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-   -   MMM - MyMegaMod (https://www.subsim.com/radioroom/showthread.php?t=192236)

lesec74 02-16-12 08:37 AM

Quote:

Originally Posted by pedrobas (Post 1840053)
Never happened to me, i´ve got sometimes frozen flags in ships but not in sub. Did you tried to unenable all the mods and enable then again?. What´s your mod soup?

hello pedrobas,

here my list
accurate german flag
German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
MyMegaMod p1 - Dynamic Environment
MyMegaMod p2 - Graphics-FX-IRAI
MyMegaMod p3 - tdw UI
MyMegaMod p4 - Enhance SOUNDS
MyMegaMod p5 - OHII+mtns+Lifeboats
TDW FX Fix for Sobers chimney smoke
MyMegaMod p6 - My Submarine

another problem:no diesel sound in motor room and exterior.
can I activate reboot's water drips and rebbot's hot soup?

many thanks pedrobas for answer.

pedrobas 02-16-12 09:34 AM

Quote:

Originally Posted by lesec74 (Post 1840070)
hello pedrobas,

here my list
accurate german flag
German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
MyMegaMod p1 - Dynamic Environment
MyMegaMod p2 - Graphics-FX-IRAI
MyMegaMod p3 - tdw UI
MyMegaMod p4 - Enhance SOUNDS
MyMegaMod p5 - OHII+mtns+Lifeboats
TDW FX Fix for Sobers chimney smoke
MyMegaMod p6 - My Submarine

another problem:no diesel sound in motor room and exterior.
can I activate reboot's water drips and rebbot's hot soup?

many thanks pedrobas for answer.

-accurate german flag => is included in part 2 so you don´t need it
-TDW FX Fix for Sobers chimney smoke => is included in part 2 so you don´t need it
-reboot's water drips and rebbot's hot soup=> is included in part 2 so you don´t need it it comes with steelvikings interior sub

The sound problem and the frozen sub flag looks like a corrupted download or file. First unenableall mods, and enable only p1 to p6 and tell me please.
:salute:

mikaelanderlund 02-16-12 09:54 AM

FX Update 0.0.20_ByTDW is this released:06:

pedrobas 02-16-12 09:58 AM

Quote:

Originally Posted by mikaelanderlund (Post 1840106)
FX Update 0.0.20_ByTDW is this released:06:

No, i call that because it includes also "TDW FX Fix for Sobers chimney smoke"

pedrobas 02-16-12 12:32 PM

A wee update on v0.2.
The more i work on this version the less i understand how i could make v0.1 to work. I´ve discovered quite a lot of incompatibilities that i din´t know then. Perhaps was a miracle !! who knows, well the things so far are like this:

-MyMegaMod p1 - Dynamic Environment Untouched, although i have some ideas for the future.
Anyway i´ll call it: "MMM p1 - Dynamic Environment v0.2"

-MyMegaMod p2 - Graphics-FX-IRAI, now include:
20 - Cerberus62 Corrected Depth Charge Projector 1.0
21 - Real_Sink_1.0
22 - Compatible Conus00's Graphic Mod+SV's work
23 - Pascal-sh5-Crew-Uniforms. 12.2011
24 - Crictical Hits Torpedos v 1.1
25 - Critical hits v 1.2

Some other improvements like small bubbles, etc...
I´ll call it: "MMM p2 - Graphics-FX-IRAI v0.2" that way it will be easier to distinguise.

-MyMegaMod p3 - tdw UI: now include:
17 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast =>http://www.subsim.com/radioroom/showthread.php?t=182194
18 - R.E.M_by_Xrundel_TheBeast_1.2 (including TDW UBoot_Sensors.sim for R.E.M. version 1.2) => http://www.subsim.com/radioroom/showthread.php?t=184224


Really this is the "hard bone" here. The more i work on MMM the more i admire TDW for his work. THANKS TDW, without all your tools like "SHValidator_v2_0_5_0" and "JSGMEModValidator_v1_0_11_ByTheDarkWraith" and "TDW_SDL_Editor_v1_2_0" , this work would be nearly imposible, so thanks a lot.
I´ll call it: "MMM p3 - tdw UI v0.2"

-MyMegaMod p4 - Enhance SOUNDS : very few minor tweeks. I´ve removed the farts sound (sorry stomfly, i hated those sound when listenig to the Hydrophone, changed the level of some sounds: the band in the harbour, the flags, etc..
I´ll call it: "MMM p4 - Enhance SOUNDS v0.2"

-MyMegaMod p5 - OHII+mtns+Lifeboats: i don´t know why but i´m having a lot of problems this time to make it compatible with the other parts, still testing but i think it will be ok soon. (Thanks Uekel for all your help)
- "TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)" will be now OPTIONAL by Trevally suggestion.
- "OH II Campaign Radio Messages v4" is no longer used with OHII 1.7
I´ll call it: "MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2"

- MyMegaMod p6 - My Submarine. Now only include
- VIIC41 - Start with in beginning of campaign, (has been revised to asure compatibility with OHII v1.7)
The rest of the mods have been moved to the previous parts to make them compatible, specially with TDW´s. it´s done and
I´ll call it simply: "VIIC41 - for OHII 1.7"

So testing everything together now, and it looks like is working ok now, I need to do some more test to be sure but i think it would be possible to release it for the weekend. :rock:

