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here my list accurate german flag German U-Boat Crew Language Pack Grossdeutscher Rundfunk MyMegaMod p1 - Dynamic Environment MyMegaMod p2 - Graphics-FX-IRAI MyMegaMod p3 - tdw UI MyMegaMod p4 - Enhance SOUNDS MyMegaMod p5 - OHII+mtns+Lifeboats TDW FX Fix for Sobers chimney smoke MyMegaMod p6 - My Submarine another problem:no diesel sound in motor room and exterior. can I activate reboot's water drips and rebbot's hot soup? many thanks pedrobas for answer. |
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-TDW FX Fix for Sobers chimney smoke => is included in part 2 so you don´t need it -reboot's water drips and rebbot's hot soup=> is included in part 2 so you don´t need it it comes with steelvikings interior sub The sound problem and the frozen sub flag looks like a corrupted download or file. First unenableall mods, and enable only p1 to p6 and tell me please. :salute: |
FX Update 0.0.20_ByTDW is this released:06:
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A wee update on v0.2.
The more i work on this version the less i understand how i could make v0.1 to work. I´ve discovered quite a lot of incompatibilities that i din´t know then. Perhaps was a miracle !! who knows, well the things so far are like this: -MyMegaMod p1 - Dynamic Environment Untouched, although i have some ideas for the future. Anyway i´ll call it: "MMM p1 - Dynamic Environment v0.2" -MyMegaMod p2 - Graphics-FX-IRAI, now include: 20 - Cerberus62 Corrected Depth Charge Projector 1.0 21 - Real_Sink_1.0 22 - Compatible Conus00's Graphic Mod+SV's work 23 - Pascal-sh5-Crew-Uniforms. 12.2011 24 - Crictical Hits Torpedos v 1.1 25 - Critical hits v 1.2 Some other improvements like small bubbles, etc... I´ll call it: "MMM p2 - Graphics-FX-IRAI v0.2" that way it will be easier to distinguise. -MyMegaMod p3 - tdw UI: now include: 17 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast =>http://www.subsim.com/radioroom/showthread.php?t=182194 18 - R.E.M_by_Xrundel_TheBeast_1.2 (including TDW UBoot_Sensors.sim for R.E.M. version 1.2) => http://www.subsim.com/radioroom/showthread.php?t=184224 Really this is the "hard bone" here. The more i work on MMM the more i admire TDW for his work. THANKS TDW, without all your tools like "SHValidator_v2_0_5_0" and "JSGMEModValidator_v1_0_11_ByTheDarkWraith" and "TDW_SDL_Editor_v1_2_0" , this work would be nearly imposible, so thanks a lot. I´ll call it: "MMM p3 - tdw UI v0.2" -MyMegaMod p4 - Enhance SOUNDS : very few minor tweeks. I´ve removed the farts sound (sorry stomfly, i hated those sound when listenig to the Hydrophone, changed the level of some sounds: the band in the harbour, the flags, etc.. I´ll call it: "MMM p4 - Enhance SOUNDS v0.2" -MyMegaMod p5 - OHII+mtns+Lifeboats: i don´t know why but i´m having a lot of problems this time to make it compatible with the other parts, still testing but i think it will be ok soon. (Thanks Uekel for all your help) - "TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)" will be now OPTIONAL by Trevally suggestion. - "OH II Campaign Radio Messages v4" is no longer used with OHII 1.7 I´ll call it: "MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2" - MyMegaMod p6 - My Submarine. Now only include - VIIC41 - Start with in beginning of campaign, (has been revised to asure compatibility with OHII v1.7) The rest of the mods have been moved to the previous parts to make them compatible, specially with TDW´s. it´s done and I´ll call it simply: "VIIC41 - for OHII 1.7" So testing everything together now, and it looks like is working ok now, I need to do some more test to be sure but i think it would be possible to release it for the weekend. :rock: Kind Regards Pedro |
hello pedrobas,
I've disable all the mods and started a new carrer, every thing seems ok(subflag,diesel sound), but I'vent seen icebergs and I know that icebergs is included in OH, what's the problem? many thanks for help and for your great job:yeah: |
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Hi Pedrobas,
Good work you're doing here......thanks a lot. I'm getting my new rig on Monday so will be downloading v2 of your megamod and firing it up early next week :rock: looking forward to it. :salute: |
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:yeah: |
That's good news about the icebergs Pedrobas.
I wanna just say thank you for putting together this SuperMod.:salute: I am currently testing it out and it's the closest I've seen yet to the way SH5 should be. With the work TDW and others are doing on GR2 files, there should be amazing things ahead. |
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hello pedrobas,
many thanks for icebergs, that is to say , they exist but where and what mission? arctic convoys, thanks |
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Hi lesec74!
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hello and many thanks at all for yours answers, but I've another question:
since I use mmm by pedrobas , I've sometimes somme crashes without doubt a FPS problem;I'va antilag and this my value Renderaheadlimit=3 FPSlimit=36 These value are correct or to modify? thanks for all:salute: |
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Renderaheadlimit=2 FPSlimit=26 I´m not sure but i think that Antilag is culprit of some CTD, when i take it off i have less CTD but got stuters and mouse lag.:salute: |
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