not pan in on his face. i find that a lot of text and other interactive features have become smaller and more difficult to read despite there being a lot more screen space. why is the navigation chart so small when there is so much unused screen space? the crew management screen has become smaller than it was and more difficult to navigate. im sure you have good reasons. thanks for the great mod. |
RAOBF Wheel Markings
Excellent mod much appreciated.
I prefer to use the RAOBF wheel and attack disc for my manual targeting set up. However when using the RAOBF wheel in this mod the the horizontal and vertical scale marks on the x hairs are missing. Anyone else have this problem? Is there a fix? |
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