Kind Regards
Pedro

lesec74 02-16-12 12:41 PM

hello pedrobas,

I've disable all the mods and started a new carrer, every thing seems ok(subflag,diesel sound), but I'vent seen icebergs and I know that icebergs is included in OH, what's the problem?

many thanks for help and for your great job:yeah:

pedrobas 02-16-12 01:07 PM

Quote:

Originally Posted by lesec74 (Post 1840193)
hello pedrobas,

I've disable all the mods and started a new carrer, every thing seems ok(subflag,diesel sound), but I'vent seen icebergs and I know that icebergs is included in OH, what's the problem?

many thanks for help and for your great job:yeah:

I´m glad you solved it. To tell you the truth i haven´t seen any icebergs yet, but i´m all day here testing this and starting campaign after campaing,but i´m sure they are there... somewhere :03:

The General 02-16-12 02:12 PM

Quote:

Originally Posted by pedrobas (Post 1840211)
I´m glad you solved it. To tell you the truth i haven´t seen any icebergs yet, but i´m all day here testing this and starting campaign after campaing,but i´m sure they are there... somewhere :03:

I have looked at it in the Mission Editor and you cannot select the icebergs and adjust their parameters for some reason. My guess is they haven't been added as a seperate layer. I don't think they'll show up in the game as it is.

bart 02-16-12 02:20 PM

Hi Pedrobas,

Good work you're doing here......thanks a lot.

I'm getting my new rig on Monday so will be downloading v2 of your megamod and firing it up early next week :rock: looking forward to it.

:salute:

pedrobas 02-16-12 02:24 PM

Quote:

Originally Posted by The General (Post 1840255)
I have looked at it in the Mission Editor and you cannot select the icebergs and adjust their parameters for some reason. My guess is they haven't been added as a seperate layer. I don't think they'll show up in the game as it is.

I´ve done nothing here, is a OHII feature, so best thing we can do is to ask in OHII thread. Trevally will tell us something about this.:yeah:

pedrobas 02-16-12 04:05 PM

Quote:

Originally Posted by The General (Post 1840255)
I have looked at it in the Mission Editor and you cannot select the icebergs and adjust their parameters for some reason. My guess is they haven't been added as a seperate layer. I don't think they'll show up in the game as it is.

Asked to Trevally for this. See here: http://www.subsim.com/radioroom/show...&postcount=693

pedrobas 02-17-12 08:09 AM

Quote:

Originally Posted by lesec74 (Post 1840193)
hello pedrobas,

I've disable all the mods and started a new carrer, every thing seems ok(subflag,diesel sound), but I'vent seen icebergs and I know that icebergs is included in OH, what's the problem?

many thanks for help and for your great job:yeah:

HO...HO...HO :sunny:
Thanks for the images Trevally.
:yeah:

The General 02-17-12 08:28 AM

That's good news about the icebergs Pedrobas.

I wanna just say thank you for putting together this SuperMod.:salute: I am currently testing it out and it's the closest I've seen yet to the way SH5 should be. With the work TDW and others are doing on GR2 files, there should be amazing things ahead.

pedrobas 02-17-12 08:41 AM

Quote:

Originally Posted by The General (Post 1840624)
That's good news about the icebergs Pedrobas.

I wanna just say thank you for putting together this SuperMod.:salute: I am currently testing it out and it's the closest I've seen yet to the way SH5 should be. With the work TDW and others are doing on GR2 files, there should be amazing things ahead.

You don´t need anymore an Hex editor, see this: http://www.subsim.com/radioroom/show...&postcount=269

lesec74 02-17-12 08:54 AM

hello pedrobas,

many thanks for icebergs, that is to say , they exist but where and what mission? arctic convoys,

thanks

pedrobas 02-17-12 09:21 AM

Quote:

Originally Posted by lesec74 (Post 1840638)
hello pedrobas,

many thanks for icebergs, that is to say , they exist but where and what mission? arctic convoys,

thanks

You should ask that in OHII thread, i really don´t know.;)

uekel 02-17-12 09:43 AM

Hi lesec74!

Quote:

Originally Posted by lesec74 (Post 1840638)
many thanks for icebergs, that is to say , they exist but where and what mission? arctic convoys,

They exist in every campaign, also included mediterran campaigns. If you sail far enough to north, probably you´ll see some.

pedrobas 02-17-12 10:43 AM

Quote:

Originally Posted by uekel (Post 1840657)
Hi lesec74!

They exist in every campaign, also included mediterran campaigns. If you sail far enough to north, probably you´ll see some.

Thanks for answer Uekel. :up:

lesec74 02-17-12 11:02 AM

hello and many thanks at all for yours answers, but I've another question:
since I use mmm by pedrobas , I've sometimes somme crashes without doubt a FPS problem;I'va antilag and this my value

Renderaheadlimit=3
FPSlimit=36

These value are correct or to modify?

thanks for all:salute:

pedrobas 02-17-12 11:09 AM

Quote:

Originally Posted by lesec74 (Post 1840689)
hello and many thanks at all for yours answers, but I've another question:
since I use mmm by pedrobas , I've sometimes somme crashes without doubt a FPS problem;I'va antilag and this my value

Renderaheadlimit=3
FPSlimit=36

These value are correct or to modify?

thanks for all:salute:

Yes they are allright, but it depends on what you want. My values actually are:
Renderaheadlimit=2
FPSlimit=26
I´m not sure but i think that Antilag is culprit of some CTD, when i take it off i have less CTD but got stuters and mouse lag.:salute:


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