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-   -   The MaGui mod - Final version (https://www.subsim.com/radioroom/showthread.php?t=166320)

makman94 07-20-10 12:17 AM

Quote:

Originally Posted by karamazovnew (Post 1447809)
I've just realized that I forgot to express my admiration for this mod. It's amazing how many tools you've managed to integrate and simply how awesome it looks. :up:

thank you Kara :up: , i know that ....you know that is more difficult than playing chess with pc at hard level ! :DL

Quote:

Originally Posted by Henri II (Post 1448661)
Hi,

after a long time with GWX and OLC GUI I decided to switch to LSH3 and to try this new (to me) GUI. I love it, especially the combination of all the wheel gizmos with the little notepad. I have just two questions:

1. How do I switch bewtween the different controll dials? I mean compass/rudder, telegraph/knots? I can't seem to find any button or switch for that.

2. Rangefinding with the notepad works great, but it seems to be impossible to send the range to the TDC, the way it used to be in the vanila game. Unless I misremember that. Is it supposed to be impossible or am I doing something wrong?

hello Henri II,

for ...
1. place your cursor at the left of each dial and the secondary dial will pop up automatically

2.
sending range to tdc is very easy to be done . (so easy that can be done by changing one id....or two ,can't remember right now)

I ,also, will like it more to be done so BUT there is a problem here! (big problem)
if i make it to send range to tdc,then the problem is that is sending all data (aob-speed) to tdc . this is hardcoded (afaik) and i don't know a way to overpass this.

maybe you think that there is no notepad at the gui BUT the notepad is hardcoded . this means that there is at every gui but to some of them is OFF view of player .the attack scope page of magui is using also one more element from notepad(exept the range element)...the aob in order to show the aob wheels. this means that if the player have used the aob wheels and after that the stadimeter then...when you press the button to send range to tdc it will send also the aob (becuase aob wheels is a 'covered' aob dial) and will mess the solution . thats why this fuction (sending range to tdc) is disabled.
you have to manualy set the range to tdc.

as i said , i also would like it to be the other way but i can't find a way to make it so...

bye

EDIT : WAIT A MINUTE ! i think i have an idea that might work ! will let you know !

edit 2 : no ! i changed also the altering at dials.cfg but this also didn't work totally correct .(it did the trick but other problems are appearing...).difficult to explain...but i am afraid that range will stay as it is (manually input).

Henri II 07-20-10 02:57 AM

Well, it's not a big problem, I just wasn't sure if it was intended or if I was making a mistake.

Seminole 07-20-10 09:23 PM

I DLed the mod and started by reading the Readme...no German allowed...English Only....:cry:...rats!!!!


Any chance of the German language being accommodated?

makman94 07-21-10 09:40 AM

Quote:

Originally Posted by Seminole (Post 1449453)
I DLed the mod and started by reading the Readme...

...good start ! :DL

Quote:

no German allowed...English Only....:cry:...rats!!!!
by that i mean that you have to use the english texts. (german texts are not adjusted becuase ,as you understand, i don't know german) .you can switch,though, to german voices (at the start options) if this is the case.voices is ok to be set either to german or english.

what ''rats'' means?

Quote:

Any chance of the German language being accommodated?
do you speak german ? if yes,come give a hand(i will show you the parts that must be changed) and make the adjustments for german languange.

Munchausen 07-21-10 11:53 AM

Quote:

Originally Posted by makman94 (Post 1449733)
what ''rats'' means?

:cool: It's an expression of mild dismay. Like "heck" or "shucks" or "darn" ... often used by characters in the comic strip "Peanuts."

Henri II 07-21-10 01:11 PM

Quote:

Originally Posted by makman94 (Post 1449733)
...
do you speak german ? if yes,come give a hand(i will show you the parts that must be changed) and make the adjustments for german languange.

I actually might be interested in that. For my own setup I already "germanized" most things, like the menu and help files. Commands_de file was also somewhat strange (not the usual commands for a german keybord). I also changed the english labels in the .tga files that had them. But it would be nice to get a list of what needs to be changed, just to make sure I didn't miss anything.

Seminole 07-21-10 01:45 PM

A big round of applause for Henri II.....:yeah:

Seminole 07-21-10 01:48 PM

Quote:

Originally Posted by Munchausen (Post 1449844)
:cool: It's an expression of mild dismay. Like "heck" or "shucks" or "darn" ... often used by characters in the comic strip "Peanuts."


You beat me to it. Yes...A favorite expression of Charlie Brown. He often used it after Lucy jerked the football away at the last moment.

makman94 07-22-10 03:52 AM

Quote:

Originally Posted by Henri II (Post 1449907)
I actually might be interested in that. For my own setup I already "germanized" most things, like the menu and help files. Commands_de file was also somewhat strange (not the usual commands for a german keybord). I also changed the english labels in the .tga files that had them. But it would be nice to get a list of what needs to be changed, just to make sure I didn't miss anything.

hello Henri,

i ,just ,renamed the commands_en to command_de (in other words both files are the commands_en with different names).i did that in order to prevent odd things for the players that ,by fault, would have switched to german keyboard(at the start options). my thought is that the player has no need to switch keyboard to german. just leave it always to english .does it make any difference in game if keyboard is switched to german ?

about the texts : the de_menu must be adjusted (and de_help at some supermods). send me (via pm) your e-mail and i will send you all the changes that must be done at de_menu

bye

Kremmen 07-22-10 09:01 PM

Hi Makman,
Just a quick heads up,went to download your UI but ff says 'file not found'.
Might be the 'disappearing file syndrome' that I've heard others on the board talk about sometimes happening.

