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updated first post with D/L link, credits, and the usual mumbo jumbo.
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Downloading now.
:up: SH4 runs painfully slow for me but what the heck. I can't run SH5 at all! :haha: |
Great Job! I love how you did the interior, Nice to have all the extra space to move around in during those long patrols. I have only just started exploring this mod, but i can tell already that its going to be alot of fun! I still love my Fleetboat, but now i'm enjoying the game from another prospective.
Thanks! :salute: |
Well, I'm learning something at least. Ducimus, I love what you've done with the boat, but I also love to play with the other boats, and the earlier periods. Soooo, I put your mod into JSGME, and I took it out again and pulled a couple of folders out of it, and a couple more, and put one back in, and so on and so forth. My biggest shock was when I got to the point where I could load up a Type II in 1939, but there was no crew!
:rotfl2: Soooo, I fiddled some more, and you made my day! I didn't realize that when you fixed the band and the dockside cheerleaders, you meant you fixed them all with one fell swoop! I was thinking I would have to learn how to do it for all the other ports, but no, your knowledge and skill saved me some real work, I guess. Here's Kiel, 1939. http://i14.photobucket.com/albums/a3...124001_578.jpg http://i14.photobucket.com/albums/a3...124143_859.jpg Oh, I do have one question: I looked at the Ge Harbor Traffic file, and it does seem to be pretty much identical to the SH3 SCR layer. One problem though - there are no docks! I see the ships Lurker placed, but I don't see how he did it without being able to see the docks as a reference point. Maybe I should be asking him this. :88) |
Sailor Steve: Do above screen-shots come from OM with some Duci's files from 9d2 Beta mod?
PS. Today Filefront is down once again... :( |
So I managed to download it! :yeah: My next question is: It there a way, if I already have OM (just not loaded right now) that German can be spoken? I'm also using SHIII for my Atlantic fix and I know that OM has the German in it.. Would there be a way to port that over? Thanks for the good work Ducimus!!
Jack |
I wonder how you managed to download it now because a whole day I could not downloading anything from Filefront. In any case, I think that Filefront will be back tomorrow.
As for the German language version, there is an independent mod with the German voices. Try to install it after 9d2 beta. |
i just installed the mod using JSGME but i am not seeing any
of the new interiors anyone know what i am doing wrong:damn: |
directory path is probably off. There's a couple ways to extract a file, and how you do effects how the directory path ends up.
Extract the first directory in the 7zip file (IE, "Nine_delta_two_BETA") to the Sh4/MOD directory. I'm not sure how other's do it, but I think the extraction ends up being one subdirectory too deep, so the mod isn't installed correctly. |
Hi DUCIMUS great work
i think i understand what you mean the directory's are SH4\mod\nine_delta_BETA\data is that right i have 95% of it all working its just the FM new interiors that don't want to work i had the same problem when i tried the original ones for SH3 i could not get them working either ? |
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http://www.subsim.com/radioroom/down...o=file&id=1529 |
Could you upload those files as standalone mod or pass them to Lurker?
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Hi Ducimus!
Sorry for the question is not the subject! Perhaps aware that a mod? http://img46.imageshack.us/img46/4707/neu21v.jpg http://img38.imageshack.us/img38/7324/neu12p.jpg |
Wonderful mod so far!
Fantastic little nuanced, ambient sounds within the boat. New groans, crew whispers, sounds of page(s) turning, pencils scribbling on logs! wow! :yeah: |
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I have to re-install SH4 but I have your files,
the wife is gone all weekend, and I may just plug into the Big screen TV. :yep: But SH4 has always stuttered along at times on this system. I'll get it loaded all up this weekend though. :woot: |
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The crew is not what i specified in the mod. The sub looks like it came from SH3. The texture of the sub looks like one of Fubar's textures. I never used one in SH4. I do not remember creating that emblem for 9D2. I think you have the wrong thread, or the wrong mod installed. |
Does your mod includes any environmental mods, or is it compatible with any?
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Thanks for any advise here.:yep: |
Env mod is included. (you can' tell? )Same one I hashed together for TMO from bits of EE and RE, although i changed the water transparency and underwater fog to be less transparent and more foggy then what it is in TMO.
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