Kremmen

Plissken_04 07-22-10 11:34 PM

Quote:

Originally Posted by Kremmen (Post 1451146)
Hi Makman,
Just a quick heads up,went to download your UI but ff says 'file not found'.
Might be the 'disappearing file syndrome' that I've heard others on the board talk about sometimes happening.

Kremmen


You can download it also here

ftp://maikhaas.dyndns.org/Volume_1/S...MODS/MAKMAN94/


So Long

Maik

Kremmen 07-23-10 05:44 AM

Thank you Maik :salute:

Kremmen

Plissken_04 07-23-10 03:15 PM

Quote:

Originally Posted by Kremmen (Post 1451328)
Thank you Maik :salute:

Kremmen


No Problem :up:

makman94 08-10-10 09:44 PM

MaGui v3.4
 
hello to all,

Henri II prepared ALL the german texts for ALL supermods and worked on ALL images that was showing english letters in order to make them with german letters.
also , he adjusted the commands_de .
all these means that the players can now use (fully...commands and texts) the german languange in MaGui

Thank you very much for your work Henri ! :salute:

as some changes needed at menu_ini i decided to release a new version ,the MaGui v3.4

also ,this version is correcting an issue at scopes that the player was able to ,slightly, see through the background .thanks goes to Reaper7 who posted the solution for this issue.

and ,as always, some minor graphical touches here and there

it will be released in one of the next days ,some final checks are taking place atm...

bye

Magic1111 08-11-10 12:18 AM

Quote:

Originally Posted by makman94 (Post 1464530)
hello to all,

Henri II prepared ALL the german texts for ALL supermods and worked on ALL images that was showing english letters in order to make them with german letters.
also , he adjusted the commands_de .
all these means that the players can now use (fully...commands and texts) the german languange in MaGui

Thank you very much for your work Henri ! :salute:

as some changes needed at menu_ini i decided to release a new version ,the MaGui v3.4

also ,this version is correcting an issue at scopes that the player was able to ,slightly, see through the background .thanks goes to Reaper7 who posted the solution for this issue.

and ,as always, some minor graphical touches here and there

it will be released in one of the next days ,some final checks are taking place atm...

bye

Hi !

Wow, that sounds very good for me !!! :yeah:

A big "thank you" to Henri II and you makman !!! :up::ping::up:

Best regards,
Magic:salute:

wolfpack_jim 08-11-10 04:05 AM

magui3.3 compatibility with Merchant Fleet Mod?
 
Hello makman i am wondering if your gui is doing fine with Merchant Fleet Mod...

Σ' ευχαριστώ για όλα τώρα είμαι ok:yeah:

klh 08-11-10 06:43 AM

Quote:

Originally Posted by makman94 (Post 1464530)
it will be released in one of the next days ,some final checks are taking place atm...

Excellent! :yeah: And I just happen to be in port right now, so will wait for my upgrade. Thanks.

Gerald 08-11-10 09:57 AM

Thanks for a great job, again!
 
Quote:

Originally Posted by makman94 (Post 1464530)
hello to all,

Henri II prepared ALL the german texts for ALL supermods and worked on ALL images that was showing english letters in order to make them with german letters.
also , he adjusted the commands_de .
all these means that the players can now use (fully...commands and texts) the german languange in MaGui

Thank you very much for your work Henri ! :salute:

as some changes needed at menu_ini i decided to release a new version ,the MaGui v3.4

also ,this version is correcting an issue at scopes that the player was able to ,slightly, see through the background .thanks goes to Reaper7 who posted the solution for this issue.

and ,as always, some minor graphical touches here and there

it will be released in one of the next days ,some final checks are taking place atm...

bye

:yep:

makman94 08-11-10 11:19 PM

Quote:

Originally Posted by Magic1111 (Post 1464619)
Hi !

Wow, that sounds very good for me !!! :yeah:

A big "thank you" to Henri II and you makman !!! :up::ping::up:

Best regards,
Magic:salute:

Quote:

Originally Posted by klh (Post 1464766)
Excellent! :yeah: And I just happen to be in port right now, so will wait for my upgrade. Thanks.

Quote:

Originally Posted by Vendor (Post 1464918)
:yep:

:up:

Quote:

Originally Posted by wolfpack_jim (Post 1464706)
Hello makman i am wondering if your gui is doing fine with Merchant Fleet Mod...

Σ' ευχαριστώ για όλα τώρα είμαι ok:yeah:

yes Wolfpack_jim...there are no conflicts between them

προχωρα αφοβα , αν και νομιζω οτι ακομα δεν εχει ξεκαθαριστει η 'ιστορια' με το MFM

Magic1111 08-27-10 01:08 PM

Quote:

Originally Posted by makman94 (Post 1464530)
hello to all,

Henri II prepared ALL the german texts for ALL supermods and worked on ALL images that was showing english letters in order to make them with german letters.
also , he adjusted the commands_de .
all these means that the players can now use (fully...commands and texts) the german languange in MaGui

Thank you very much for your work Henri ! :salute:

as some changes needed at menu_ini i decided to release a new version ,the MaGui v3.4

also ,this version is correcting an issue at scopes that the player was able to ,slightly, see through the background .thanks goes to Reaper7 who posted the solution for this issue.

and ,as always, some minor graphical touches here and there

it will be released in one of the next days ,some final checks are taking place atm...

bye

Hi !

Are there any News about MaGui v3.4 and german Version ???

Best regards,
Magic:salute:


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